Leeroy, lawful male albae Bully ------------- |...@.......| |..n......... |.......$...| ............| ------.------ [Leeroy the Money Addict] St17 Dx7 Co11 In6 Wi6 Ch5 BulAlbMalLaw Dlvl:1 $0 HP18(18) Pw9(9) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Bully. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The dunce cap glows black for a moment. You feel giddy. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: psi resistance You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 56% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 51% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 96% Armor drop chance was reduced to 98% Tool drop chance was reduced to 98% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: form I (Shii-Cho) The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: healing spells (turn 28) The following skill became untrainable if you tried to train it too early: chaos spells (turn 420) The following skill became untrainable after a while: dagger (turn 45507) The following skill couldn't be trained before a certain turn number is reached: spear (turn 31652) Heavy curses were more common by 35% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15399 Monster spawn increase reached its maximum at turn 99995 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1653442 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: werekangaroo (freq bonus 12) The monster species that spawned more often: bandarchor (freq bonus 4) The monster species that spawned more often: overbear television (freq bonus 12) The monster species that spawned more often: binder (freq bonus 8) The monster species that spawned more often: freaky girl (freq bonus 9) The monster species that spawned more often: expansive commissionership foolfish devaluated serviceable mighty (freq bonus 6) The monster species that spawned more often: blackballed monophobia (freq bonus 30) The monster species that spawned more often: problem mincier (freq bonus 4) The monster species that spawned more often: serpent magus (freq bonus 8) The monster species that spawned more often: razorvine (freq bonus 2) The monster species that spawned more often: evasive rifleman (freq bonus 18) The monster species that spawned more often: black rogue (freq bonus 6) The monster species that spawned more often: sartorially signified nuncle (freq bonus 6) The monster species that spawned more often: megavolt suable (freq bonus 3) The monster species that spawned more often: deathwalker battlemaster (freq bonus 15) The monster species that spawned more often: climate notepaper (freq bonus 42) The monster species that spawned more often: spell suxxor (freq bonus 6) The monster species that spawned more often: master medium wall (freq bonus 16) The monster species that spawned more often: elder deep dragon (freq bonus 36) The monster species that spawned more often: fever phantasm (freq bonus 6) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 8) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 5) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 4) The monster trait that was more common: monsters that grunt (freq bonus 6) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 6) The monster species that never randomly spawned: Radio Sergeant The monster species that never randomly spawned: Holar The monster species that never randomly spawned: nonbending abasing The monster species that never randomly spawned: algeria ophthalmologic The monster species that never randomly spawned: doom guard The monster species that never randomly spawned: hydroelectricity condensed The monster species that never randomly spawned: triviality collusion The monster species that never randomly spawned: bloh turret The monster species that never randomly spawned: minister seamed The monster species that never randomly spawned: Aline The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 31) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 10) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 90) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 55) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: bum bum boots (high iron boots) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: quasar trap (freq bonus 1) Trap randomization happened for 1 in 428 traps Next attribute increase check would have come at turn 587 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having infravision (0) You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Everella Shrine, Butch DeLoria and Draco Malfoy Your deity was Everella Shrine The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (597) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) Scrolls scroll of healing (NONEXEMPT CONUNDRUM) scroll of mana (KTTDLWRGT) scroll of phase door (FLASH EM EXTENDED PHOTOSHOOT) scroll of standard id (TELL EN MOVE WHAT HAVE) scroll of cure (FOLDING WING ATLITUDE VERY DAMAGE USED) * scroll of extra healing (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) * scroll of greater mana restoration (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) Potions potion of fruit juice (sparkly) potion of booze (simmering) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bully... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.