Leeroy, lawful male albae Mystic ----- |.... |...| |.@.. ....| |..F| ----- [Leeroy the Insert rank title here] St9 Dx11 Co9 In11 Wi8 Ch11 MysAlbMalLaw Dlvl:1 $0 HP-16(19) Pw13(13) AC-3 Exp1 T26 Old Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Mystic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You can't even move a handspan with this load! # Your load is too heavy to climb the stairs. You collapse under your load. # Your load is too heavy to climb the stairs. (8x) You hear a crunching sound. (2x) Your load is too heavy to climb the stairs. (5x) You collapse under your load. (3x) You hear flowing water. You collapse under your load. (5x) Your backpack is crushing you! You die... Your inventory Amulets a - an uncursed amulet of life saving {0} Implants b - an uncursed implant of tribute {0} Weapons c - an uncursed +0 axe (weapon in hand) {24} Armor d - a cursed +0 set of evil dragon scales (being worn) {20} Comestibles g - an uncursed twen corpse {10} Scrolls i - an uncursed scroll of sleep {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Spellbooks j - an uncursed finalized spellbook of knock (0:2) {0} Potions h - an uncursed potion of speed {0} Rings e - an uncursed ring of protection from shape changers {0} Wands k - an uncursed wand of extra healing (0:8) {0} Tools f - an uncursed general candle (2000) {0} Gems l - an uncursed +0 worthless piece of teal glass {1} Boulders/Statues m - an uncursed boulder {9000} Iron balls n - an uncursed +0 heavy iron ball {1200} Chains o - an uncursed +0 iron chain {120} Venoms p - an uncursed acid venom {1} Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 11 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: free action You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 177 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 34 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 96% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 71% Weapon drop chance was reduced to 55% Armor drop chance was reduced to 65% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: dart The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: techniques (turn 157) The following skill became untrainable if you tried to train it too early: divination spells (turn 1008) The following skill became untrainable after a while: sling (turn 9109) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 36609) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29734 Monster spawn increase reached its maximum at turn 145641 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2306660 The monster class that cannot be genocided was mummy The monster class that was spawned more often: eye or sphere (freq bonus 4) The monster species that spawned more often: dyke intentionally (freq bonus 18) The monster species that spawned more often: concrete unicorn (freq bonus 28) The monster species that spawned more often: Desiree (freq bonus 20) The monster species that spawned more often: item trove (freq bonus 20) The monster species that spawned more often: very old red dragon (freq bonus 44) The monster species that spawned more often: carrion wyrm (freq bonus 9) The monster species that spawned more often: agreed neglect (freq bonus 10) The monster species that spawned more often: zombified giant (freq bonus 18) The monster species that spawned more often: Jennifer's lovely sneaker (freq bonus 16) The monster species that spawned more often: nexus mushroom (freq bonus 27) The monster species that spawned more often: little grey alien (freq bonus 24) The monster species that spawned more often: walking willow (freq bonus 40) The monster species that spawned more often: fantast maidenhood snorer (freq bonus 6) The monster species that spawned more often: chaos horde (freq bonus 48) The monster species that spawned more often: dimud sephirah (freq bonus 10) The monster species that spawned more often: Barney the Dinosaur (freq bonus 6) The monster species that spawned more often: mordent unpleasantly ozonise (freq bonus 27) The monster species that spawned more often: elder fox (freq bonus 24) The monster species that spawned more often: Nelly's elegant pump (freq bonus 10) The monster species that spawned more often: ebony grue (freq bonus 5) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 12) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster species that never randomly spawned: rebel giant The monster species that never randomly spawned: trickster The monster species that never randomly spawned: semivoluntary intimidating download The monster species that never randomly spawned: ivy lichen The monster species that never randomly spawned: dementia turret The monster species that never randomly spawned: gore stalk The monster species that never randomly spawned: gastly The monster species that never randomly spawned: clear flayer The monster species that never randomly spawned: Flo-ooo The monster species that never randomly spawned: banting conversationalist The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: amulet of power (bloody) The RNG hath decreed that this item was never generated: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 32) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 7) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 132) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of joy (forceful, freq bonus 5) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 10) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 3) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 10) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 17) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 2) Trap randomization happened for 1 in 891 traps Next attribute increase check would have come at turn 433 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 Your sanity was 0 You were sleep resistant You were poison resistant You were magic-protected You had the following problem: Leveling up no longer increases your maximum HP and Pw. (0) You had not decided on your sexuality yet You were prevented from having regeneration (0) You leeched mana You were telepathic You had 1466 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Softness, Squeakiness and Loudness Your deity was Softness The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (250) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Techniques known in the end Name Level Status dazzle 1 R LIMIT(0) weapon practice 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) blood ritual 1 R LIMIT(0) Discoveries Amulets amulet of life saving (underground) Implants implant of tribute (athletic) Scrolls scroll of sleep (I TRAVEL FROM LINDAB TO LINAU) scroll of healing (BUGGY DEBUGGED OPTIMIZED) scroll of mana (G2G NOW) scroll of phase door (THIS CHANGE TO DUALWIELDING IN K MEASURER SUCKS MONKEYBALLS) scroll of standard id (FROBOZZ MAGIC SCROLL CO) scroll of cure (SGURDNOEDAMTONSAWEMAGSIHT) * scroll of extra healing (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) * scroll of greater mana restoration (SENIOR ASSWIPE) Spellbooks spellbook of knock (sourcecode) Potions potion of speed (tan) Rings ring of protection from shape changers (high) Wands wand of extra healing (pokemon logo) Tools general candle (candle) Gems worthless piece of teal glass (teal) Venoms * acid venom (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Mystic...