Leeroy, lawful male albae Mahou Shoujo -- ----- .. ....| |.#@.|.| n ..@....| ° -------- w ~ r r B i [Leeroy the Schoolkid] St9 Dx5 Co6 In12 Wi16 Ch18 MahAlbMalLaw Dlvl:1 $0 HP26(26) Pw12(12) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Mahou Shoujo. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The helm of detect monsters glows black for a moment. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: fear resistance You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 28 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 49 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 56% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 40% Ring drop chance was reduced to 72% Wand drop chance was reduced to 97% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 96% Tool drop chance was reduced to 71% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 66% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: hammer (turn 5) The following skill became untrainable if you tried to train it too early: divination spells (turn 400) The following skill became untrainable after a while: enchantment spells (turn 51789) The following skill couldn't be trained before a certain turn number is reached: shield (turn 17783) Sticky curses were more common by 17% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45468 Monster spawn increase reached its maximum at turn 169158 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 649635 The monster class that cannot be genocided was nemese The monster class that was spawned more often: dragon (freq bonus 6) The monster species that spawned more often: Ubuntu Linux (freq bonus 72) The monster species that spawned more often: upturning ax (freq bonus 30) The monster species that spawned more often: deworm pointlessly (freq bonus 18) The monster species that spawned more often: nounal magneto (freq bonus 9) The monster species that spawned more often: hell bride (freq bonus 32) The monster species that spawned more often: golden colony (freq bonus 54) The monster species that spawned more often: plasma warp fungus (freq bonus 18) The monster species that spawned more often: desert fungus (freq bonus 21) The monster species that spawned more often: chaotic spawn (freq bonus 16) The monster species that spawned more often: vulcanizing disliker (freq bonus 8) The monster species that spawned more often: hyperextension membranously (freq bonus 44) The monster species that spawned more often: limrog (freq bonus 34) The monster species that spawned more often: +2 nd barricade (freq bonus 13) The monster species that spawned more often: sisterly cullet yup (freq bonus 18) The monster species that spawned more often: catechism ambushed (freq bonus 8) The monster species that spawned more often: tschueffish (freq bonus 16) The monster species that spawned more often: green dragon (freq bonus 9) The monster species that spawned more often: hc highheel hussy (freq bonus 36) The monster species that spawned more often: giant entity (freq bonus 16) The monster species that spawned more often: skulk blade (freq bonus 24) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 5) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 3) The monster species that never randomly spawned: ice block The monster species that never randomly spawned: demonic sandman The monster species that never randomly spawned: hypomyces The monster species that never randomly spawned: real smoke hound The monster species that never randomly spawned: gnome paladin The monster species that never randomly spawned: radiographic catty The monster species that never randomly spawned: unfeeling lawyerly germicide coquette strychnine heath The monster species that never randomly spawned: coprology cleaned The monster species that never randomly spawned: translucent fungus The monster species that never randomly spawned: maffia bedumb brisking The monster class that more likely to generate with musable stuff: kobold The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: steel whip ((null)) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: sawed-off shotgun ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 20) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 17) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 5) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 36) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 47) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 5) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 10) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 10) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 4) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 11) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 60) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: finger (old) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: maximum damage trap (freq bonus 15) Trap randomization happened for 1 in 399 traps Next attribute increase check would have come at turn 3551 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were sensing the presence of monsters (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (300) You survived Spells known in the end Name Level Category Fail Memory a - stone to flesh 3 healing 51% 300% b - force bolt 1 attack 49% 200% c - make visible 5 body 95% 500% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor helm of detect monsters (less helmet) Scrolls scroll of healing (SEX OCYMISOX) scroll of mana (M7M6YU) scroll of phase door (PURPLE PAIN PLUS) scroll of standard id (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of cure (ULTRA BPLUSK ROUND 2) * scroll of extra healing (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) * scroll of greater mana restoration (INTEGER DIVIDE BY ZERO) Spellbooks spellbook of stone to flesh (scintillating) spellbook of force bolt (white-listed) spellbook of make visible (hugging) Wands wand of striking (acrylic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.