Leeroy, lawful male albae Diver ----------- |.......F.| |}........| |.........| |......}..| |.........| |.........| |.........| |...@d....+ ----------- [Leeroy the Beachcomber] St13 Dx13 Co14 In7 Wi9 Ch6 DivAlbMalLaw Dlvl:1 $0 HP18(18) Pw9(9) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Diver. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The oilskin cloak fits very tightly. The moon is waning tonight. tallow candle (2000)'s - This is a tool. Color: white. Material: wax. Appearance: candle. Most tools can be applied for an effect; some are also useful when wielded. A light source that will burn up after a certain amount of time. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: magical breathing Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 27% Potion drop chance was reduced to 93% Armor drop chance was reduced to 91% Tool drop chance was reduced to 73% Food drop chance was reduced to 84% Monster death drops spawned with only 93% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: boomerang (turn 3) The following skill became untrainable if you tried to train it too early: body armor (turn 360) The following skill became untrainable after a while: quarterstaff (turn 45823) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 29783) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17226 Monster spawn increase reached its maximum at turn 115105 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 485460 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: leprechaun (freq bonus 3) The monster species that spawned more often: objectant lankily (freq bonus 36) The monster species that spawned more often: frost charger (freq bonus 10) The monster species that spawned more often: Olog-hai spikethrower (freq bonus 30) The monster species that spawned more often: testatum tormented clownishly (freq bonus 15) The monster species that spawned more often: wing bundle driver (freq bonus 14) The monster species that spawned more often: Eliane's shin-smashing sneaker (freq bonus 20) The monster species that spawned more often: frenched noncoagulating eulogizing tacet (freq bonus 20) The monster species that spawned more often: Center of All (freq bonus 12) The monster species that spawned more often: Katrin's combat boot (freq bonus 10) The monster species that spawned more often: disinterested older woman (freq bonus 30) The monster species that spawned more often: purple force patch (freq bonus 12) The monster species that spawned more often: panted bipotentiality counterfeiter aghast woodlot (freq bonus 60) The monster species that spawned more often: surgery supt (freq bonus 10) The monster species that spawned more often: testicle injurer (freq bonus 10) The monster species that spawned more often: decayed corpse (freq bonus 10) The monster species that spawned more often: phase stalk (freq bonus 20) The monster species that spawned more often: time force fungus (freq bonus 24) The monster species that spawned more often: cesurae copperplate (freq bonus 36) The monster species that spawned more often: join xorn (freq bonus 18) The monster species that spawned more often: deep gnome thief (freq bonus 42) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 3) The monster trait that was more common: monsters that can be genocided (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster species that never randomly spawned: hc beggar The monster species that never randomly spawned: wording hoorah The monster species that never randomly spawned: encompassing welshing The monster species that never randomly spawned: drone fungus The monster species that never randomly spawned: High Elvenking The monster species that never randomly spawned: fagon The monster species that never randomly spawned: decon The monster species that never randomly spawned: minor mirror The monster species that never randomly spawned: Grund the Orc King The monster species that never randomly spawned: acid vampire The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: distorted grimace (gas mask) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 20) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 2) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 102) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 9) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 11) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 7) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 13) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 37) The RNG hath decreed that this item was always generated cursed: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: implant of lines (victorious) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: magic dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: deprovement trap The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 2) Trap randomization happened for 1 in 114 traps Next attribute increase check would have come at turn 364 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having poison resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tane The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1128) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (gauge) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (HI BILLY MAZE HERE) scroll of mana (AMYBSOD IS A HARLOT ACCORDING TO VAMPIRECONVICT) scroll of phase door (RIFF8M WAVEFMT) scroll of standard id (PAS DIO LEO) scroll of cure (MORKE GRUVER) * scroll of extra healing (FUCKTHISGAME) * scroll of greater mana restoration (MEROUMI ALDA ZAO BLATHAMMACHOTH PHRIXA) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Diver... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.