Leeroy, lawful male albae Flame Mage ----- |.... |...| |.... |d@.| |.$.| -+--- [Leeroy the Spark] St7 Dx18 Co10 In17 Wi5 Ch4 FlaAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 139 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 47 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 18 Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 84% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 98% Tool drop chance was reduced to 78% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: sexy flats (turn 51) The following skill became untrainable if you tried to train it too early: spear (turn 1457) The following skill became untrainable after a while: healing spells (turn 45776) The following skill couldn't be trained before a certain turn number is reached: saber (turn 28619) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40315 Monster spawn increase reached its maximum at turn 110995 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2024064 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: turret (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: diametrical titian wand dadaism smiter (freq bonus 48) The monster species that spawned more often: godchildren pelletize (freq bonus 6) The monster species that spawned more often: dark dwarven warrior (freq bonus 15) The monster species that spawned more often: immune issuable (freq bonus 6) The monster species that spawned more often: card warp fungus (freq bonus 6) The monster species that spawned more often: Kun-Kwei (freq bonus 6) The monster species that spawned more often: mirror force patch (freq bonus 20) The monster species that spawned more often: flying bug (freq bonus 14) The monster species that spawned more often: spore sounder (freq bonus 15) The monster species that spawned more often: warbat (freq bonus 12) The monster species that spawned more often: teal mushroom (freq bonus 16) The monster species that spawned more often: hidden force patch (freq bonus 3) The monster species that spawned more often: spoiled princess (freq bonus 20) The monster species that spawned more often: Yakushi Kabuto, Servant of Orochimaru (freq bonus 8) The monster species that spawned more often: volt stalk (freq bonus 12) The monster species that spawned more often: pep numeral (freq bonus 12) The monster species that spawned more often: veepoid (freq bonus 8) The monster species that spawned more often: safariing sadiron seaworthy (freq bonus 12) The monster species that spawned more often: black error (freq bonus 8) The monster species that spawned more often: undead caveman (freq bonus 20) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 4) The monster species that never randomly spawned: prince of change The monster species that never randomly spawned: spell zruty The monster species that never randomly spawned: gnome bitch The monster species that never randomly spawned: pure destruction The monster species that never randomly spawned: Juen's wedge sandal The monster species that never randomly spawned: adult gentleman The monster species that never randomly spawned: riding pseudodragon The monster species that never randomly spawned: abnormal colony The monster species that never randomly spawned: absent stalk The monster species that never randomly spawned: tureen jorum The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: trash stone (gray) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: helo crossbow ((null)) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 107) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 126) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 35) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 4) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 9) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: left inventory stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 32) The RNG hath decreed that this item was always generated cursed: bronze mace ((null)) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this trap was always invisible: steal degrade trap The RNG hath decreed that this trap was generated more often: dimness trap (freq bonus 8) Trap randomization happened for 1 in 879 traps Next attribute increase check would have come at turn 315 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from drunken boxing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (573) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 4% 300% c - detect monsters 4 divine 8% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (UPDATING PINOBOT IS LIKE HITTING YOURSELF WITH A SHARP STONE) scroll of healing (WAKE ME UP INSIDE) scroll of mana (TIRACLE RAMICAL RELRAMI LUE) scroll of phase door (INEMPTIO) scroll of standard id (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) scroll of cure (CONFIG SYS) * scroll of extra healing (MOVE FINGERS TO DISTUB BY STUNTS) * scroll of greater mana restoration (YIKES) Spellbooks spellbook of flame sphere (red) spellbook of fireball (dark) spellbook of detect monsters (stalking) Potions potion of water (clear) potion of oil (squishy) Rings ring of teleportation (glamorous) Wands wand of fire (pebble) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.