Leeroy, lawful male redguardian Poison Mage ------------ |..........| ---------#########--------- |..........| ##---------------- |.......|,,,,,,,,,|.......|##|..........| #,...............| |.......|########,|......`.,,-%.........| #,|..............| |.......| #,........|##|..........| ,,+..............| -----.---## #%--------- |..........| ####,,|..............| #,,,,,,#### #,,,## |..........| ###,,,,,#-----|---------- ######,,,,## ,,,,, |..........| ##,,,##### #`,# ####,,,###,## |..........| #,,,### ####,## ##,,,#,# |..........| #,,##########,,,,# ------------|-,# -----|------ ##,## #,,,,,,,,### |............|,# #,,# ##,,# -.----------- |............|,# ##,, #,,# |...........| |....<.......-,# #,# #,# |...........-- --------------## -|-----.---#,# |............| |.........|#,, +....>.@.....| |.........-,`# |#...........| -----------## ------------- [Leeroy the Poison Mixer] St7 Dx10 Co9 In18 Wi6 Ch4 PoiRedMalLaw Dlvl:1 $8 HP25(25) Pw18(18) AC11 Exp1 T213 Latest messages You cannot diagonally move through a door! There is a wall in the way! You see here 7 gold pieces {0}. 7 gold pieces. You are Leeroy, a lawful male redguardian Poison Mage. HP: 25 (max 25) Pw 18 (max 18) AC 11 Current status effects: . Unknown command ' '. Pick an object. @ a human or elf or you (redguardian poison mage called Leeroy) Accessing Pokedex entry for poison mage... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 3, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists poison. Conveys poison resistance. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 4d4, uses magic spell(s) - random magic spell Pick an object. @ a human or elf or you (redguardian poison mage called Leeroy) Accessing Pokedex entry for redguard... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (redguardian poison mage called Leeroy) Accessing Pokedex entry for redguard... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (redguardian poison mage called Leeroy) Accessing Pokedex entry for redguard... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (redguardian poison mage called Leeroy) Accessing Pokedex entry for redguard... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Pick an object. @ a human or elf or you (redguardian poison mage called Leeroy) Accessing Pokedex entry for poison mage... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 3, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists poison. Conveys poison resistance. Not genocidable, carnivorous, herbivorous, poisonous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 4d4, uses magic spell(s) - random magic spell # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: flying You could not have this property intrinsically: clairvoyance Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 95% Wand drop chance was reduced to 90% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 60% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 77% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: healing spells (turn 101) The following skill became untrainable if you tried to train it too early: chaos spells (turn 204) The following skill became untrainable after a while: attack spells (turn 33231) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 52419) Heavy curses were more common by 45% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 44313 Monster spawn increase reached its maximum at turn 204843 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 411800 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: metallic ray (freq bonus 30) The monster species that spawned more often: luminescent spore (freq bonus 8) The monster species that spawned more often: quickling lord (freq bonus 7) The monster species that spawned more often: congressionally leerier (freq bonus 10) The monster species that spawned more often: venom wort (freq bonus 8) The monster species that spawned more often: lightning child (freq bonus 4) The monster species that spawned more often: skunk (freq bonus 8) The monster species that spawned more often: polegul (freq bonus 2) The monster species that spawned more often: pink warp patch (freq bonus 6) The monster species that spawned more often: battering giant (freq bonus 12) The monster species that spawned more often: leocentaur shaman (freq bonus 4) The monster species that spawned more often: high gnome lord (freq bonus 16) The monster species that spawned more often: real aether hound (freq bonus 10) The monster species that spawned more often: energy lady (freq bonus 8) The monster species that spawned more often: amorphous elemental (freq bonus 7) The monster species that spawned more often: Majin Buu (freq bonus 12) The monster species that spawned more often: being moose (freq bonus 6) The monster species that spawned more often: jedibane grue (freq bonus 16) The monster species that spawned more often: cuttenclip lieutenant (freq bonus 20) The monster species that spawned more often: reductor eye (freq bonus 20) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster trait that was more common: monsters that eat meat (freq bonus 4) The monster species that never randomly spawned: tangible integrative The monster species that never randomly spawned: traumatizing vitrifying The monster species that never randomly spawned: dementor troll The monster species that never randomly spawned: droning ufo part The monster species that never randomly spawned: blue-red fungus The monster species that never randomly spawned: exasperation bereft The monster species that never randomly spawned: clicking warp patch The monster species that never randomly spawned: amusement eagle The monster species that never randomly spawned: cursed light The monster species that never randomly spawned: stat drain claw The RNG hath decreed that this item was never generated: diamond dragon scales ((null)) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 80) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 22) The RNG hath decreed that this item was generated more often: spell retain cloak (inalish cloak, freq bonus 236) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 3) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 21) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 24) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 10) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 2) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 69) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 13) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: out of memory helmet (masked helmet, freq bonus 66) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 9) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: amulet of mental stability (slexy) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: brown spell trap (freq bonus 8) Trap randomization happened for 1 in 55 traps Next attribute increase check would have come at turn 1057 Strength training was 5 Dexterity training was 2 Wisdom training was 1 Constitution training was 15 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) You had 1270 points of nutrition remaining You had full nutrients You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (112) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 98% b - protection 1 protect 0% 98% c - cure blindness 2 healing 0% 98% d - poison blast 4 attack 0% 298% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (asbestos cloak) Scrolls scroll of gold detection (BUEYUE BRIGITTE) scroll of healing (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of mana (VELOX LUXIDREAM) scroll of phase door (GNIK SISI VLE) scroll of standard id (CAN EAT FRUITMORE) scroll of cure (PSINA PSINA KRADIDA PSIOMOIPS) * scroll of extra healing (RAGE CAN ADD POWER) * scroll of greater mana restoration (YOU WILL NOT ESCAPE THIS TIME) Spellbooks spellbook of confuse monster (serif) spellbook of protection (impregnated) spellbook of cure blindness (pergament) spellbook of poison blast (raging) Potions potion of oil (hallowed) Rings ring of gain intelligence (organic) Wands wand of poison (old-testamentarian) wand of venom scattering (fourked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (24 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage...