Leeroy, lawful male albae Bosmer ------------ |..........| +..........| |........d.| |.........@| ------------ [Leeroy the Treehut Dweller] St10 Dx14 Co6 In8 Wi10 Ch12 BosAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Bosmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: invisibility You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 87% Ring drop chance was reduced to 59% Wand drop chance was reduced to 95% Potion drop chance was reduced to 96% Tool drop chance was reduced to 59% Food drop chance was reduced to 96% Monster death drops spawned with only 94% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: enchantment spells (turn 82) The following skill became untrainable if you tried to train it too early: chaos spells (turn 936) The following skill became untrainable after a while: body armor (turn 14119) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 48920) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 120921 Monster spawn increase reached its maximum at turn 353667 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1199901 The monster class that cannot be genocided was dragon The monster class that was spawned more often: golem (freq bonus 16) The monster species that spawned more often: Verena (freq bonus 54) The monster species that spawned more often: +3 vm barrier (freq bonus 19) The monster species that spawned more often: small gas spore (freq bonus 57) The monster species that spawned more often: bright beam (freq bonus 153) The monster species that spawned more often: amorphous spore (freq bonus 36) The monster species that spawned more often: stout gelatinous cube (freq bonus 108) The monster species that spawned more often: phaser fungus (freq bonus 17) The monster species that spawned more often: demobilize windblown glycoside zeitgeist reprieved (freq bonus 84) The monster species that spawned more often: Policeman Lieutenant (freq bonus 36) The monster species that spawned more often: black warp patch (freq bonus 38) The monster species that spawned more often: giant cave bear (freq bonus 40) The monster species that spawned more often: dhole (freq bonus 57) The monster species that spawned more often: hobbit brigand thief (freq bonus 40) The monster species that spawned more often: cheese warp patch (freq bonus 36) The monster species that spawned more often: grim ward turret (freq bonus 252) The monster species that spawned more often: anti-defense monster (freq bonus 51) The monster species that spawned more often: pain-loving vampire (freq bonus 102) The monster species that spawned more often: six of clubs (freq bonus 18) The monster species that spawned more often: arch-lichen (freq bonus 18) The monster species that spawned more often: beluga reinforcing (freq bonus 51) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 10) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 5) The monster species that never randomly spawned: =#3y. The monster species that never randomly spawned: scilicet panickier The monster species that never randomly spawned: yellow mewlip The monster species that never randomly spawned: third base xorn The monster species that never randomly spawned: poisonous wimp The monster species that never randomly spawned: blinding monster The monster species that never randomly spawned: autosuggestion restuff The monster species that never randomly spawned: cursed blob The monster species that never randomly spawned: grimlock The monster species that never randomly spawned: aligned laser The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was never generated: unaffected candle (candle) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 18) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 16) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 41) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 11) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 2) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 8) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 11) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 13) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 8) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 6) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: blue lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: bad effect (pebble) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: aklys (thonged club) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 5) Trap randomization happened for 1 in 131 traps Trap difficulty was increased by 42 Next attribute increase check would have come at turn 502 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Eddergud The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1980) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) double thrownage 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (feelgood heels) * elven cloak (faded pall) Scrolls scroll of healing (POOFY IS NOT AN INSULT) scroll of mana (SUCH A FLEECY LYNN) scroll of phase door (NO TNILCYR ALLIK) scroll of standard id (WOERTER WIE DICHTFETZIG ODER SEHNSUCHTSWELKEN SOLLTEN NICHT EXISTIEREN) scroll of cure (USER DEATH IMMINENT) * scroll of extra healing (LOOKIE WHAT I FOUND) * scroll of greater mana restoration (DUAM XNAHT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bosmer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.