Leeroy, lawful male bretonian Thalmor -#- --- #-- --.--..| ---- ------..| | |......| --..| -..#..... |.--- |.#.#.- ----...-# ..... |...| -----..#..-- |.......| |*...| |...- |......#..#| |.......-- |..- |....--- -----.--...#..#-- |......^.---.-- -.....-- |(....|---.#####| --...........| -.....----.--.-| #-...#..- |.......#.--- |.-....|...|...# |%.##.#| ---....@...-- -#.[......--|..-- |.#...-| |...#..).#-- --.%.<%...^---..| |#.....| |.....M.-- |.........[.%...| |..#.%.| --...@.-- --......-#-.----- |...--#--- -----..| -#-.---- --- ---,||...`| |......| --- -->|,,--.--- |.------ |..|.--|...----.| |.....|--.......| |..#..| --------- ------- [Leeroy the Whitegold Ambassador] St11 Dx10 Co13 In13 Wi6 Ch11 ThaBreMalLaw Min:3 $39 HP-1(45) Pw51(51) AC5 Exp5 T1012 Latest messages The ettin mummy claws you! [-3 -> 18] The ettin mummy claws you! [-4 -> 14] You displaced your thalmor called Rulindil the concordate agent. You switch to your primary weapon. You cannot cross the farmland! What do you want to ready? [- cdotAC-E or ?*] Never mind. What do you want to throw? [$acdotAC-E or ?*] In what direction? [hykulnjb><] The ettin mummy shrugs off the projectile! The elven dagger misses the ettin mummy. Unknown command ' '. You hit the ettin mummy! The ettin mummy claws you! [-9 -> 7] Warning: HP low! The ettin mummy claws you! You die... Your inventory Weapons a - an uncursed +4 elven broadsword (weapon in hand) {30} c - an uncursed +1 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} o - an uncursed +0 two-handed sword {60} t - an uncursed +0 scimitar {16} A - an uncursed +0 short sword {12} D - an uncursed +0 crossbow {20} E - 31 cursed -3 crossbow bolts {0} Armor b - an uncursed very rotted +0 elven mithril-coat {60} k - an uncursed +0 banded mail (being worn) {160} w - a blessed +1 orcish shield {20} Comestibles u - an uncursed tin of pitiful-looking beggar meat {0} F - 5 uncursed bananas {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} r - an uncursed scroll of magic mapping {0} v - a blessed scroll of healing {0} x - a cursed finalized scroll of gold detection {0} Potions j - a blessed finalized potion of fruit juice called juice {0} s - an uncursed potion of recovery {0} G - an uncursed potion of water {0} Rings B - an uncursed ring of free action {0} Wands l - an uncursed wand of cold (0:2) {0} y - a cursed wand of sleep (0:2) {0} Tools q - an uncursed +0 conglomerate pick {32} Gems z - 2 cursed -7 worthless pieces of cyan glass {2} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 18 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 112 Amulet identification only worked 15 times out of 36 Implant identification only worked 1 times out of 29 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 75% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: broadsword (turn 3) The following skill became untrainable if you tried to train it too early: elemental spells (turn 418) The following skill became untrainable after a while: divination spells (turn 25028) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 61670) Items were more likely to be generated cursed by 10% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 74646 Monster spawn increase reached its maximum at turn 142608 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 606446 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: rub monster (freq bonus 4) The monster species that spawned more often: Dreaming Kop (freq bonus 36) The monster species that spawned more often: glam clam (freq bonus 84) The monster species that spawned more often: heavy ghost (freq bonus 24) The monster species that spawned more often: cluckwork soldier (freq bonus 16) The monster species that spawned more often: blackthorn overlie (freq bonus 64) The monster species that spawned more often: darker thief (freq bonus 5) The monster species that spawned more often: curetted supposedly indulgence (freq bonus 24) The monster species that spawned more often: grey giant (freq bonus 10) The monster species that spawned more often: spirit thrower troll (freq bonus 72) The monster species that spawned more often: soph sextile (freq bonus 28) The monster species that spawned more often: demonic quylthulg (freq bonus 28) The monster species that spawned more often: candidest unshifting cliffhanging cleverly thousand (freq bonus 10) The monster species that spawned more often: yeggman vanguard osteological (freq bonus 12) The monster species that spawned more often: husky (freq bonus 20) The monster species that spawned more often: kid embrocation portioner (freq bonus 7) The monster species that spawned more often: Moldoux, the Defenceless Mold (freq bonus 24) The monster species that spawned more often: totally not a kraken (freq bonus 12) The