Leeroy, lawful male albae Poison Mage ..F .@. --- [Leeroy the Poison Mixer] St9 Dx15 Co8 In13 Wi12 Ch5 PoiAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. This cloak feels a little itchy. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: hallu party You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 11 Amulet identification only worked 15 times out of 48 Implant identification only worked 1 times out of 47 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 200 Monsters only dropped their musable items with 98% chance Scroll drop chance was reduced to 67% Ring drop chance was reduced to 59% Amulet drop chance was reduced to 79% Armor drop chance was reduced to 93% Tool drop chance was reduced to 67% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: devices (turn 92) The following skill became untrainable if you tried to train it too early: matter spells (turn 253) The following skill became untrainable after a while: elemental spells (turn 49127) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 38097) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82543 Monster spawn increase reached its maximum at turn 159910 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 5377876 The monster class that cannot be genocided was imp or minor demon Today, this monster class was always generated invisible: quantum mechanic or other scientist The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: instadeath vortex (freq bonus 4) The monster species that spawned more often: cheese force fungus (freq bonus 8) The monster species that spawned more often: chemical bug (freq bonus 28) The monster species that spawned more often: gremffin (freq bonus 6) The monster species that spawned more often: anjastasia (freq bonus 12) The monster species that spawned more often: death draconian (freq bonus 27) The monster species that spawned more often: dark gray force patch (freq bonus 18) The monster species that spawned more often: sabre-tooth tiger (freq bonus 24) The monster species that spawned more often: Selinger (freq bonus 9) The monster species that spawned more often: evil kneevil (freq bonus 7) The monster species that spawned more often: mirkwood ogre (freq bonus 4) The monster species that spawned more often: Quachil Uttaus, Treader of the Dust (freq bonus 16) The monster species that spawned more often: demolisher baying (freq bonus 6) The monster species that spawned more often: shadow creature of Fiona (freq bonus 12) The monster species that spawned more often: laten spore (freq bonus 48) The monster species that spawned more often: spell zruty (freq bonus 12) The monster species that spawned more often: nazi SS agent (freq bonus 12) The monster species that spawned more often: carthaginian (freq bonus 78) The monster species that spawned more often: segfault (freq bonus 8) The monster species that spawned more often: living golden one (freq bonus 14) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster species that never randomly spawned: creasiest budging The monster species that never randomly spawned: slime ghost The monster species that never randomly spawned: roomer corned The monster species that never randomly spawned: aureolae newel The monster species that never randomly spawned: migo drone The monster species that never randomly spawned: pidgeotto The monster species that never randomly spawned: littlesoph The monster species that never randomly spawned: Mr. Mime The monster species that never randomly spawned: mirror patch The monster species that never randomly spawned: albedo holistically The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: pokelie gloves (rayductnay gloves) The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 12) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 29) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 20) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 8) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 20) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 15) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 14) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 9) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 23) The RNG hath decreed that this item was always generated cursed: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: soil-clinging boots (noble sandals) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: katharina trap (freq bonus 1) Trap randomization happened for 1 in 476 traps Next attribute increase check would have come at turn 990 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (110) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (funeral cloak) Scrolls scroll of teleportation (NIYONIAI) scroll of healing (HELPING SUM STARE CAVITY TOFU) scroll of mana (ENSSNAKE F FIGHTAH) scroll of phase door (DEBT) scroll of standard id (KLATHA DATHA NY ARYATHA) scroll of cure (YOU REALLY BECOME STRONGER) * scroll of extra healing (GNOZAB) * scroll of greater mana restoration (TSCHONBLAEIHA) Spellbooks spellbook of confuse monster (copper) spellbook of protection (monospace) spellbook of cure blindness (tame) spellbook of poison blast (striped) Potions potion of ESP (sweet basil) potion of oil (nectar) Rings ring of conflict (shining) Wands wand of poison (long) wand of venom scattering (cerulean) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... You and This Is A BioHazard escaped from the dungeon with 104 points, Since you escaped early, the score list will not be checked.