Leeroy, lawful male albae Flame Mage -------- |....@.| |....d.- |......| --Z....| |.....| ------- [Leeroy the Spark] St10 Dx15 Co12 In14 Wi4 Ch9 FlaAlbMalLaw Dlvl:1 $0 HP23(23) Pw25(25) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: searching Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 89% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 10% Armor drop chance was reduced to 70% Tool drop chance was reduced to 60% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 50% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: matter spells (turn 20) The following skill became untrainable if you tried to train it too early: paddle (turn 378) The following skill became untrainable after a while: attack spells (turn 12489) The following skill couldn't be trained before a certain turn number is reached: knife (turn 76835) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43466 Monster spawn increase reached its maximum at turn 104010 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 2229840 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: ooze elemental (freq bonus 18) The monster species that spawned more often: red slime (freq bonus 5) The monster species that spawned more often: dungeon ghoul (freq bonus 9) The monster species that spawned more often: transformer (freq bonus 8) The monster species that spawned more often: dark gray spore (freq bonus 84) The monster species that spawned more often: cadmium draconian (freq bonus 16) The monster species that spawned more often: supernova routeway (freq bonus 42) The monster species that spawned more often: takeaway turret (freq bonus 14) The monster species that spawned more often: actable veluring (freq bonus 6) The monster species that spawned more often: veneered rubbishing (freq bonus 36) The monster species that spawned more often: inertia warp patch (freq bonus 48) The monster species that spawned more often: low ping bastard (freq bonus 21) The monster species that spawned more often: ancient black dragon (freq bonus 16) The monster species that spawned more often: laserchaun (freq bonus 18) The monster species that spawned more often: umbered flagellant (freq bonus 4) The monster species that spawned more often: sassily reinstalled (freq bonus 18) The monster species that spawned more often: soberer mild (freq bonus 6) The monster species that spawned more often: petty sand raider (freq bonus 12) The monster species that spawned more often: serrated archer (freq bonus 16) The monster species that spawned more often: whimperingly relived (freq bonus 18) The monster trait that was more common: monsters that count as rats (freq bonus 4) The monster trait that was more common: monsters that grunt (freq bonus 3) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster species that never randomly spawned: sylphie The monster species that never randomly spawned: starvation laser The monster species that never randomly spawned: hysteria compressedly The monster species that never randomly spawned: Ilse The monster species that never randomly spawned: full-skinny prostitute The monster species that never randomly spawned: underrated southward The monster species that never randomly spawned: +2 el barricade The monster species that never randomly spawned: emp turret The monster species that never randomly spawned: notable force fungus The monster species that never randomly spawned: lucky trove The RNG hath decreed that this item was never generated: implant of nirvana (singing) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: cloak of nonfollowing (erudite cloak) The RNG hath decreed that this item was never generated: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was never generated: tiger cloak (taiga cloak) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 6) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 8) The RNG hath decreed that this item was generated more often: parfait ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 23) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 13) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 136) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 9) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 13) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 11) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 41) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 62) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: de-light trap (freq bonus 1) Trap randomization happened for 1 in 123 traps Next attribute increase check would have come at turn 1036 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having wonderlegs (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1038) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 52% 300% c - light 1 divine 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (KNIRHS YMEV OLI) scroll of healing (BU MISH MISH EMAS) scroll of mana (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) scroll of phase door (THE LITTLE GIRL SMILES AT THE SIGHT OF THE STUPID TRANSLATOR) scroll of standard id (HASH EM EXTENDED CRYPTOGRAPHY CONFERENCE) scroll of cure (THX CHRIS FOR MAKING THE ELDER PRIEST) * scroll of extra healing (WAKTU UNTUK MATI) * scroll of greater mana restoration (TIRACLE RAMICAL RELRAMI LUE) Spellbooks spellbook of flame sphere (lunar) spellbook of fireball (sublime) spellbook of light (switching) Potions potion of restore ability (fluorescent) Rings ring of aggravate monster (ebony) Wands wand of fire (mahogany) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.