Leeroy, lawful male albae Ice Mage -------- --......-- |........+ |........| |..d.....+ |..@.....| |........+ --......-- -------- [Leeroy the Cooler] St7 Dx13 Co10 In8 Wi5 Ch5 IceAlbMalLaw Dlvl:1 $0 HP23(23) Pw24(24) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Pick an object. d a dog or other canine (tame winter wolf cub) (base level 5) Accessing Pokedex entry for winter wolf cub... Base statistics of this monster type: Base level = 5, difficulty = 7, AC = 4, magic resistance = 0, alignment -5. Normal speed (12). Normal generation in groups, with frequency 5. Resists cold. Conveys cold resistance. Genocidable, carnivorous. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d8, bite - ordinary physical 1d8, breath - frost damage Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: invisibility You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 143 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 42% chance Ring drop chance was reduced to 78% Tool drop chance was reduced to 64% Food drop chance was reduced to 99% Monster death drops spawned with only 98% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: two-handed sword (turn 18) The following skill became untrainable if you tried to train it too early: body spells (turn 273) The following skill became untrainable after a while: boomerang (turn 34614) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 27877) Items were more likely to be generated cursed by 7% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49970 Monster spawn increase reached its maximum at turn 211126 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2832804 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: Zouthern animal (freq bonus 4) The monster species that spawned more often: snakeman hunter (freq bonus 96) The monster species that spawned more often: deimonidaine (freq bonus 12) The monster species that spawned more often: jollifying glasswork (freq bonus 16) The monster species that spawned more often: denationalizing absurdly (freq bonus 5) The monster species that spawned more often: lead statue (freq bonus 14) The monster species that spawned more often: gargantuan beast (freq bonus 32) The monster species that spawned more often: nonethical nurse (freq bonus 9) The monster species that spawned more often: umbra mushroom (freq bonus 12) The monster species that spawned more often: blue outfaced (freq bonus 36) The monster species that spawned more often: intelligent penetrator (freq bonus 48) The monster species that spawned more often: showerhead valuing sulkiest reawakening (freq bonus 16) The monster species that spawned more often: active eye (freq bonus 56) The monster species that spawned more often: fever phantasm (freq bonus 36) The monster species that spawned more often: marbling emblaze overdramatizing beard jaded befoul (freq bonus 10) The monster species that spawned more often: ballistallion (freq bonus 8) The monster species that spawned more often: storm giant (freq bonus 156) The monster species that spawned more often: semiformal joist shovelling (freq bonus 36) The monster species that spawned more often: violent vortices (freq bonus 12) The monster species that spawned more often: chemical wort (freq bonus 36) The monster species that spawned more often: arrogating impermanence (freq bonus 15) The monster trait that was more common: monsters from the Evil Variant (freq bonus 4) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster species that never randomly spawned: journeyman spore lichen The monster species that never randomly spawned: undead bard The monster species that never randomly spawned: ghost caster The monster species that never randomly spawned: animated tree The monster species that never randomly spawned: camphor prosit lurching The monster species that never randomly spawned: gas bomb The monster species that never randomly spawned: indefensible prenuptial The monster species that never randomly spawned: gnome lord The monster species that never randomly spawned: aggravated hurricane The monster species that never randomly spawned: adult rainbow dragon The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 14) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 20) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 44) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 133) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 16) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 9) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 6) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 9) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 3) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this trap was always invisible: rang call trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 4) Trap randomization happened for 1 in 791 traps Next attribute increase check would have come at turn 450 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (55) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 95% 400% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of scare monster (XYZZY) scroll of healing (WHAT THE HELL THE YES NO CONFIRMATION IS TEH UBER SUX) scroll of mana (VITIO SUS) scroll of phase door (MICRODOLLAROFT) scroll of standard id (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) scroll of cure (WHIRL WITH VACUUM PERFORATO TO FIRST) * scroll of extra healing (ZARRO BOOGS) * scroll of greater mana restoration (WE ARE ALL INFECTED BY THE MESHERA) Spellbooks spellbook of freeze sphere (posh) spellbook of cone of cold (perverted) spellbook of slow monster (patterned) Potions potion of sanity (blue flag) Rings ring of free action (mead) Wands wand of cold (dyed) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ice Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.