Leeroy, lawful male albae Chevalier ------------- -.@.........| .....D........| |..............| ...............| |...........---- --+---------- [Leeroy the Basher] St14 Dx13 Co16 In7 Wi16 Ch5 CheAlbMalLaw Dlvl:1 $0 HP28(28) Pw27(27) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # You can't use more than one weapon while wearing a shield. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 97 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 151 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 78% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 85% Armor drop chance was reduced to 62% Tool drop chance was reduced to 92% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: lightsaber (turn 37) The following skill became untrainable if you tried to train it too early: polearms (turn 400) The following skill became untrainable after a while: two-handed weapons (turn 21736) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 29855) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69400 Monster spawn increase reached its maximum at turn 170212 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2969025 The monster class that cannot be genocided was nymph The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: falling mushroom (freq bonus 15) The monster species that spawned more often: mega vanishing point (freq bonus 10) The monster species that spawned more often: dull spore (freq bonus 24) The monster species that spawned more often: eldritch mind flayer (freq bonus 27) The monster species that spawned more often: omen (freq bonus 15) The monster species that spawned more often: maelstrom (freq bonus 32) The monster species that spawned more often: carollian monster (freq bonus 12) The monster species that spawned more often: Demogorgon (freq bonus 6) The monster species that spawned more often: Meltem (freq bonus 15) The monster species that spawned more often: elder gray dragon (freq bonus 20) The monster species that spawned more often: speedy trapper (freq bonus 6) The monster species that spawned more often: toting nuttier (freq bonus 10) The monster species that spawned more often: large spider (freq bonus 20) The monster species that spawned more often: reteaching recasting (freq bonus 12) The monster species that spawned more often: jewel pledgeholder (freq bonus 12) The monster species that spawned more often: falsified manipulable (freq bonus 6) The monster species that spawned more often: Isis (freq bonus 4) The monster species that spawned more often: dent golem (freq bonus 30) The monster species that spawned more often: metal crasher (freq bonus 10) The monster species that spawned more often: savage bear (freq bonus 16) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster species that never randomly spawned: topaz missingno The monster species that never randomly spawned: undetected modernity The monster species that never randomly spawned: wax bee The monster species that never randomly spawned: polychrome star The monster species that never randomly spawned: iceman The monster species that never randomly spawned: old regiment teacher The monster species that never randomly spawned: lesser wall monster The monster species that never randomly spawned: armed snake The monster species that never randomly spawned: mind sucker The monster species that never randomly spawned: yang pygmalionism The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 56) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 38) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 14) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 381) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 6) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 2) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 6) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 4) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 3) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 39) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 62) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: checkerboard stone (gray) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: worthless piece of blue glass (blue) The RNG hath decreed that this item was always generated cursed: inka boot ((null)) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: violet spell stone (gray) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 1) Trap randomization happened for 1 in 980 traps Next attribute increase check would have come at turn 438 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from drunken boxing (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (233) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of enchant weapon (NR 9) scroll of healing (DDOS ATTACK) scroll of mana (WOE AKUET AAAAAAA) scroll of phase door (CAPLOSS TRIANGLE INSTADEATH) scroll of standard id (GEHMA DOENER) scroll of cure (YERXA) * scroll of extra healing (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) * scroll of greater mana restoration (ORKAEL) Spellbooks spellbook of healing (transforming) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.