monster species that spawned more often: fourclaw (freq bonus 84) The monster species that spawned more often: fallen shaman (freq bonus 40) The monster species that spawned more often: water nymph (freq bonus 6) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 3) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 5) The monster species that never randomly spawned: nasty master mind flayer The monster species that never randomly spawned: steep bashed inroad The monster species that never randomly spawned: javelin chucker The monster species that never randomly spawned: deep dwarf The monster species that never randomly spawned: corrosludge golem The monster species that never randomly spawned: absent force patch The monster species that never randomly spawned: hiding rubber The monster species that never randomly spawned: big crow The monster species that never randomly spawned: trousseau raged reformulate The monster species that never randomly spawned: Radio Kop The RNG hath decreed that this item was never generated: cloak of turn loss (running cloak) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: implant of lines (victorious) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 15) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 5) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 7) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: exploding dice stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 7) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 11) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 10) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 91) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 84) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this item was always generated cursed: crown ((null)) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this trap was always invisible: monster noise trap The RNG hath decreed that this trap was generated more often: MC trap (freq bonus 2) Trap randomization happened for 1 in 498 traps Next attribute increase check would have come at turn 6938 Strength training was 17 Dexterity training was 12 Wisdom training was 10 Constitution training was 36 Your sanity was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You saw invisible You had infravision You had 2073 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(122) invoke deity 5 R LIMIT(1702) dazzle 1X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (orange visored helmet) * sedge hat (middle-earth helmet) * skullcap (metal disk) * flack helmet (arduous helmet) * crystal helm (silk helmet) * mining helm stone (transversal helmet) * field helm (secret helmet) * helm of safeguard (horned helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (viva gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (camouflage patterned boots) * boots of safeguard (sexy heels) Scrolls scroll of healing (IBFALABLO) scroll of mana (A A YO UR PE NIS IS TOO SMALL) scroll of phase door (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of standard id (SWAGLAB) scroll of cure (REVERTREVERTREVERT IT IN RUSSIACK) * scroll of extra healing (NACSTAC) * scroll of greater mana restoration (EXTORTION RACKET) scroll of teleportation (PSEUDOELLIPOSCHENGBAND) scroll of lockout (ATTACK BY POLYGONAL) scroll of magic mapping (FINGER OF DEATH SELFZAP) scroll of gold detection (FROBOZZ MAGIC SCROLL CO) Potions potion of fruit juice called juice (mum) potion of recovery (ketchup) potion of water (clear) Rings ring of free action (osmium) Wands wand of sleep (cloth) wand of cold (triclinic) Gems worthless piece of cyan glass (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Vanquished creatures 0 phasing acid blobs (1 created) a hobbit (2 created) 0 dwarves (1 created) a group dwarf 0 lambs (1 created) 0 scrampers (1 created) a little spider an electro ball a porter lichen a brown patch 2 sub-gnomes a clockwork dood a gnome (3 created) 0 normal gnomes (1 created) an intercrome (2 created) a gnome lord a deep force gnome 0 Keystone Inspectors (1 created) 0 mummies (1 created) 0 ettin mummies (1 created) an ogre mummy 0 garter snakes (1 created) a grid xorn 0 tasloi zombies (1 created) an orc zombie an elderly gentleman a yakuza member an agent of the black market an imperial 0 thalmors (1 created) 0 item masters (1 created) a minighost The Verier (0 times) 0 nemi speakers (1 created) 39 creatures born. 21 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 16 times You killed 20 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (23 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (27 of 160) two-weapon combat [Unskilled] (max Expert) (12 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (33 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...