Leeroy, lawful male redguardian Thalmor ######,,,,,,,,,,,,,`,,,,%,,,,,,## ----------,,,,,,####,----------------,#,,##-------- #|........-,,,,,,,,,,,|..............|,##,,,..<....| ,.....^...|##########,|..............|,#####|.{....| #|........|#######,,,,|..............|,, ....^..| |.........,,,,,,,,###|.)............|,# -------- --.----)--###########-.--------------,# #,,,##,,,,,,,,,,),%,,,,,,,,),,,,,,,,`# ###,,,,,,########,##################,######## ######,, #%,# #,,,,,,,,# -------------------|-------------------.------,######## ...................[.........................|,,,,^,,,# |........[..........[............H@.[E.......|#,---.-.-- |............................................|#,|......| --------------------.........................|#,|..>...| |.........................|#,-......| ---------------------------##-------- [Leeroy the Heretic Hunter] St15 Dx13 Co12 In11 Wi9 Ch4 ThaRedMalLaw Dlvl:4 $114 HP-7(82) Pw37(37) AC2 Exp7 T1894 Ftd Par Hal Latest messages You hit the celebrating appealed struggle. You hit the great eagle! The Master Caster swings his poisoned partisan. The Polymorphitis Hero hits you! [-13 -> 35] The undead growth blasts you! You took another hit of the good stuff! [-5 -> 30] You pass out due to those damn munchies. The fragmentation grenade swings his orcish arrow. The giant scroll trove hits you! [-10 -> 20] The soft warp patch swings his boomerang. The stone colony hits you! You hear the howling of the CwnAnnwn... [-18 -> 2] Warning: HP low! The baby crocechaun swings his bullet. The gomi queen hits you! You die... Your inventory Amulets v - a cursed amulet of change {0} Q - an uncursed amulet versus poison {0} Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} j - the uncursed +0 dwarvish spear named Lichbane {12} k - an uncursed +0 baseball bat {12} l - 8 uncursed +0 darts {0} m - an uncursed +0 orcish dagger {4} n - an uncursed +0 rubber hose {8} t - an uncursed +0 knife {2} N - 24 uncursed +0 golden arrows {0} X - an uncursed +0 club {12} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} r - an uncursed +0 paper shield {10} s - a blessed +0 pair of leather shoes (being worn) {2} I - an uncursed +0 elven cloak (being worn) {4} Comestibles x - a cursed tin of force mugger meat {0} B - an uncursed fortune cookie {0} E - an uncursed partly eaten food ration {1} G - an uncursed tripe ration {0} Z - 8 uncursed cream pies {0} Scrolls e - 7 uncursed scrolls of healing {0} f - 3 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} q - a blessed scroll of standard id {0} z - an uncursed scroll of WC {0} P - an uncursed scroll of mana {0} V - an uncursed finalized scroll of remove curse {0} W - an uncursed scroll of identify {0} Spellbooks o - a cursed spellbook of magic mapping (0:4) {0} p - an uncursed spellbook of fireball (0:3) {0} y - an uncursed spellbook of levitation (0:0) {0} H - an uncursed spellbook of finger (5:4) {0} K - a cursed spellbook of wishing (0:3) {0} L - a cursed finalized spellbook of acid stream (0:3) {0} M - an uncursed spellbook of full healing (6:0) {0} Potions w - an uncursed finalized potion of oil (400) {0} C - a blessed finalized potion of fruit juice {0} F - an uncursed potion of invulnerability {0} J - an uncursed potion of booze {0} U - an uncursed potion of paralysis {0} Rings R - a cursed ring of aggravate monster {0} Wands A - an uncursed wand of light (1:16) {0} S - an uncursed wand of make visible (0:3) {0} T - an uncursed wand of draining (0:6) {0} Gems O - a blessed +0 worthless piece of yellowish brown glass {1} Final attributes You were piously aligned Your alignment was 22 Your max alignment was 22 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: flying Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 91% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 48% Ring drop chance was reduced to 92% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 75% Armor drop chance was reduced to 88% Food drop chance was reduced to 84% The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: saber (turn 10) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 5) The following skill became untrainable after a while: occult spells (turn 17479) The following skill couldn't be trained before a certain turn number is reached: trident (turn 38823) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27257 Monster spawn increase reached its maximum at turn 56442 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 482792 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: (null) (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: soft wench (freq bonus 24) The monster species that spawned more often: defacto plack (freq bonus 8) The monster species that spawned more often: nautilus steersman (freq bonus 6) The monster species that spawned more often: undead flayer (freq bonus 12) The monster species that spawned more often: poster of secrets (freq bonus 8) The monster species that spawned more often: workingman bedraggled (freq bonus 3) The monster species that spawned more often: dyslectic yapper (freq bonus 6) The monster species that spawned more often: cursing spirit (freq bonus 4) The monster species that spawned more often: babau (freq bonus 48) The monster species that spawned more often: Karin (freq bonus 4) The monster species that spawned more often: mortai (freq bonus 8) The monster species