Leeroy, lawful male centaur Midget -------+- |.f.....| |@..o...| .......{| --------- [Leeroy the Little Midget] St16 Dx9 Co13 In7 Wi7 Ch5 MidCenMalLaw Dlvl:1 $0 HP20(20) Pw4(4) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male centaur Midget. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You are Leeroy, a lawful male centaur Midget. HP: 20 (max 20) Pw 4 (max 4) AC 4 Current status effects: . Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: warning You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 54 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 190 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 26% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 63% Implant drop chance was reduced to 86% Weapon drop chance was reduced to 77% Tool drop chance was reduced to 93% Food drop chance was reduced to 79% Monster death drops spawned with only 92% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: healing spells (turn 16) The following skill became untrainable if you tried to train it too early: techniques (turn 1092) The following skill became untrainable after a while: two-handed sword (turn 22096) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 35797) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40242 Monster spawn increase reached its maximum at turn 159642 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 495874 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: piece of food (freq bonus 6) The monster species that spawned more often: lavender spore (freq bonus 84) The monster species that spawned more often: young adult gray dragon (freq bonus 16) The monster species that spawned more often: graduate kobold (freq bonus 12) The monster species that spawned more often: lavender force fungus (freq bonus 22) The monster species that spawned more often: Kun-Kwei (freq bonus 66) The monster species that spawned more often: nasty spined devil (freq bonus 21) The monster species that spawned more often: anthrazite wort (freq bonus 16) The monster species that spawned more often: dancing candle flame (freq bonus 80) The monster species that spawned more often: brownie (freq bonus 18) The monster species that spawned more often: novel force patch (freq bonus 10) The monster species that spawned more often: kaiserchuck (freq bonus 16) The monster species that spawned more often: surfiest loudliest (freq bonus 64) The monster species that spawned more often: white dragon worm (freq bonus 28) The monster species that spawned more often: unreal warp patch (freq bonus 54) The monster species that spawned more often: shadow warrior (freq bonus 14) The monster species that spawned more often: troubleshooter (freq bonus 18) The monster species that spawned more often: indisposition overnight (freq bonus 36) The monster species that spawned more often: evasive sewer rat (freq bonus 22) The monster species that spawned more often: greener spider (freq bonus 48) The monster species that spawned more often: energy mold (freq bonus 20) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 6) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 3) The monster species that never randomly spawned: black naga The monster species that never randomly spawned: Hendric The monster species that never randomly spawned: flaming sphere The monster species that never randomly spawned: vortex lord The monster species that never randomly spawned: perdurability cantilevering The monster species that never randomly spawned: Zoth-Ommog The monster species that never randomly spawned: barographic massing The monster species that never randomly spawned: Dominik The monster species that never randomly spawned: pustulent growth The monster species that never randomly spawned: stitcher reconstructed periodically affiliating naziism The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: bright cyan spell stone (gray) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: pokelie stone (gray) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 31) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 4) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 15) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 35) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 6) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 7) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 11) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 10) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 91) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 3) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 9) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 2) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this item was always generated cursed: silver spell gloves (gameble gloves) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this trap was always invisible: elder tentacling trap The RNG hath decreed that this trap was generated more often: latency trap (freq bonus 5) Trap randomization happened for 1 in 783 traps Next attribute increase check would have come at turn 325 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You had automatic searching You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moradin, Dumathoin and Abbathor Your deity was Moradin The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (528) You survived You didn't know any spells. Techniques known in the end Name Level Status rage eruption 1X Prepared(0) invoke deity 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) Discoveries Weapons * dwarvish mattock (broad pick) * dwarvish spear (stout spear) * dwarvish short sword (broad short sword) Armor * dwarvish iron helm (hard hat) * dwarvish cloak (hooded cloak) * dwarvish roundshield (large round shield) Scrolls scroll of healing (KLATHA DATHA NY ARYATHA) scroll of mana (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) scroll of phase door (XYZZY) scroll of standard id (THE MONSTER NEEDS A PLUS3 WEAPON TO HIT) scroll of cure (TIP BLOKA L DA NENAVIDIT VAS) * scroll of extra healing (1UP EXTRA LIFE GET) * scroll of greater mana restoration (ARE YOU HAVING FUN YET) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Midget... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.