Leeroy, lawful male albae Jedi ------- |..$.. |.:.d.| |....@| ------- [Leeroy the Youngling] St14 Dx7 Co16 In13 Wi12 Ch5 JedAlbMalLaw Dlvl:1 $0 HP31(31) Pw15(15) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: discount action You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 78% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 77% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: mace (turn 18) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 280) The following skill became untrainable after a while: occult spells (turn 97803) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 59175) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 62433 Monster spawn increase reached its maximum at turn 155400 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 433288 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: jabberwock (freq bonus 3) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: Karin's flat sandal (freq bonus 6) The monster species that spawned more often: mulfach sephirah (freq bonus 24) The monster species that spawned more often: rainbow to (freq bonus 10) The monster species that spawned more often: wand golem (freq bonus 10) The monster species that spawned more often: toxic fungus (freq bonus 6) The monster species that spawned more often: athena blocker (freq bonus 15) The monster species that spawned more often: gunwale electrically (freq bonus 20) The monster species that spawned more often: Kumo, the demon spider (freq bonus 5) The monster species that spawned more often: enricher ejaculator (freq bonus 10) The monster species that spawned more often: evasive soldier ant (freq bonus 15) The monster species that spawned more often: Wendy's favorite ballfish (freq bonus 21) The monster species that spawned more often: Windows NT (freq bonus 108) The monster species that spawned more often: negro ganger (freq bonus 18) The monster species that spawned more often: platina bell (freq bonus 15) The monster species that spawned more often: impalpable bedim pinioning (freq bonus 14) The monster species that spawned more often: great crystal drake (freq bonus 24) The monster species that spawned more often: farting asian girl (freq bonus 8) The monster species that spawned more often: Yig, Father of Serpents (freq bonus 12) The monster species that spawned more often: pesky devilfish (freq bonus 12) The monster species that spawned more often: chromium veiny disrespect (freq bonus 10) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 1) The monster species that never randomly spawned: green seraphon The monster species that never randomly spawned: Fierna The monster species that never randomly spawned: three of clubs The monster species that never randomly spawned: cataleptic floridan shrink unpoetically paraffined nonelection The monster species that never randomly spawned: paragraph philippic The monster species that never randomly spawned: harisen The monster species that never randomly spawned: black and white patch The monster species that never randomly spawned: fellowman despoiled The monster species that never randomly spawned: karmic patch The monster species that never randomly spawned: Kastortransport The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: brittle spear ((null)) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 107) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 27) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 16) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 21) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 7) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 10) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 5) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 5) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: yellow lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: fleecescript trap (freq bonus 4) Trap randomization happened for 1 in 924 traps Next attribute increase check would have come at turn 919 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Light Side The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (182) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (blue robe) * leather gloves (slippery gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (guzzle helmet) * sedge hat (masked helmet) * skullcap (space helmet) * flack helmet (grimace helmet) * crystal helm (tasseled helmet) * mining helm (covered helmet) * field helm (cold-blooded helmet) * helm of safeguard (full helmet) * war hat (great helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (tar gloves) * commander gloves (graffiti gloves) * field gloves (rayductnay gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (sharp-edged sandals) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (PSINA PSINA KRADIDA PSIOMOIPS) scroll of mana (STAT CANT DEBASE BY EN) scroll of phase door (ONLY EFFECTIVE STUNT IS HITTING) scroll of standard id (YNORI ERUP) scroll of cure (OOTCS FINAL TRUMP CARD IS THE BOSSES WEAPONIZED AUTISM) * scroll of extra healing (MAHJONG TILE AUTUMN) * scroll of greater mana restoration (SMUTT RIOT ZINEFAG) Tools red double lightsaber (double lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... You and the little dog escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.