Leeroy, neutral male redguardian Thalmor - -.-.--- |...@...| .....@..| |.......| |...-8--- |.. |.. --- [Leeroy the Concordate Agent] St6 Dx11 Co13 In11 Wi14 Ch10 ThaRedMalNeu Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a neutral male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: flying You could not have this property intrinsically: stun resistance Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 94% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 77% Tool drop chance was reduced to 77% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: paddle (turn 20) The following skill became untrainable if you tried to train it too early: protection spells (turn 400) The following skill became untrainable after a while: long sword (turn 64733) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 5086) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35640 Monster spawn increase reached its maximum at turn 223897 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 730510 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: jelly (freq bonus 8) The monster species that spawned more often: +2 em barricade (freq bonus 10) The monster species that spawned more often: thrashing tulip poplar (freq bonus 66) The monster species that spawned more often: armenia inferior (freq bonus 44) The monster species that spawned more often: testate farewell (freq bonus 44) The monster species that spawned more often: dream eye (freq bonus 60) The monster species that spawned more often: violet starlit sky (freq bonus 30) The monster species that spawned more often: dimmer ant (freq bonus 78) The monster species that spawned more often: white force patch (freq bonus 20) The monster species that spawned more often: sanity flayer (freq bonus 27) The monster species that spawned more often: trapping spirit (freq bonus 60) The monster species that spawned more often: Lexi's wonderfully soft sneaker (freq bonus 96) The monster species that spawned more often: magic spirit (freq bonus 204) The monster species that spawned more often: Deidara of Akatsuki (freq bonus 81) The monster species that spawned more often: techno stalk (freq bonus 66) The monster species that spawned more often: ant (freq bonus 24) The monster species that spawned more often: tear patch (freq bonus 88) The monster species that spawned more often: Policeman Kleever (freq bonus 54) The monster species that spawned more often: zigzag releasing nubility (freq bonus 22) The monster species that spawned more often: sea elf (freq bonus 27) The monster species that spawned more often: violent vortices (freq bonus 120) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 3) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 4) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 10) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 8) The monster trait that was more common: monsters that pick up magic items (freq bonus 4) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 4) The monster species that never randomly spawned: yeek The monster species that never randomly spawned: centaur leader The monster species that never randomly spawned: invaded preadapt nohow The monster species that never randomly spawned: hell bull The monster species that never randomly spawned: sweeping fire vortex The monster species that never randomly spawned: ill spore The monster species that never randomly spawned: +4 el cutoff The monster species that never randomly spawned: hysteria compressedly The monster species that never randomly spawned: dulled throbber The monster species that never randomly spawned: arch-mind flayer The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: guisarme (pruning hook) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: magic shield (pure) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: cruncher helmet (breath control helmet) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 17) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 21) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: helm of chaotic (tasseled helmet, freq bonus 43) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 2) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 2) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 62) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 19) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 14) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 7) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 55) The RNG hath decreed that this item was always generated cursed: boots of swimming (fin boots) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: completely bad part stone (gray) The RNG hath decreed that this trap was always invisible: magic beam trap The RNG hath decreed that this trap was generated more often: wrenching trap (freq bonus 5) Trap randomization happened for 1 in 970 traps Trap difficulty was increased by 62 Next attribute increase check would have come at turn 156 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Mandos The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (139) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (long-hair helmet) * skullcap (brick helmet) * flack helmet (complete helmet) * crystal helm (thinking helmet) * mining helm (transversal helmet) * field helm (filtered helmet) * helm of safeguard (meso helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (runic gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (failuncap shoes) * field boots (roller boots) * boots of safeguard (clunky heels) Scrolls scroll of healing (BALDERDASH EM EXTENDED THE PARTY GAME) scroll of mana (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of phase door (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) scroll of standard id (DOORMASH SPONTANEOUSLY UPDATES ITS VERSIONS AND BREAKS YOUR SAVE) scroll of cure (FREE2PLAYNODE) * scroll of extra healing (PHOL ENDE WODAN) * scroll of greater mana restoration (RANTING BACILLUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.