Leeroy, lawful male redguardian Archeologist --------------- |.......@.....| .......d......| --------------- [Leeroy the Digger] St11 Dx8 Co11 In13 Wi12 Ch8 ArcRedMalLaw Dlvl:1 $0 HP26(26) Pw10(10) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Archeologist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: detect monsters You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 242 Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 98% Wand drop chance was reduced to 94% Implant drop chance was reduced to 86% Weapon drop chance was reduced to 63% Armor drop chance was reduced to 60% Tool drop chance was reduced to 44% Concealing monsters were spawned underneath items 37% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: morning star (turn 50) The following skill became untrainable if you tried to train it too early: protection spells (turn 500) The following skill became untrainable after a while: attack spells (turn 42075) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 43191) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 79172 Monster spawn increase reached its maximum at turn 114732 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 874160 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: schizophrenic (freq bonus 9) The monster species that spawned more often: crater stalk (freq bonus 24) The monster species that spawned more often: sentimentalized disclose (freq bonus 32) The monster species that spawned more often: idiot (freq bonus 48) The monster species that spawned more often: r cleaner (freq bonus 6) The monster species that spawned more often: annis hag (freq bonus 12) The monster species that spawned more often: sluggish boomer (freq bonus 24) The monster species that spawned more often: Rita's sweet stiletto (freq bonus 24) The monster species that spawned more often: conscious force fungus (freq bonus 30) The monster species that spawned more often: volt mushroom (freq bonus 16) The monster species that spawned more often: Egas (freq bonus 36) The monster species that spawned more often: susuwatari (freq bonus 15) The monster species that spawned more often: honeymooned macerating (freq bonus 8) The monster species that spawned more often: dwarf thief (freq bonus 6) The monster species that spawned more often: elemental portal (freq bonus 4) The monster species that spawned more often: metalpire (freq bonus 20) The monster species that spawned more often: spiderling (freq bonus 6) The monster species that spawned more often: anthrazite force fungus (freq bonus 4) The monster species that spawned more often: black and white patch (freq bonus 20) The monster species that spawned more often: Schalotte (freq bonus 6) The monster trait that was more common: monsters that make parrot sounds (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster species that never randomly spawned: red putit The monster species that never randomly spawned: falsified manipulable The monster species that never randomly spawned: siena colony The monster species that never randomly spawned: python The monster species that never randomly spawned: venom stalk The monster species that never randomly spawned: giga jubjub bird The monster species that never randomly spawned: music vortex The monster species that never randomly spawned: jumping ego kraken The monster species that never randomly spawned: golden stalk The monster species that never randomly spawned: corpulent gal The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 11) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 37) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 78) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 19) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 10) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 12) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 3) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 10) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 10) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 8) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: implant of tribute (athletic) The RNG hath decreed that this trap was always invisible: gushlush trap The RNG hath decreed that this trap was generated more often: boss trap (freq bonus 2) Trap randomization happened for 1 in 453 traps Next attribute increase check would have come at turn 346 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) You had 1500 points of nutrition remaining You were stealthy You regenerated mana You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (447) You survived Spells known in the end Name Level Category Fail Memory a - detect food 2 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of fire (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) scroll of random enchantment (TRICK 13) scroll of healing (OGRANICHENIYE SAPOGI) scroll of mana (AMERICA FIRST NETHACK SECOND) scroll of phase door (ABOR EFECTOR) scroll of standard id (I CANNOT CARRY ANYTHING THANKS DUDE) scroll of cure (MAYBE LOVELY WHEN TOUCH) * scroll of extra healing (CONFUSION YOU FUXXOR) * scroll of greater mana restoration (YET ANOTHER SCROLL LABEL) Spellbooks spellbook of detect food (destructive) Tools * sack (bag) Gems * touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Archeologist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.