Leeroy, lawful male albae Dunmer --------- |.......| |{......| |@......| |.B.....| |.......| |.......| |.......| |.......| -.------- [Leeroy the Radical Elf] St11 Dx10 Co7 In10 Wi10 Ch3 DunAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: wallwalking You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 39 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 68% Ring drop chance was reduced to 94% Wand drop chance was reduced to 96% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 62% Tool drop chance was reduced to 83% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: general combat (turn 94) The following skill became untrainable if you tried to train it too early: attack spells (turn 280) The following skill became untrainable after a while: elemental spells (turn 50272) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 26945) Items were more likely to be generated cursed by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57183 Monster spawn increase reached its maximum at turn 255963 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1078497 The monster class that cannot be genocided was turret The monster class that was spawned more often: ogre (freq bonus 4) The monster species that spawned more often: Racemicron, Prince of Acid and Melting (freq bonus 24) The monster species that spawned more often: trap snake (freq bonus 48) The monster species that spawned more often: lesser black reaver (freq bonus 30) The monster species that spawned more often: night goblin (freq bonus 36) The monster species that spawned more often: hole wort (freq bonus 12) The monster species that spawned more often: stone soup mummy (freq bonus 5) The monster species that spawned more often: tree warp fungus (freq bonus 6) The monster species that spawned more often: blast eye (freq bonus 36) The monster species that spawned more often: dying domesticity (freq bonus 18) The monster species that spawned more often: replayed parting (freq bonus 10) The monster species that spawned more often: Father Frost (freq bonus 5) The monster species that spawned more often: war elf (freq bonus 30) The monster species that spawned more often: reportage wiry (freq bonus 27) The monster species that spawned more often: kicker kobold (freq bonus 32) The monster species that spawned more often: static queevolt (freq bonus 18) The monster species that spawned more often: Officer Kommissioner (freq bonus 18) The monster species that spawned more often: ennoblement dashier (freq bonus 144) The monster species that spawned more often: low wight (freq bonus 36) The monster species that spawned more often: chihyu (freq bonus 12) The monster species that spawned more often: leased yachting (freq bonus 6) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: monsters of tiny size (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 16) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 6) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 6) The monster trait that was more common: monsters that conceal under items (freq bonus 3) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 6) The monster species that never randomly spawned: nether warp patch The monster species that never randomly spawned: living lecturn The monster species that never randomly spawned: graduate The monster species that never randomly spawned: Mister Greenly The monster species that never randomly spawned: lillend The monster species that never randomly spawned: chimera The monster species that never randomly spawned: incompatibility outnumbering The monster species that never randomly spawned: depowered wort The monster species that never randomly spawned: greater draconic quylthulg The monster species that never randomly spawned: thine milepost bulimia The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: platinum spell stone (gray) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: implant of transcendence (burly) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: incorrectly adjusted helmet (mechanical helmet) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 18) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 6) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 83) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 12) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 8) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 64) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 4) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: movemork stone (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 58) The RNG hath decreed that this item was always generated cursed: amulet of undead warning (occult) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: implant of virility (frantic) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this trap was always invisible: amnesia trap The RNG hath decreed that this trap was generated more often: lag trap (freq bonus 3) Trap randomization happened for 1 in 931 traps Trap difficulty was increased by 44 Next attribute increase check would have come at turn 642 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having infravision (0) You saw invisible You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Orome The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (331) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (sexy heels) * elven cloak (faded pall) Scrolls scroll of healing (WHIRL WITH VACUUM PERFORATO TO FIRST) scroll of mana (AJMO TO UCINITI) scroll of phase door (CHUTZPAH) scroll of standard id (CLASH EM EXTENDED OF THE TITANS) scroll of cure (AINZ OOAL GOWN) * scroll of extra healing (AD TENT IS LARIENTELRUNYAS BANE) * scroll of greater mana restoration (ROT THIRTEEN EBG GUVEGRRA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Dunmer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.