Leeroy, lawful male albae Poison Mage -------.----- |...........| |...........| |......@F...| ............| ------------- [Leeroy the Poison Mixer] St14 Dx14 Co8 In15 Wi5 Ch6 PoiAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. This cloak feels a little itchy. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 69 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 105 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 78% Potion drop chance was reduced to 94% Armor drop chance was reduced to 76% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: devices (turn 162) The following skill became untrainable if you tried to train it too early: martial arts (turn 54) The following skill became untrainable after a while: missile weapons (turn 17572) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 31168) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29538 Monster spawn increase reached its maximum at turn 92185 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3330810 The monster class that cannot be genocided was lizard The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: dark female android (freq bonus 4) The monster species that spawned more often: koppenant (freq bonus 5) The monster species that spawned more often: colluded spore (freq bonus 8) The monster species that spawned more often: giant mastodon (freq bonus 20) The monster species that spawned more often: viperish unforgettable abridgement (freq bonus 5) The monster species that spawned more often: stone golem (freq bonus 12) The monster species that spawned more often: water thief (freq bonus 9) The monster species that spawned more often: K2 nightmare (freq bonus 12) The monster species that spawned more often: adult red dragon (freq bonus 12) The monster species that spawned more often: sst laser (freq bonus 14) The monster species that spawned more often: cyclone rider (freq bonus 18) The monster species that spawned more often: tiger cub (freq bonus 30) The monster species that spawned more often: trelon (freq bonus 9) The monster species that spawned more often: worshipping neologism (freq bonus 8) The monster species that spawned more often: sinorn (freq bonus 12) The monster species that spawned more often: funny boar (freq bonus 12) The monster species that spawned more often: drydrip force patch (freq bonus 8) The monster species that spawned more often: death vortex (freq bonus 16) The monster species that spawned more often: ego frost giant (freq bonus 20) The monster species that spawned more often: giant mayfly (freq bonus 12) The monster trait that was more common: monsters that cannot pick up items (freq bonus 3) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters that spawn in large groups (freq bonus 5) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster species that never randomly spawned: violet worm The monster species that never randomly spawned: bow lich The monster species that never randomly spawned: aquator The monster species that never randomly spawned: occluding geometrically cloudy The monster species that never randomly spawned: dwarf mummy The monster species that never randomly spawned: drolem The monster species that never randomly spawned: pulse boomer The monster species that never randomly spawned: adult golden dragon The monster species that never randomly spawned: kamadan The monster species that never randomly spawned: undead chaos sorceror The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: long screwup stone (gray) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 19) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 10) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 18) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 36) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 17) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 6) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 3) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 8) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 46) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 5) Trap randomization happened for 1 in 333 traps Trap difficulty was increased by 41 Next attribute increase check would have come at turn 1839 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (210) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (pitch cloak) Scrolls scroll of earth (AS IF FEEL SOMETHING) scroll of healing (BITCHING IS BANNABLE IN JOON WORLD) scroll of mana (I WANT TO MAKE AN APPOINTMENT WITH DOCTOR ABORTION) scroll of phase door (DESREVER TSEPMET) scroll of standard id (CASH EM OUSSIDE HOW BOU DAH) scroll of cure (THIS MOD IS EXEMPLARY) * scroll of extra healing (SKYED GNAWN) * scroll of greater mana restoration (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) Spellbooks spellbook of confuse monster (raw) spellbook of protection (hostile) spellbook of cure blindness (embossed) spellbook of poison blast (charming) Potions potion of enlightenment (finicky) potion of oil (pink) Rings ring of numbness (decoder) Wands wand of poison (smelly) wand of venom scattering (degraded) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.