Leeroy, lawful male redguardian Thalmor --- ..-,----....--- -............*| ----- |..------.....| |...| ---..|-.-----..-- -...|--....|...| -.-- ....|...--.|..-- |^.| ....%.---|)*)-- ----.| -.....- |.).- -..|.- |...... --... -.<.|.`-- |.... |... |...---..| --... |......-- ---.| ... .....-- |.%.|.------. -.- --..| |........*@B. G -.| --- --........rZ- ..-- ...--.|..-- --........| -----.--.| --- [Leeroy the Heretic Hunter] St9 Dx17 Co13 In12 Wi9 Ch10 ThaRedMalLaw Min:8 $164 HP-2(108) Pw53(53) AC7 Exp9 T4333 Ftd Par Latest messages The raven claws you! [-1 -> 13] Warning: HP low! The large ferret bites you! You hear the howling of the CwnAnnwn... [-5 -> 8] Warning: HP low! The elf zombie claws you! [-3 -> 5] Warning: HP low! The raven bites you! [-2 -> 4] Warning: HP low! The raven misses. The large ferret just misses! The raven bites you! [-3 -> 1] Warning: HP low! The raven claws you! You die... Your inventory Weapons # - an uncursed +0 crossbow {20} a - a blessed +3 elven broadsword (weapon in hand) {30} b - 5 uncursed +0 daggers {20} c - an uncursed +0 dark elven bow {12} d - 50 uncursed -1 dark elven arrows (in quiver) {1} e - 76 uncursed +0 shuriken {2} j - 62 uncursed +0 darts {0} l - an uncursed +0 dwarvish short sword {12} n - an uncursed +0 dwarvish mattock {48} q - 23 uncursed +0 crossbow bolts {0} s - a blessed +1 dagger {4} t - 29 uncursed +0 arrows {0} w - a blessed +1 crossbow bolt {0} x - the blessed +6 elven dagger named The Reedeemer {4} B - the blessed +1 dagger named Shard of Heaven {4} I - 6 * uncursed +0 droven arrows {0} K - an uncursed -1 long sword {16} M - 4 uncursed +0 knives {8} O - an uncursed +0 orcish dagger {4} R - an uncursed +0 orcish spear {12} T - a blessed +1 short sword {12} Y - an uncursed +0 dwarvish mattock {48} Armor C - an uncursed +0 elven cloak {4} D - an uncursed +0 dwarvish cloak {4} E - an uncursed +0 pair of iron shoes {20} F - an uncursed +0 dwarvish cloak {4} G - an uncursed +0 pair of iron shoes {20} N - an uncursed +0 pair of boots of plugsuit {8} Q - an uncursed +0 splint mail {160} Z - an uncursed +0 dwarvish iron helm {16} Comestibles J - an uncursed slime mold {0} S - a cursed bean {0} Scrolls f - 5 uncursed scrolls of mana {0} g - 5 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} m - an uncursed scroll of taming {0} y - a blessed scroll of mana {0} z - an uncursed scroll of summon undead {0} A - a blessed scroll of phase door {0} L - an uncursed scroll of punishment {0} X - a blessed finalized scroll of blank paper {0} Spellbooks V - an uncursed spellbook of cure blindness (5:1) {0} Potions # - an uncursed potion of water {0} p - an uncursed potion of gain ability {0} r - 2 uncursed potions of paralysis {0} P - a blessed finalized potion of object detection {0} W - an uncursed potion of gain energy {0} Rings U - an uncursed ring of cold resistance {0} Wands # - a ! uncursed wand of enlightenment (0:4) {0} Tools h - an uncursed credit card {0} k - an uncursed lock pick {0} o - 3 uncursed greased +0 torch (827)'s {60} u - an uncursed bag of digestion {5} v - an uncursed tin whistle {0} Gems H - 2 uncursed +0 worthless pieces of white glass {2} The bag of digestion is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 20 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: technicality Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 35 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 197 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 46% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 82% Implant drop chance was reduced to 92% Potion drop chance was reduced to 97% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 62% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: body spells (turn 17) The following skill became untrainable if you tried to train it too early: protection spells (turn 1088) The following skill became untrainable after a while: long sword (turn 48084) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 11455) Heavy curses were more common by 14% Number of artifacts generated was 2 Number of fake artifacts generated was 9 Monster spawn increase started at turn 110086 Monster spawn increase reached its maximum at turn 141974 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1453942 The monster class that cannot be genocided was ogre The monster class that was spawned more often: elemental (freq bonus 4) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: Lukas (freq bonus 12) The monster species that spawned more often: malfunctioning babelfish (freq bonus 10) The monster species that spawned more often: chaos hound (freq bonus 6) The monster species that spawned more often: vampiric warp patch (freq bonus 12) The monster species that spawned more often: toothlet (freq bonus 18) The monster species that spawned more often: Femen warlord (freq bonus 15) The monster species that spawned more often: unburned galvanizing (freq bonus 28) The monster species that spawned more often: Undead Kaptain (freq bonus 15) The monster species that spawned more often: alarm boomer (freq bonus 10) The monster species that spawned more often: double birth (freq bonus 10) The monster species that spawned more often: hc notice group (freq bonus 56) The monster species that spawned more often: pile of extremely dirty coins (freq bonus 66) The monster species that spawned more often: chuckling bulb (freq bonus 20) The monster species that spawned more often: wood elf priest (freq bonus 10) The monster