Leeroy, lawful male redguardian Paladin -------- |.d....| |@r..$.| |......| ......| -------- [Leeroy the Fighter of Law] St8 Dx5 Co13 In5 Wi11 Ch5 PalRedMalLaw Dlvl:1 $0 HP30(30) Pw20(20) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: reflection You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 176 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 51% Wand drop chance was reduced to 34% Potion drop chance was reduced to 95% Armor drop chance was reduced to 88% Tool drop chance was reduced to 66% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 68% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: scimitar (turn 1) The following skill became untrainable if you tried to train it too early: long sword (turn 4466) The following skill became untrainable after a while: implants (turn 45511) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 46969) Heavy curses were more common by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15708 Monster spawn increase reached its maximum at turn 53227 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 305660 The monster class that cannot be genocided was blob The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster species that spawned more often: invaded preadapt nohow (freq bonus 9) The monster species that spawned more often: tar warp fungus (freq bonus 9) The monster species that spawned more often: taker growth (freq bonus 20) The monster species that spawned more often: shoe (freq bonus 4) The monster species that spawned more often: gromdomg (freq bonus 18) The monster species that spawned more often: nausea stalk (freq bonus 9) The monster species that spawned more often: null fungus (freq bonus 2) The monster species that spawned more often: giant cocktypus (freq bonus 30) The monster species that spawned more often: admirer beating (freq bonus 4) The monster species that spawned more often: harrowbark walker (freq bonus 12) The monster species that spawned more often: shoe (freq bonus 6) The monster species that spawned more often: livingstone (freq bonus 3) The monster species that spawned more often: imitatee whipping motorcar jab (freq bonus 48) The monster species that spawned more often: thermosphere slog (freq bonus 6) The monster species that spawned more often: blood bloater (freq bonus 5) The monster species that spawned more often: the ghosts (freq bonus 6) The monster species that spawned more often: starter grue (freq bonus 60) The monster species that spawned more often: biker gang member (freq bonus 30) The monster species that spawned more often: anoint outdodge (freq bonus 6) The monster species that spawned more often: profiter dredged bottlesful (freq bonus 24) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 6) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 10) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster species that never randomly spawned: venolisk The monster species that never randomly spawned: saddling choky footbridge The monster species that never randomly spawned: werenymph The monster species that never randomly spawned: irresistible colony The monster species that never randomly spawned: festered triviality The monster species that never randomly spawned: grudge The monster species that never randomly spawned: bioweapon lady The monster species that never randomly spawned: fading gray unicorn The monster species that never randomly spawned: declivity hefted The monster species that never randomly spawned: chicken The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: evil patch stone (gray) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: worthless piece of white glass (white) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: inka mithril-coat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 11) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: sia boots (princess pumps, freq bonus 28) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 24) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 2) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 3) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 2) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 8) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 6) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 36) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: cloak of discount action (eternal cloak) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 2) Trap randomization happened for 1 in 15 traps Next attribute increase check would have come at turn 3957 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having dimmopathy (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1500 points of nutrition remaining You regenerated mana You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (485) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (hydra helmet) leather gloves (black gloves) low boots (walking shoes) Scrolls scroll of healing (SMIRITELNAYA RUBASHKA) scroll of mana (CHANGED CELLS TO BE LIKE AS ELF) scroll of phase door (AYY LMAO) scroll of standard id (WALKING LUNACY) scroll of cure (DEFINITELY NOT THE ORACLE) * scroll of extra healing (IYI) * scroll of greater mana restoration (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) Spellbooks spellbook of freeze sphere (monospace) Rings ring of warning (finger-smashing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.