Leeroy, lawful male redguardian Thalmor -.-.-+--- |.......| |.{.@.... |..F.@..| --------- [Leeroy the Concordate Agent] St11 Dx10 Co7 In10 Wi10 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: stun resistance You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 81 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 4% Ring drop chance was reduced to 59% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 96% Tool drop chance was reduced to 91% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: firearms (turn 1) The following skill became untrainable if you tried to train it too early: techniques (turn 120) The following skill became untrainable after a while: chaos spells (turn 52735) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 8458) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 27654 Monster spawn increase reached its maximum at turn 93724 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1353132 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: eye or sphere (freq bonus 6) The monster species that spawned more often: communalized freezable egoism (freq bonus 33) The monster species that spawned more often: very old blue dragon (freq bonus 7) The monster species that spawned more often: blarog (freq bonus 40) The monster species that spawned more often: grey naga hatchling (freq bonus 48) The monster species that spawned more often: fire drake (freq bonus 24) The monster species that spawned more often: War (freq bonus 14) The monster species that spawned more often: petro trove (freq bonus 9) The monster species that spawned more often: wench (freq bonus 14) The monster species that spawned more often: turk schoolbag (freq bonus 12) The monster species that spawned more often: finnicky kaddish (freq bonus 16) The monster species that spawned more often: rainbow mushroom (freq bonus 48) The monster species that spawned more often: very old shimmering dragon (freq bonus 14) The monster species that spawned more often: APEC Worker (freq bonus 108) The monster species that spawned more often: abnormal Olog-hai (freq bonus 42) The monster species that spawned more often: very old blue dragon (freq bonus 18) The monster species that spawned more often: shade jelly (freq bonus 56) The monster species that spawned more often: silver ogre (freq bonus 18) The monster species that spawned more often: map mimic (freq bonus 18) The monster species that spawned more often: reclined sunny (freq bonus 18) The monster species that spawned more often: dark koala (freq bonus 48) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 3) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 12) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 8) The monster species that never randomly spawned: dmg bomb The monster species that never randomly spawned: drydrip fungus The monster species that never randomly spawned: techno whirl The monster species that never randomly spawned: torment worm The monster species that never randomly spawned: sukiya The monster species that never randomly spawned: hurtful spirit The monster species that never randomly spawned: yellow jelly The monster species that never randomly spawned: contrarily pact The monster species that never randomly spawned: light hound The monster species that never randomly spawned: amnesia vortex The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: yellow lightsaber (lightsaber) The RNG hath decreed that this item was never generated: permanently black shoes (failuncap shoes) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 13) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 8) The RNG hath decreed that this item was generated more often: metal spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 3) The RNG hath decreed that this item was generated more often: spetum (forked polearm, freq bonus 33) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 11) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 5) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 7) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 2) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 4) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 2) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 5) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 16) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of outright evilness (chinese cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 72) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: necklace (conical) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: implant of envy (timeless) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: black opal (black) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this item was always generated cursed: gushlush stone (gray) The RNG hath decreed that this trap was always invisible: glyph of animation The RNG hath decreed that this trap was generated more often: changing directive trap (freq bonus 8) Trap randomization happened for 1 in 198 traps Next attribute increase check would have come at turn 795 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (207) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (musical helmet) * sedge hat (wok-shaped helmet) * skullcap (great helmet) * flack helmet (winged helmet) * crystal helm (complete helmet) * mining helm (translucent helmet) * field helm (mechanical helmet) * helm of safeguard (engraved helmet) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (rayductnay gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (ski heels) * boots of safeguard (nature boots) Scrolls scroll of healing (WASH EM EXTENDED LAUNDRY SERVICE) scroll of mana (RGB ZNFUVAALL CRERIBQ) scroll of phase door (THE OFFICIAL PARTNER OF RODNEYS TOWER IS THE GUILD OF OPTOMETRISTS) scroll of standard id (BASIL BALLS OF BEAN BREAD) scroll of cure (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) * scroll of extra healing (THE NETHACK DEVTEAM IS NOT DEAD) * scroll of greater mana restoration (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.