Leeroy, lawful male albae Spacewars Fighter --- .d-- -@| |.| -.| -- [Leeroy the Roguelike Beginner] St8 Dx9 Co14 In15 Wi10 Ch12 SpaAlbMalLaw Dlvl:1 $1500 HP27(27) Pw20(20) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Spacewars Fighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: shock resistance You could not have this property intrinsically: discount action Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 116 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 50% Ring drop chance was reduced to 84% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 57% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 25% Concealing monsters were spawned underneath items 57% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: techniques (turn 41) The following skill became untrainable if you tried to train it too early: attack spells (turn 88) The following skill became untrainable after a while: spear (turn 20280) The following skill couldn't be trained before a certain turn number is reached: dart (turn 39876) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28082 Monster spawn increase reached its maximum at turn 115917 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 718920 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: eye or sphere (freq bonus 4) The monster species that spawned more often: Firingnir (freq bonus 16) The monster species that spawned more often: subgenera unprofessed accommodative (freq bonus 18) The monster species that spawned more often: indigo wort (freq bonus 30) The monster species that spawned more often: frighten wrist borne devising (freq bonus 12) The monster species that spawned more often: nexus warp patch (freq bonus 40) The monster species that spawned more often: blubbering icky thing (freq bonus 27) The monster species that spawned more often: hairy patch (freq bonus 20) The monster species that spawned more often: magistrate (freq bonus 15) The monster species that spawned more often: hellfire orb (freq bonus 6) The monster species that spawned more often: premiere hive opulent impudent (freq bonus 60) The monster species that spawned more often: camera guy (freq bonus 18) The monster species that spawned more often: arch-mind flayer (freq bonus 20) The monster species that spawned more often: gravity colony (freq bonus 7) The monster species that spawned more often: top alderman (freq bonus 24) The monster species that spawned more often: fourteen-headed hydra (freq bonus 22) The monster species that spawned more often: cursed blob (freq bonus 12) The monster species that spawned more often: midway overpopulate (freq bonus 42) The monster species that spawned more often: maud fungus (freq bonus 24) The monster species that spawned more often: bright violet stalk (freq bonus 7) The monster species that spawned more often: basswood zinkify fiasco questioning (freq bonus 14) The monster trait that was more common: monsters that spawn in small groups (freq bonus 3) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster species that never randomly spawned: subjectivity trackage The monster species that never randomly spawned: fox spirit The monster species that never randomly spawned: wrinkled mushroom patch The monster species that never randomly spawned: define defuze The monster species that never randomly spawned: omega metroid The monster species that never randomly spawned: estrellarina The monster species that never randomly spawned: whammer gnome The monster species that never randomly spawned: Mizuki Rashoujin The monster species that never randomly spawned: kalkydra The monster species that never randomly spawned: buzzing nymph The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: quarterstaff (staff) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 12) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 4) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: insanity (brexit, freq bonus 9) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 17) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 18) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 18) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 15) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 8) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 11) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 89) The RNG hath decreed that this item was always generated cursed: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: icky blade ((null)) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this trap was always invisible: movemork trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 2) Trap randomization happened for 1 in 951 traps Next attribute increase check would have come at turn 810 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lady Ariane, Lord Stahngnir and Sven Fanara Your deity was Lady Ariane The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (342) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (ENEEDMORECOFFEE) scroll of mana (WATERFALL MUSHROOM CLIMB) scroll of phase door (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of standard id (CHRIS ANGST) scroll of cure (NHINRIL) * scroll of extra healing (YO I PLAYED THE GAME AND DIED TO SOME UTTER BULLSHIT) * scroll of greater mana restoration (VALLEY RAL AND PLACE) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Spacewars Fighter... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.