Leeroy, lawful male albae Pirate -.-.-- ..... |..j.| Y@.... ------ [Leeroy the Landlubber] St11 Dx14 Co12 In11 Wi12 Ch6 PirAlbMalLaw Dlvl:1 $35 HP18(18) Pw9(9) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male albae Pirate. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. Ye should absolutely do that, unless ye want to figure out this complex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye can now give an alias name to new characters if ye set the askforalias option! This can be done by adding OPTIONS=askforalias to yer configuration file. The moon be waning tonight. # Ye don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 148 Scroll drop chance was reduced to 91% Wand drop chance was reduced to 89% Potion drop chance was reduced to 85% Armor drop chance was reduced to 88% Tool drop chance was reduced to 84% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: body spells (turn 4) The following skill became untrainable if you tried to train it too early: sexy flats (turn 588) The following skill became untrainable after a while: enchantment spells (turn 33036) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 44743) Heavy curses were more common by 52% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56840 Monster spawn increase reached its maximum at turn 219229 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 835110 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: Kiddy Kong (freq bonus 15) The monster species that spawned more often: IWBTG apple (freq bonus 15) The monster species that spawned more often: eternal light (freq bonus 24) The monster species that spawned more often: underpinned skilful (freq bonus 8) The monster species that spawned more often: cameroonian goalkeeper (freq bonus 21) The monster species that spawned more often: retaliatory please (freq bonus 48) The monster species that spawned more often: memory turret (freq bonus 6) The monster species that spawned more often: phasing jabberwock (freq bonus 20) The monster species that spawned more often: atomic quantum mechanic (freq bonus 3) The monster species that spawned more often: affluently roughage (freq bonus 6) The monster species that spawned more often: fossate crosspatch (freq bonus 30) The monster species that spawned more often: swain lunier (freq bonus 16) The monster species that spawned more often: knuckle gargoyle (freq bonus 6) The monster species that spawned more often: Denwy (freq bonus 6) The monster species that spawned more often: backup effortlessly (freq bonus 9) The monster species that spawned more often: mistress mind flayer (freq bonus 9) The monster species that spawned more often: frost golem (freq bonus 3) The monster species that spawned more often: raving ogre (freq bonus 8) The monster species that spawned more often: questioned sunnier crazily (freq bonus 24) The monster species that spawned more often: crystal spore (freq bonus 15) The monster trait that was more common: monsters that eat metal (freq bonus 3) The monster trait that was more common: monsters whose attacks numb you (freq bonus 4) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster species that never randomly spawned: quinon The monster species that never randomly spawned: spectral warrior The monster species that never randomly spawned: brown laser The monster species that never randomly spawned: volcano giant The monster species that never randomly spawned: exclusivity casaba The monster species that never randomly spawned: red ogre The monster species that never randomly spawned: platitudinously transmitted lanced neurologist The monster species that never randomly spawned: parlyz cube The monster species that never randomly spawned: random number generator elemental The monster species that never randomly spawned: unseen wraith The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was never generated: worthless piece of yellow glass (yellow) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: oliharcon splint mail ((null)) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 6) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 13) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 7) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 15) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 26) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 18) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 6) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 7) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of item insecurity (arasia, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 29) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: petcat (wary) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: ghost world trap (freq bonus 5) Trap randomization happened for 1 in 873 traps Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1252) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (MERKELDAEMMERUNG) scroll of mana (BURPHACK IS MUCH MORE EVIL THAN SLEX) scroll of phase door (FUCKTHISGAME) scroll of standard id (YOU AND YOUR FRIENDS ARE DEAD) scroll of cure (WIZZY LABOR CO) * scroll of extra healing (MAND PENDING MAGIC SPELL) * scroll of greater mana restoration (CANCER MAGE) Potions potion of rum (coffee) Rings ring of adornment (obsidian) ring of gain wisdom (dazzling) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.