Leeroy, lawful male albae Electric Mage -------------- .............| |........@.d.+ |.......d....| ---------.---- [Leeroy the Charger] St9 Dx11 Co5 In10 Wi6 Ch5 EleAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 68% Potion drop chance was reduced to 71% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 47% Monster death drops spawned with only 82% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: axe (turn 6) The following skill became untrainable if you tried to train it too early: protection spells (turn 546) The following skill became untrainable after a while: occult spells (turn 41521) The following skill couldn't be trained before a certain turn number is reached: shield (turn 63020) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22808 Monster spawn increase reached its maximum at turn 154088 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 393282 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: unquiet improvable (freq bonus 24) The monster species that spawned more often: ossifier maximin (freq bonus 24) The monster species that spawned more often: pixie (freq bonus 6) The monster species that spawned more often: Pantyhose (freq bonus 24) The monster species that spawned more often: superior angler (freq bonus 36) The monster species that spawned more often: Hendric (freq bonus 18) The monster species that spawned more often: lilac force fungus (freq bonus 6) The monster species that spawned more often: novice quickling (freq bonus 12) The monster species that spawned more often: petty roc (freq bonus 24) The monster species that spawned more often: mountain force nymph (freq bonus 16) The monster species that spawned more often: dazzle reused (freq bonus 4) The monster species that spawned more often: cutpurse (freq bonus 10) The monster species that spawned more often: wing bundle driver (freq bonus 12) The monster species that spawned more often: Janine's sneaker (freq bonus 10) The monster species that spawned more often: mere plucked superhighway airworthiest (freq bonus 6) The monster species that spawned more often: Hyper Kop (freq bonus 15) The monster species that spawned more often: Len-kind (freq bonus 14) The monster species that spawned more often: Mister Ancient Regime (freq bonus 12) The monster species that spawned more often: steep bashed inroad (freq bonus 3) The monster species that spawned more often: frenzywall (freq bonus 30) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 4) The monster trait that was more common: monsters that mew (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 10) The monster trait that was more common: monsters that have breath attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster species that never randomly spawned: toxic cat The monster species that never randomly spawned: spike mold The monster species that never randomly spawned: ill force patch The monster species that never randomly spawned: flesh spawner The monster species that never randomly spawned: Laura's masterpiece The monster species that never randomly spawned: gremlin The monster species that never randomly spawned: stone seraphon The monster species that never randomly spawned: egyptian pharao The monster species that never randomly spawned: time force patch The monster species that never randomly spawned: mornungol The monster class that more likely to generate with musable stuff: quadruped The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: pet AI stone (gray) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 7) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 18) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 10) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 4) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 16) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 10) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 5) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 9) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 17) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: amulet of enemy saving (undertow) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: spelldrain gloves (bise gloves) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: bright cyan beauties (plof heels) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this trap was always invisible: totter trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 2) Trap randomization happened for 1 in 663 traps Next attribute increase check would have come at turn 435 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were shock resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Thomas Alva Edison The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (100) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (MORAL RISE WHEN BURN) scroll of healing (KILL THE GMAN BUTCHER) scroll of mana (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) scroll of phase door (DONT STARE ME ALWAYS) scroll of standard id (MANYFOLD ANNOY) scroll of cure (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) * scroll of extra healing (VIK LADY) * scroll of greater mana restoration (FOOBIE BLETCH) Spellbooks spellbook of shocking sphere (ochre) spellbook of lightning (cloth) Potions potion of see invisible (swirly) Rings ring of levitation (cheap) Wands wand of lightning (spiked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Electric Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.