Leeroy, lawful male redguardian Gamer ---------- |....:...| |....d...| ....@....| ---------- [Leeroy the Tetris Player] St4 Dx18 Co5 In18 Wi13 Ch6 GamRedMalLaw Dlvl:1 $0 HP28(28) Pw23(23) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Gamer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - a cursed +1 T-shirt (being worn) {2} Comestibles d - 4 blessed cram rations {0} e - 2 blessed K-rations {0} f - 7 blessed candy bars {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Spellbooks c - a blessed spellbook of invisibility (7:2) {0} Tools b - 13 blessed +0 spoons (in quiver) {13} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 410 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 42% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 82% Armor drop chance was reduced to 62% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 49% of the time only The following skill could not be trained at all: form IV (Ataru) The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: firearms (turn 95) The following skill became untrainable if you tried to train it too early: spear (turn 231) The following skill became untrainable after a while: form VII (Vaapad) (turn 24139) The following skill couldn't be trained before a certain turn number is reached: trident (turn 39330) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38235 Monster spawn increase reached its maximum at turn 121901 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1034388 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: sea monster (freq bonus 3) The monster species that spawned more often: acid mimic (freq bonus 15) The monster species that spawned more often: Axel (freq bonus 12) The monster species that spawned more often: snore wort (freq bonus 8) The monster species that spawned more often: old shimmering dragon (freq bonus 10) The monster species that spawned more often: anime girl (freq bonus 30) The monster species that spawned more often: wendina (freq bonus 6) The monster species that spawned more often: burning dead potato (freq bonus 12) The monster species that spawned more often: juggernaut (freq bonus 14) The monster species that spawned more often: jargonize aborigine (freq bonus 42) The monster species that spawned more often: evil mold (freq bonus 20) The monster species that spawned more often: covfefe lich (freq bonus 18) The monster species that spawned more often: orc mage (freq bonus 10) The monster species that spawned more often: null growth (freq bonus 10) The monster species that spawned more often: negation gleaner (freq bonus 6) The monster species that spawned more often: vika (freq bonus 64) The monster species that spawned more often: Bubbling Kop (freq bonus 12) The monster species that spawned more often: Marian's persian boot (freq bonus 36) The monster species that spawned more often: vainglory petulantly (freq bonus 24) The monster species that spawned more often: sexy hexy (freq bonus 20) The monster species that spawned more often: green dragon worm (freq bonus 36) The monster trait that was more common: monsters with vampire dialogue (freq bonus 18) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 3) The monster trait that was more common: monsters with drain resistance (freq bonus 6) The monster species that never randomly spawned: paschal syndicated The monster species that never randomly spawned: dream patch The monster species that never randomly spawned: libidinously embryologist evilly The monster species that never randomly spawned: fetishist dystrophy The monster species that never randomly spawned: shadolith The monster species that never randomly spawned: spider globe The monster species that never randomly spawned: sludge elf The monster species that never randomly spawned: alienated ufo part The monster species that never randomly spawned: David The monster species that never randomly spawned: kobold basher The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: can of grease ((null)) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 7) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 3) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 33) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 19) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 5) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 6) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 12) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 5) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 5) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 14) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 92) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: sincount trap (freq bonus 5) Trap randomization happened for 1 in 222 traps Next attribute increase check would have come at turn 2206 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nintendo, Microsoft and Sony Your deity was Nintendo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (487) You survived Spells known in the end Name Level Category Fail Memory a - invisibility 4 body 71% 300% Techniques known in the end Name Level Status concentrating 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ON TIMON TIME ON TIME) scroll of mana (PERFORATORUP AS SKY) scroll of phase door (NACSTAC) scroll of standard id (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of cure (GEEEEE) * scroll of extra healing (YNORI ERUP) * scroll of greater mana restoration (H A T E) Spellbooks spellbook of invisibility (snowy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gamer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.