species that spawned more often: indigo colony (freq bonus 21) The monster species that spawned more often: hematologist imprest (freq bonus 12) The monster species that spawned more often: skeletal spider (freq bonus 15) The monster species that spawned more often: sexy demimondaine (freq bonus 7) The monster species that spawned more often: jerseyed crudity procommunist (freq bonus 18) The monster species that spawned more often: soft force patch (freq bonus 18) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 4) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1) The monster trait that was more common: monsters that have passive attacks (freq bonus 8) The monster species that never randomly spawned: adulterant tercel The monster species that never randomly spawned: elder mantidragon The monster species that never randomly spawned: zapped gearshift The monster species that never randomly spawned: gang scholar The monster species that never randomly spawned: wand mimic The monster species that never randomly spawned: stuttering teacher The monster species that never randomly spawned: controlled trove The monster species that never randomly spawned: snakeman The monster species that never randomly spawned: chanced dolefully The monster species that never randomly spawned: Policeman Kriminologist The monster class that always generated with extra speed: humanoid The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: forbidden knowledge (uninscribed) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 15) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 10) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 12) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 55) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 28) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 18) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 8) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 4) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 3) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: cursed part stone (gray) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 1) Trap randomization happened for 1 in 132 traps Next attribute increase check would have come at turn 9502 Strength training was 50 Dexterity training was 36 Wisdom training was 16 Constitution training was 50 Your sanity was 1 You were sleep resistant You were poison resistant You were paralyzed (-1) You were heterosexual You were suffering from very slight contamination. (2) You were prevented from having sickness resistance (0) You were prevented from having speed (46) You were prevented from hallu partying (0) You saw invisible You had infravision You had -141 points of nutrition remaining You regenerated mana You were very unlucky (-5) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure blindness 2 healing 0% 83% Techniques known in the end Name Level Status appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) dazzle 5X Prepared(0) disarm 3 O Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * star rod (rod) * fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gas mask) * sedge hat (tight helmet) * skullcap (formula one helmet) * flack helmet stone (rubynus helmet) * crystal helm (rotating helmet) * mining helm (round helmet) * field helm (wok-shaped helmet) * helm of safeguard (translucent helmet) * war hat (precious helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (light gloves) * field gloves (digger gloves) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (heavy boots) * boots of safeguard (worn-out sneakers) elven cloak (faded pall) Scrolls scroll of healing (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) scroll of mana (LILYS HUNT) scroll of phase door (LOL BUNDLEBUNDLEBUNDLE HEART HEART HEART SLEX SLEX SLEX) scroll of cure (AS IF FEEL SOMETHING) * scroll of extra healing (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) * scroll of greater mana restoration (TOIL AND TROUBLE) scroll of warping (RUN AWAY FROM THE NAME ARABELLA REALLY FAST) scroll of taming (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) scroll of summon undead (CAPLOSS TRIANGLE INSTADEATH) scroll of punishment (SMIRITELNAYA RUBASHKA) scroll of blank paper (unlabeled) Spellbooks spellbook of cure blindness (mistranslated) Potions potion called fire (stevia) potion of full healing (fuming) potion called juice (aquamarine) potion of water (clear) potion of gain ability (grog) potion of paralysis (rosemary) potion of object detection (unlight) potion of gain energy (hallowed) Rings ring of teleportation (nailbreak) ring of cold resistance (pretty) Wands wand of extra healing (elm) wand of sleep (penis-shaped) wand of enlightenment (asbestos) Tools bag of digestion (bag) tin whistle (whistle) Gems worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 8 Level 8: <- You are here Voluntary challenges You eaten 12 times You eaten food with animal by-products 10 times You eaten meat 10 times You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 380 times You killed 177 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills general combat [Basic] (max Master) (58 of 160) shield [Basic] (max Master) (72 of 160) body armor [Basic] (max Master) (68 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (19 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Skilled] (max Master) (160 of 540) broadsword [Skilled] (max Expert) (241 of 540) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...