Leeroy, lawful male redguardian Thalmor ---------------- |..P.........@.| ..............@| ---------------- [Leeroy the Concordate Agent] St7 Dx10 Co13 In7 Wi9 Ch8 ThaRedMalLaw Dlvl:1 $4 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: speed You could not have this property intrinsically: free action Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 60% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 93% Potion drop chance was reduced to 71% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 73% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: scimitar (turn 1) The following skill became untrainable if you tried to train it too early: petkeeping (turn 40) The following skill became untrainable after a while: searching (turn 32519) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 57496) Heavy curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19583 Monster spawn increase reached its maximum at turn 109205 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1663488 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: docent interstitially (freq bonus 6) The monster species that spawned more often: +4 jm cutoff (freq bonus 4) The monster species that spawned more often: vampire thirster (freq bonus 16) The monster species that spawned more often: shitty wort (freq bonus 18) The monster species that spawned more often: half-life leech (freq bonus 3) The monster species that spawned more often: pharao (freq bonus 20) The monster species that spawned more often: bonepull fish (freq bonus 12) The monster species that spawned more often: veil spirit (freq bonus 16) The monster species that spawned more often: mind bomb (freq bonus 8) The monster species that spawned more often: small turret (freq bonus 4) The monster species that spawned more often: comfortable blotted (freq bonus 24) The monster species that spawned more often: space elf lord (freq bonus 30) The monster species that spawned more often: reemerged hearth (freq bonus 8) The monster species that spawned more often: werenaga (freq bonus 14) The monster species that spawned more often: death racquet (freq bonus 18) The monster species that spawned more often: telchines (freq bonus 32) The monster species that spawned more often: infrequence troweled (freq bonus 5) The monster species that spawned more often: skilled light (freq bonus 8) The monster species that spawned more often: thorn sentai (freq bonus 10) The monster species that spawned more often: damselfly representor (freq bonus 16) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 1) The monster trait that was more common: monsters that count as pokemon (freq bonus 6) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 1) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 3) The monster species that never randomly spawned: grey wraith The monster species that never randomly spawned: voracious force bee The monster species that never randomly spawned: sidetracked wheeled The monster species that never randomly spawned: chaotic rat The monster species that never randomly spawned: threshold stalk The monster species that never randomly spawned: gray blob The monster species that never randomly spawned: silver wolf The monster species that never randomly spawned: antimagic fungus The monster species that never randomly spawned: holding ant The monster species that never randomly spawned: Verena's plateau boot The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: amulet of undressing (uplift) The RNG hath decreed that this item was never generated: charger ((null)) The RNG hath decreed that this item was never generated: quaversal helmet (transversal helmet) The RNG hath decreed that this item was never generated: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 59) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 8) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 15) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 7) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 2) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 69) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 8) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: nownsible stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this trap was always invisible: orange spell trap The RNG hath decreed that this trap was generated more often: outta depth trap (freq bonus 9) Trap randomization happened for 1 in 619 traps Next attribute increase check would have come at turn 1935 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having displacement (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (536) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (meteoric helmet) * skullcap (yellow helmet) * flack helmet (greenery helmet) * crystal helm (less helmet) * mining helm (radio helmet) * field helm (chain-aventailed helmet) * helm of safeguard (winged helmet) * war hat (speechpipe helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (failuncap gloves) * commander gloves (dusty gloves) * field gloves (tar gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (feelgood heels) * field boots (yellow sneakers) * boots of safeguard (spider boots) Scrolls scroll of healing (ZAL BALAMAON EIEOY) scroll of mana (GO AWAY) scroll of phase door (MUNCH MUNCH) scroll of standard id (DAIYEN FOOELS) scroll of cure (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) * scroll of extra healing (ONLY THE AMY WILL EVER ASCEND SLEX) * scroll of greater mana restoration (IGNORE SHELL BLOC RING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.