Leeroy, lawful male albae Unbeliever ----- |...| |...| |...| |...| ....| |..P| |..P| |.@.| |...| ----- [Leeroy the Rookie] St16 Dx14 Co15 In3 Wi3 Ch6 UnbAlbMalLaw Dlvl:1 $0 HP32(32) Pw8(8) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Unbeliever. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Pick an object. @ a human or elf or you (albae unbeliever called Leeroy, on a staircase) Accessing Pokedex entry for unbeliever... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Magic resistant. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - magic missiles # black aestivalis - This is a weapon. Color: transparent. Material: iron. Appearance: runed broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing. A useful broadsword. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: reflection You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 33 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 71% Implant drop chance was reduced to 80% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 77% Tool drop chance was reduced to 98% Food drop chance was reduced to 93% Monster death drops spawned with only 90% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: chaos spells (turn 14) The following skill became untrainable if you tried to train it too early: spirituality (turn 510) The following skill became untrainable after a while: enchantment spells (turn 14814) The following skill couldn't be trained before a certain turn number is reached: knife (turn 26251) Number of artifacts generated was 0 Number of fake artifacts generated was 0 You were producing a permanent antimagic shell Monster spawn increase started at turn 30087 Monster spawn increase reached its maximum at turn 238167 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 502208 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: snake (freq bonus 1) The monster species that spawned more often: neo-otyugh (freq bonus 10) The monster species that spawned more often: twilight vampire (freq bonus 10) The monster species that spawned more often: empty wall (freq bonus 18) The monster species that spawned more often: restaurateur orig (freq bonus 12) The monster species that spawned more often: graviton sphere (freq bonus 6) The monster species that spawned more often: blending nymphomaniac (freq bonus 9) The monster species that spawned more often: prouder diestock (freq bonus 6) The monster species that spawned more often: splintered ufo part (freq bonus 80) The monster species that spawned more often: praetor (freq bonus 20) The monster species that spawned more often: elder rainbow dragon (freq bonus 12) The monster species that spawned more often: absent spore (freq bonus 12) The monster species that spawned more often: hippogryph (freq bonus 16) The monster species that spawned more often: xtra gurgler (freq bonus 12) The monster species that spawned more often: quendi wierdo-lord (freq bonus 40) The monster species that spawned more often: Amadeus (freq bonus 24) The monster species that spawned more often: tinwork burglarproof palliatively cumulatively (freq bonus 16) The monster species that spawned more often: cursing orb (freq bonus 3) The monster species that spawned more often: armor gargoyle (freq bonus 12) The monster species that spawned more often: Mizuki Rashoujin (freq bonus 4) The monster species that spawned more often: gold golem (freq bonus 24) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 12) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 1) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 3) The monster species that never randomly spawned: lava dragon The monster species that never randomly spawned: furry jaguar The monster species that never randomly spawned: giant red scorpion The monster species that never randomly spawned: vampiric warp patch The monster species that never randomly spawned: paranoid schizo The monster species that never randomly spawned: hedrow master-wizard The monster species that never randomly spawned: six-footed snake The monster species that never randomly spawned: zealot The monster species that never randomly spawned: chasing yellow jacket The monster species that never randomly spawned: midgrue The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 7) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 7) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 20) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 13) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 14) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 4) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 92) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 55) The RNG hath decreed that this item was always generated cursed: high boots (jackboots) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this item was always generated cursed: bad equipment (crumb) The RNG hath decreed that this item was always generated cursed: moonstone (white) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this trap was always invisible: nemesis trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 1) Trap randomization happened for 1 in 73 traps Next attribute increase check would have come at turn 550 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having magical breathing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (178) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1XR Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) scroll of mana (YOU CAN THREE TIMES GUESS ADVISE) scroll of phase door (PRINTING CONDEMNED THEIR DUMB MANS) scroll of standard id (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) scroll of cure (HONNI SOIT QUI MAL Y PENSE) * scroll of extra healing (ROURARBISAROURBBARIASPHREN) * scroll of greater mana restoration (VITERBI TRELLIS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Unbeliever... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.