Leeroy, lawful male albae Acid Mage ------ |..d.| |...@| |....| |.... |....| ------ [Leeroy the Oozer] St10 Dx10 Co13 In18 Wi8 Ch8 AciAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: fear factor You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 31 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 66% Potion drop chance was reduced to 86% Tool drop chance was reduced to 84% Food drop chance was reduced to 98% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: healing spells (turn 47) The following skill became untrainable if you tried to train it too early: matter spells (turn 56) The following skill became untrainable after a while: divination spells (turn 46079) The following skill couldn't be trained before a certain turn number is reached: bow (turn 19378) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73838 Monster spawn increase reached its maximum at turn 214355 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5514800 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: golem (freq bonus 3) The monster species that spawned more often: Caro (freq bonus 64) The monster species that spawned more often: debilitate reducible unary intervarsity (freq bonus 6) The monster species that spawned more often: +1 jl wall (freq bonus 18) The monster species that spawned more often: flying Woodland-elf (freq bonus 20) The monster species that spawned more often: porter xorn permamimic (freq bonus 8) The monster species that spawned more often: royal guardian (freq bonus 60) The monster species that spawned more often: shaped fungus (freq bonus 20) The monster species that spawned more often: immobile mushroom (freq bonus 108) The monster species that spawned more often: bushy interdiction (freq bonus 14) The monster species that spawned more often: elph (freq bonus 18) The monster species that spawned more often: mud kobold (freq bonus 20) The monster species that spawned more often: spreading insect (freq bonus 21) The monster species that spawned more often: spiller Olog-hai (freq bonus 20) The monster species that spawned more often: elf-harlot (freq bonus 16) The monster species that spawned more often: magic-colored mold (freq bonus 66) The monster species that spawned more often: amnesia mechanic (freq bonus 6) The monster species that spawned more often: breathtaking gunfighter (freq bonus 48) The monster species that spawned more often: green growth (freq bonus 24) The monster species that spawned more often: dangerous good-looking criminal (freq bonus 16) The monster species that spawned more often: young magic dragon (freq bonus 96) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 4) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster species that never randomly spawned: nothronychus The monster species that never randomly spawned: lava nymph The monster species that never randomly spawned: fire boar The monster species that never randomly spawned: mister whoopee The monster species that never randomly spawned: lusting tympani The monster species that never randomly spawned: waived potato The monster species that never randomly spawned: icy beam The monster species that never randomly spawned: infect iambi khalif The monster species that never randomly spawned: minotaur boxer The monster species that never randomly spawned: finer skittered The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 25) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 46) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 2) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: helm of shuffling (grunter helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 5) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 72) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 92) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 47) The RNG hath decreed that this item was always generated cursed: earth (KIRJE) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this trap was always invisible: failure trap The RNG hath decreed that this trap was generated more often: web (freq bonus 10) Trap randomization happened for 1 in 569 traps Next attribute increase check would have come at turn 1113 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (304) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of confuse monster (WOE AKUET AAAAAAA) scroll of healing (RAIN FALL FROM SKY) scroll of mana (1UP EXTRA LIFE GET) scroll of phase door (AMYBSOD INVITES YOU TO SLASHEMEXTENDED IRC CHANNEL) scroll of standard id (BITCHING IS BANNABLE IN JOON WORLD) scroll of cure (DO NOT READ ME) * scroll of extra healing (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) * scroll of greater mana restoration (PRINTING CONDEMNED THEIR DUMB MANS) Spellbooks spellbook of acid sphere (bronze) spellbook of acid stream (russian) Potions potion of extra healing (feeding) Rings ring of levitation (zircon) Wands wand of acid (fucked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... You and the acid hound pup escaped from the dungeon with 26 points, Since you escaped early, the score list will not be checked.