Leeroy, lawful male redguardian Flame Mage ----- |.$.+ |..X| |.d.| |..@| ....| ----- [Leeroy the Spark] St9 Dx9 Co11 In16 Wi10 Ch3 FlaRedMalLaw Dlvl:1 $0 HP25(25) Pw16(16) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Flame Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 24 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 57% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 52% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 57% Armor drop chance was reduced to 80% Tool drop chance was reduced to 87% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: polymorphing (turn 80) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 380) The following skill became untrainable after a while: attack spells (turn 24386) The following skill couldn't be trained before a certain turn number is reached: mace (turn 33310) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57327 Monster spawn increase reached its maximum at turn 191545 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1027520 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: panda (freq bonus 4) The monster species that spawned more often: healing warp fungus (freq bonus 2) The monster species that spawned more often: unalterably transhipment nix mountie (freq bonus 6) The monster species that spawned more often: hidden bat (freq bonus 2) The monster species that spawned more often: giant armor trove (freq bonus 4) The monster species that spawned more often: arctic wonderer (freq bonus 6) The monster species that spawned more often: drop bear (freq bonus 10) The monster species that spawned more often: Runner (freq bonus 32) The monster species that spawned more often: acculturative uninvested (freq bonus 9) The monster species that spawned more often: lost soul (freq bonus 12) The monster species that spawned more often: anime woman (freq bonus 6) The monster species that spawned more often: soft force patch (freq bonus 18) The monster species that spawned more often: corpulent gal (freq bonus 36) The monster species that spawned more often: large cat (freq bonus 2) The monster species that spawned more often: Hairbeard (freq bonus 2) The monster species that spawned more often: attempter anaesthetized scabbiest (freq bonus 3) The monster species that spawned more often: saprophytically emaciated (freq bonus 7) The monster species that spawned more often: Lupin the Third (freq bonus 4) The monster species that spawned more often: foredid sixthly (freq bonus 9) The monster species that spawned more often: outfood bomb (freq bonus 6) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 21) The monster species that never randomly spawned: embar whining The monster species that never randomly spawned: acidic worm The monster species that never randomly spawned: overflow moneybag loam shrine budgie The monster species that never randomly spawned: goreraven The monster species that never randomly spawned: deceiving force patch The monster species that never randomly spawned: albino patch The monster species that never randomly spawned: aeration leapt The monster species that never randomly spawned: greener spider The monster species that never randomly spawned: intelligent fly The monster species that never randomly spawned: retriever The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: apply nail polish (sublime) The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was generated more often: cloak of slow digestion (anorexia cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 22) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 23) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 33) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 10) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 36) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 54) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: protection (wide, freq bonus 10) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 100) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 5) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 5) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver spell gloves (gameble gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 8) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: pokelie stone (gray) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: evil variant trap (freq bonus 2) Trap randomization happened for 1 in 265 traps Next attribute increase check would have come at turn 1185 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (290) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 19% 300% c - detect monsters 4 divine 22% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of gain mana (XIXAXA XOXAXA XUXAXA) scroll of healing (HITTING EVEN USED HAT MELO) scroll of mana (DLOEAU) scroll of phase door (SPAMCATCHMAIL AT GMX DOT DE) scroll of standard id (MANYFOLD ANNOY) scroll of cure (WHIRLPOOL GROPING) * scroll of extra healing (IAZNAB) * scroll of greater mana restoration (HOW MANY YASDS UNTIL YOU RAGEQUIT) Spellbooks spellbook of flame sphere (sourcecode) spellbook of fireball (fiery) spellbook of detect monsters (luxurious) Potions potion of healing (flowing) Rings ring of protection (crop) Wands wand of fire (refracted) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.