Leeroy, lawful male angelic Thalmor , ------.--------- |...@@.........+ |..............| |............... |..............| |..............| ---------------- [Leeroy the Concordate Agent] St10 Dx8 Co8 In6 Wi14 Ch10 ThaAngMalLaw Dlvl:1 $0 HP19(19) Pw12(12) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male angelic Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Pick an object. @ a human or elf or you (angelic thalmor called Leeroy, on a staircase) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell # There is a staircase up here. Pick an object. @ a human or elf or you (angelic thalmor called Leeroy, on a staircase) Accessing Pokedex entry for Humanoid Angel... Base statistics of this monster type: Base level = 14, difficulty = 22, AC = -4, magic resistance = 55, alignment 12. Slow (10). Normal generation, with frequency 1. Resists cold, sleep, electricity, poison, death magic, needs +3 weapon to hit. Leaves no corpse. Not genocidable, herbivorous flyer. See invisible. Magic resistant. Follows you to other levels. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, claw (punch, hit, etc.) - ordinary physical 2d6, uses magic spell(s) - magic missiles Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: searching You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 33 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 324 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 77% Wand drop chance was reduced to 86% Armor drop chance was reduced to 47% Tool drop chance was reduced to 76% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: polearms (turn 18) The following skill became untrainable if you tried to train it too early: petkeeping (turn 11) The following skill became untrainable after a while: two-handed weapons (turn 39446) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 47406) Heavy curses were more common by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69581 Monster spawn increase reached its maximum at turn 180816 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1426930 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: music vortex (freq bonus 7) The monster species that spawned more often: dreadjudge (freq bonus 24) The monster species that spawned more often: ore lichen (freq bonus 21) The monster species that spawned more often: duke nukem jelly (freq bonus 12) The monster species that spawned more often: black fungus (freq bonus 24) The monster species that spawned more often: albino colony (freq bonus 12) The monster species that spawned more often: law drake (freq bonus 42) The monster species that spawned more often: thrower child (freq bonus 42) The monster species that spawned more often: unreal mold (freq bonus 12) The monster species that spawned more often: campsite skirmishing (freq bonus 24) The monster species that spawned more often: consultatory piper crowing (freq bonus 15) The monster species that spawned more often: undead pickpocket (freq bonus 10) The monster species that spawned more often: greater entropic dimensional portal (freq bonus 18) The monster species that spawned more often: eye of chaos (freq bonus 12) The monster species that spawned more often: lithologic nummular (freq bonus 30) The monster species that spawned more often: balance drake (freq bonus 20) The monster species that spawned more often: dissed guise (freq bonus 18) The monster species that spawned more often: tufted asian girl (freq bonus 10) The monster species that spawned more often: giant scroll trove (freq bonus 21) The monster species that spawned more often: unholy water golem (freq bonus 9) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 4) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 3) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 3) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 6) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster species that never randomly spawned: quendi wierdo The monster species that never randomly spawned: giant aarghel The monster species that never randomly spawned: winged horror The monster species that never randomly spawned: contamination mold The monster species that never randomly spawned: sterility annual The monster species that never randomly spawned: novice pretty magical girl The monster species that never randomly spawned: percenti has lost 0. The monster species that never randomly spawned: flayer The monster species that never randomly spawned: agonised telemeter haphazard link The monster species that never randomly spawned: sensei lichen The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: meatsword ((null)) The RNG hath decreed that this item was never generated: conflict (ruby) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 18) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 6) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 28) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 28) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 11) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 9) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 4) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 96) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 5) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 7) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 8) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this trap was always invisible: gravation trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 4) Trap randomization happened for 1 in 65 traps Next attribute increase check would have come at turn 86 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (558) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (sages helmet) * skullcap (wide conical hat) * flack helmet (deformed helmet) * crystal helm (fish bowl) * mining helm (tribal helmet) * field helm (steel helmet) * helm of safeguard (long-hair helmet) * war hat (meso helmet) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (light gloves) * commander gloves (tightly fitting gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spooky boots) * field boots (hugging boots) * boots of safeguard (snow boots) Scrolls scroll of healing (B T M M M M M) scroll of mana (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) scroll of phase door (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of standard id (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) scroll of cure (PROKLINJATI SVOJ ZIVOT) * scroll of extra healing (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) * scroll of greater mana restoration (JE VEUX ETRE JETE DANS LES NOIX) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.