that spawned more often: aureolin stalk (freq bonus 3) The monster species that spawned more often: deflagrating cramped (freq bonus 8) The monster species that spawned more often: Normalized Kop (freq bonus 16) The monster species that spawned more often: packer (freq bonus 6) The monster species that spawned more often: jobbing arcing (freq bonus 6) The monster species that spawned more often: navy warp patch (freq bonus 10) The monster species that spawned more often: vampire lord (freq bonus 8) The monster species that spawned more often: sue growth (freq bonus 40) The monster species that spawned more often: cliquishly sleeting noel (freq bonus 8) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 3) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 4) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 3) The monster species that never randomly spawned: visible stalker The monster species that never randomly spawned: Lisa's cuddly boot The monster species that never randomly spawned: bawdry dybbuk The monster species that never randomly spawned: Infestion The monster species that never randomly spawned: voltigore The monster species that never randomly spawned: magenta spore lichen The monster species that never randomly spawned: disintitrice The monster species that never randomly spawned: ice vortex The monster species that never randomly spawned: murder knight The monster species that never randomly spawned: ogre sergeant The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: ice box (cooling box) The RNG hath decreed that this item was never generated: forceful boots (rumble boots) The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 17) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 19) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 7) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 5) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 5) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 4) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 42) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: rodney trap (freq bonus 2) Trap randomization happened for 1 in 698 traps Next attribute increase check would have come at turn 2999 Strength training was -1 Dexterity training was 7 Wisdom training was 15 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were paralyzed (-1) You were hallucinating (20) You had not decided on your sexuality yet You were being chased by the kops. (263) You were prevented from having burnopathy (0) You saw invisible You had infravision You had -6 points of nutrition remaining You were stealthy You regenerated mana You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shaco, Crom and Tariru Your deity was The Commons The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - fireball 4 matter 90% 84% b - levitation 4 body 90% 86% c - finger 2 divine 70% 99% Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Reloading(252) invoke deity 7 R Prepared(0) dazzle 3X Prepared(0) Discoveries Amulets amulet of change (black) amulet versus poison (hitec) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (echo helmet) * skullcap (celtic helmet) * flack helmet (formula one helmet) * crystal helm (water-pipe helmet) * mining helm (kitchen hat) * field helm (musical helmet) * helm of safeguard (weeping helmet) * war hat (scuba helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (spiky gloves) * commander gloves (bise gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (street boots) * boots of safeguard (winter stilettos) elven cloak (faded pall) Scrolls scroll of healing (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) scroll of mana (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of phase door (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of standard id (THE ROUND MUST IN THE ANGULAR) scroll of cure (PHORPHORBA BAIBO PHORBORBA) * scroll of extra healing (VET POTE TONBE) * scroll of greater mana restoration (EXIT IN THE GAY DIRECTION OF TRAVEL) scroll of acquirement (NSFW ASCII) scroll of WC (I WANNA BE THE GUY) scroll of remove curse (ZTORF) scroll of identify (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) Spellbooks spellbook of fireball (grass green) spellbook of levitation (violet) spellbook of finger (lovely) spellbook of magic mapping (uninscribed) spellbook of wishing (white-listed) spellbook of acid stream (leveled) spellbook of full healing (disenchanted) Potions potion of oil (concocted) potion of fruit juice (white) potion of invulnerability (aqueous) potion of booze (marigold) potion of paralysis (feeding) Rings ring of aggravate monster (clothlet) Wands wand of light (poplar) wand of make visible (deformed) wand of draining (hooked) Gems worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: (to the mines) <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 5 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 26 times You killed 70 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills general combat [Basic] (max Master) (33 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (25 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (86 of 160) two-weapon combat [Basic] (max Expert) (56 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (34 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (21 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...