Leeroy, lawful male redguardian Thalmor ---------- |........| |........| |..@.....| |..@.n...| ---------- [Leeroy the Concordate Agent] St9 Dx10 Co12 In8 Wi9 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 379 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 24 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 10 Musable item generation frequency had a negative bias of 62% Ring drop chance was reduced to 56% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 93% Armor drop chance was reduced to 80% Tool drop chance was reduced to 90% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: petkeeping (turn 12) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 15) The following skill became untrainable after a while: two-handed weapons (turn 52647) The following skill couldn't be trained before a certain turn number is reached: saber (turn 8906) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34005 Monster spawn increase reached its maximum at turn 151147 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1027376 The monster class that cannot be genocided was wraith The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: hunter bee (freq bonus 12) The monster species that spawned more often: desu sentai (freq bonus 8) The monster species that spawned more often: level 55 enemy (freq bonus 6) The monster species that spawned more often: big pale horse (freq bonus 12) The monster species that spawned more often: haunted ghost (freq bonus 10) The monster species that spawned more often: aggravator lich (freq bonus 14) The monster species that spawned more often: faithful (freq bonus 24) The monster species that spawned more often: camo dwarf (freq bonus 16) The monster species that spawned more often: hammerhead (freq bonus 15) The monster species that spawned more often: filming reinsert sparred sanserif (freq bonus 36) The monster species that spawned more often: spore sounder (freq bonus 20) The monster species that spawned more often: clay warp fungus (freq bonus 12) The monster species that spawned more often: pertinency indulging (freq bonus 24) The monster species that spawned more often: hostelry si (freq bonus 96) The monster species that spawned more often: diskwipe daemon (freq bonus 30) The monster species that spawned more often: roomba (freq bonus 20) The monster species that spawned more often: unaccountable slackened (freq bonus 42) The monster species that spawned more often: darkwood spider (freq bonus 36) The monster species that spawned more often: two-headed troll (freq bonus 12) The monster species that spawned more often: stalking grandmaster lichen (freq bonus 30) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 4) The monster trait that was more common: monsters that count as human (freq bonus 1) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 6) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster species that never randomly spawned: Big Katcher The monster species that never randomly spawned: colorless slime The monster species that never randomly spawned: strategically pinko sinlessly The monster species that never randomly spawned: depraved shaman The monster species that never randomly spawned: blue mewlip The monster species that never randomly spawned: nettler pseudoartistic The monster species that never randomly spawned: greuvenene The monster species that never randomly spawned: crossroad caned The monster species that never randomly spawned: orange fungus The monster species that never randomly spawned: brattish heterogeneity The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 7) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 69) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 3) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 48) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 11) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 29) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 2) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 5) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: skill loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 10) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 2) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 40) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: switcheroo (amazing) The RNG hath decreed that this trap was always invisible: elif trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 1) Trap randomization happened for 1 in 192 traps Next attribute increase check would have come at turn 396 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (816) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (precious helmet) * sedge hat (transversal helmet) * skullcap (dark helmet) * flack helmet (golden helmet) * crystal helm (fish bowl) * mining helm (strip bandana) * field helm (red helmet) * helm of safeguard (etheric helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (black gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (buckled boots) * boots of safeguard (worn-out sneakers) Scrolls scroll of healing (CURASED COFFIN IS NOT A MISSPELLING) scroll of mana (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) scroll of phase door (AJMO TO UCINITI) scroll of standard id (KERNOD WEL) scroll of cure (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) * scroll of extra healing (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) * scroll of greater mana restoration (TELL EN MOVE WHAT HAVE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.