Leeroy, lawful male redguardian Knight ------ --....| |....@| |....u| |.....| .....-- ----- [Leeroy the Gallant] St17 Dx10 Co4 In6 Wi9 Ch5 KniRedMalLaw Dlvl:1 $0 HP29(29) Pw14(14) AC-5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Knight. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 7% Ring drop chance was reduced to 95% Amulet drop chance was reduced to 68% Implant drop chance was reduced to 89% Potion drop chance was reduced to 92% Armor drop chance was reduced to 90% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: dart (turn 5) The following skill became untrainable if you tried to train it too early: body spells (turn 19080) The following skill became untrainable after a while: firearms (turn 9245) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 8688) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60895 Monster spawn increase reached its maximum at turn 145384 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 54509763 The monster class that cannot be genocided was ogre The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: bloodthirster (freq bonus 9) The monster species that spawned more often: Ghaele (freq bonus 54) The monster species that spawned more often: irresistible mushroom (freq bonus 5) The monster species that spawned more often: preponderated enriching (freq bonus 48) The monster species that spawned more often: corrosive sphere (freq bonus 15) The monster species that spawned more often: antimatter force patch (freq bonus 32) The monster species that spawned more often: sabot appropriable (freq bonus 8) The monster species that spawned more often: fire lich (freq bonus 4) The monster species that spawned more often: red kite (freq bonus 9) The monster species that spawned more often: Policeman Kriminologist (freq bonus 12) The monster species that spawned more often: dwarf reaper (freq bonus 36) The monster species that spawned more often: mad rage wolf (freq bonus 8) The monster species that spawned more often: experimentation untranslated (freq bonus 28) The monster species that spawned more often: welcomed dichromatic consomme (freq bonus 10) The monster species that spawned more often: telepor grue (freq bonus 8) The monster species that spawned more often: purulence severing whimsy push doing (freq bonus 16) The monster species that spawned more often: undercoated tit our magnetize (freq bonus 5) The monster species that spawned more often: Baffomet (freq bonus 10) The monster species that spawned more often: insurmountable mushroom (freq bonus 12) The monster species that spawned more often: forest orc (freq bonus 10) The monster trait that was more common: monsters that have claw attacks (freq bonus 15) The monster trait that was more common: monsters of medium size (freq bonus 5) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 6) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster species that never randomly spawned: magnetic mushroom The monster species that never randomly spawned: husbanding repeatedly The monster species that never randomly spawned: turtle The monster species that never randomly spawned: ten of diamonds The monster species that never randomly spawned: bimmeling rat The monster species that never randomly spawned: crystal warp fungus The monster species that never randomly spawned: arabesque naga hatchling The monster species that never randomly spawned: antimatter elemental The monster species that never randomly spawned: flay fraught The monster species that never randomly spawned: denote labyrinthine The RNG hath decreed that this item was never generated: permacurse stone (gray) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was never generated: dark elven arrow (black runed arrow) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 6) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 27) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 61) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of evil variant (voicer, freq bonus 12) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 9) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 13) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 3) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: peridot (radiant) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: multibeam (eternal) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: moon axe (large silver axe) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this trap was always invisible: non-prayer trap The RNG hath decreed that this trap was generated more often: glyph of massive damage (freq bonus 1) Trap randomization happened for 1 in 408 traps Next attribute increase check would have come at turn 199 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) Your chance to block was 27% You had 1500 points of nutrition remaining You could jump You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (97) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (ruined helmet) * leather gloves (sensor gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (silk helmet) * skullcap (rotating helmet) * flack helmet (scuba helmet) * crystal helm (meso helmet) * mining helm (sages helmet) * field helm (winged helmet) * helm of safeguard (steel helmet) * war hat (dim colored helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (ice-cold gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (fencing gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side gore boots) * field boots (rain boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (MUUTATATOTOTS) scroll of mana (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) scroll of phase door (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of standard id (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) scroll of cure (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) * scroll of extra healing (MIS DES SBIL DE BRUNSEZEN) * scroll of greater mana restoration (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Knight... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.