Leeroy, lawful male redguardian Thalmor - -------- |....@...| |....@...| |.......'| |........| |......... ---------- [Leeroy the Concordate Agent] St11 Dx6 Co6 In10 Wi9 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. In what direction? [hykulnjb><] You see no door there. What do you want to wield? [- acd or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: drain resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 59 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 95% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 68% Wand drop chance was reduced to 78% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 86% Armor drop chance was reduced to 98% Tool drop chance was reduced to 57% Food drop chance was reduced to 95% Monster death drops spawned with only 95% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: form VII (Juyo) The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: form V (Shien) The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 65) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 684) The following skill became untrainable after a while: club (turn 31176) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 27380) Heavy curses were more common by 19% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54440 Monster spawn increase reached its maximum at turn 362259 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 864864 The monster class that cannot be genocided was orc The monster class that was spawned more often: blob (freq bonus 4) The monster species that spawned more often: mysterious 2 (freq bonus 12) The monster species that spawned more often: miscolored wolf (freq bonus 14) The monster species that spawned more often: lazy cat (freq bonus 15) The monster species that spawned more often: fighter (freq bonus 12) The monster species that spawned more often: furry jaguar (freq bonus 48) The monster species that spawned more often: vampire lich (freq bonus 6) The monster species that spawned more often: rappelled compensatively abatable mariner (freq bonus 15) The monster species that spawned more often: Phi-oo, Selenite Administrator (freq bonus 24) The monster species that spawned more often: baby sirrush (freq bonus 10) The monster species that spawned more often: group gnome lord (freq bonus 14) The monster species that spawned more often: yellow force fungus (freq bonus 14) The monster species that spawned more often: roman lemure (freq bonus 12) The monster species that spawned more often: undead yeoman (freq bonus 36) The monster species that spawned more often: 'QE+3BfBmAAqQc (freq bonus 72) The monster species that spawned more often: Ruth's sneaker (freq bonus 10) The monster species that spawned more often: octarine force fungus (freq bonus 7) The monster species that spawned more often: fire rogue (freq bonus 14) The monster species that spawned more often: hellhole warp patch (freq bonus 36) The monster species that spawned more often: barnacle covered golem (freq bonus 42) The monster species that spawned more often: corrosion blob (freq bonus 12) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 4) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster species that never randomly spawned: paper golem The monster species that never randomly spawned: tamboura statutory The monster species that never randomly spawned: petty mountain nymph The monster species that never randomly spawned: azure stalk The monster species that never randomly spawned: mini gremlin The monster species that never randomly spawned: elder black dragon The monster species that never randomly spawned: Wolf-Man The monster species that never randomly spawned: insufficiently materializing expurgation The monster species that never randomly spawned: gray warp fungus The monster species that never randomly spawned: giant copper scorpio The RNG hath decreed that this item was never generated: stick of dynamite (red stick) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: fourdent ((null)) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 27) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 5) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 11) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 9) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 3) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 6) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 63) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: crystal shield (glass shield) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 2) Trap randomization happened for 1 in 776 traps Next attribute increase check would have come at turn 972 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having discount action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (821) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (spired helmet) * skullcap (visored helmet) * flack helmet (arduous helmet) * crystal helm (rotating helmet) * mining helm (yellow helmet) * field helm (hacker helmet) * helm of safeguard (scuba helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (failuncap gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (multilinguitis gloves) * field gloves (rayductnay gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (tightly fitting boots) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) scroll of mana (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of phase door (RW NW PRT M HRW) scroll of standard id (VIM EMACS NO TEPAD) scroll of cure (FROTZ) * scroll of extra healing (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) * scroll of greater mana restoration (U FOKIENG SUK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.