Leeroy, lawful male albae Pirate ------.---- |....`....| |......`..| |....Y....+ |...@.....| ----------- [Leeroy the Landlubber] St12 Dx11 Co16 In14 Wi10 Ch8 PirAlbMalLaw Dlvl:1 $225 HP18(18) Pw9(9) AC8 Exp1 T1 Latest messages The moon be waning tonight. # grappling hooks - This be a tool. Color: cyan. Material: iron. Appearance: iron hook. Most tools can be applied for an effect; some be also useful when wielded. A flail-type weapon-tool that can be used to pull objects and monsters toward ye. What do ye want to use or apply? [ko or ?*] Ye don't have that object. What do ye want to use or apply? [ko or ?*] Never mind. cutlass - This be a weapon. Color: cyan. Material: iron. Appearance: curved sword. Ye can wield it to attack enemies. Some weapons be also suitable for throwing. A light but useful blade, the scimitar can outdamage a standard short sword. chiveys - This be a weapon. Color: cyan. Material: iron. Appearance: (null). Ye can wield it to attack enemies. Some weapons be also suitable for throwing. A totally piece o' crap weapon. It can be thrown. bullets - This be a weapon. Color: cyan. Material: iron. Appearance: (null). Ye can wield it to attack enemies. Some weapons be also suitable for throwing. A metal bullet that can be fired with pistols, submachine guns, rifles o' all kinds, and heavy machine guns. monkey jacket - This be a piece o' armor. Color: transparent. Material: leather. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). This thing be only useful if ye don't have a better suit o' armor. Beware, there will be no return! Still climb? [yn] (n) Ye don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: speed You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 31% Ring drop chance was reduced to 86% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 44% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 85% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 73% of the time only The following skill could not be trained at all: bow The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: form VII (Juyo) The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: occult spells (turn 3) The following skill became untrainable if you tried to train it too early: petkeeping (turn 60) The following skill became untrainable after a while: broadsword (turn 28193) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 56597) Sticky curses were more common by 12% Heavy curses were more common by 49% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 71432 Monster spawn increase reached its maximum at turn 291593 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3421839 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: snake (freq bonus 5) The monster color that was spawned more often: magenta (freq bonus 3) The monster species that spawned more often: crabbily catechumen (freq bonus 16) The monster species that spawned more often: floor grue (freq bonus 6) The monster species that spawned more often: crystal golem (freq bonus 7) The monster species that spawned more often: rainer (freq bonus 16) The monster species that spawned more often: deformed fish (freq bonus 48) The monster species that spawned more often: squeaking girl (freq bonus 6) The monster species that spawned more often: dark dwarven smith (freq bonus 7) The monster species that spawned more often: pix golem (freq bonus 9) The monster species that spawned more often: fazor lancer (freq bonus 42) The monster species that spawned more often: sickle skeleton (freq bonus 24) The monster species that spawned more often: poison mage (freq bonus 36) The monster species that spawned more often: Anti-Elbereth Number (freq bonus 20) The monster species that spawned more often: masonry pinnate (freq bonus 9) The monster species that spawned more often: elder golden dragon (freq bonus 12) The monster species that spawned more often: lilac force patch (freq bonus 60) The monster species that spawned more often: greuvenene (freq bonus 42) The monster species that spawned more often: giant termite (freq bonus 14) The monster species that spawned more often: formation curricular fait (freq bonus 48) The monster species that spawned more often: ankylosaurus (freq bonus 12) The monster species that spawned more often: budgetary fetor (freq bonus 36) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 8) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster species that never randomly spawned: card force patch The monster species that never randomly spawned: sacred thai fox The monster species that never randomly spawned: diver The monster species that never randomly spawned: bad warp patch The monster species that never randomly spawned: aquatic golem The monster species that never randomly spawned: gauze redistilling The monster species that never randomly spawned: hellfire orb The monster species that never randomly spawned: flying piercer The monster species that never randomly spawned: engulfed fleecily barroom The monster species that never randomly spawned: absent force fungus The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: long pointy heels (worn-out sneakers) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 43) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 6) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 13) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 5) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 12) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 4) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 9) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 86) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 11) Trap randomization happened for 1 in 305 traps Next attribute increase check would have come at turn 458 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having telepathy (0) You had 1500 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Lord, the deep blue sea and the Devil Your deity was the Lord The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (165) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons cutlass (curved sword) Armor high boots (jackboots) * oilskin cloak (slippery cloak) Scrolls scroll of healing (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) scroll of mana (HEEL STEALING) scroll of phase door (ONA DYSHIT BOLSHE VY UMERET) scroll of standard id (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) scroll of cure (RASH EM EXTENDED DISCOMFORT) * scroll of extra healing (GERMANY LOST 0 2 TO SOUTH KOREA IN 2018) * scroll of greater mana restoration (NOUS DEVONS GAGNER NOTRE RACE) Potions potion of rum (bubbly) Rings ring of adornment (tin) ring of sleeping (stibotantalite) Tools * grappling hook (iron hook) * oilskin sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Legendary) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Pirate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.