Leeroy, lawful male redguardian Thalmor ------ +....| --- --- ------ --- |....| #,#---------- |. . .... .+ ,|.)..| #,,.........| |.------------. ....-----------------------.| ,,.....|# #,#|...<....| |.|.....|....|.-------...|......|..............|.+ #,[|.....###,#|....>...| |.|.....|....|.|.....|...|......|..............|.| ##,,|....|,,.,,---------- |.|.....|....|.|.....|...|......|..............|..,,#,,,------,###, |.| ... |....|.|.... |...| ...I |---------|-----.|#,,,,, |.---|-----|--.--|----...---^----LL.......%......-,,,,, |....................@.{...'S!%$n@q.[............|#,, |.----|-------|--....@.....dS$S!$-----------.....| |.| ... ...|..--|-----|---Sn-)$/)).(.(|-|--.| |.|......| .....|..|... |....|%^|.*?$!?)).|...|.| |.|......|......|..|.....|....|?.| .!$$$)*[|/[/|.| |.|......|......|..|.....|....|..| ![$.%+$=|///|.| |.---------------..------------..---------------.| |^...............................................| -------------------------------------------------- [Leeroy the Heretic Hunter] St18/01 Dx10 Co14 In12 Wi12 Ch12 ThaRedMalLaw Dlvl:5 $1 HP0(102) Pw64(66) AC6 Exp8 T4996 Latest messages Warning: HP low! The little corpse Aligner misses. The little dog misses the garter snake. (2x) You can move again. The special water nymph Pettymonster steals an uncursed +0 pair of speed boots {8}! The special water nymph Pettymonster puts on an uncursed +0 pair of speed boots {8}. The special water nymph Pettymonster is suddenly moving faster. You miss the little corpse Aligner. (2x) The pile of rare gold coins Contaminator bites you! [-2 -> 14] Warning: HP low! The pile of rare gold coins Contaminator touches you! [-1 -> 13] Warning: HP low! Your contamination increases. You hear the howling of the CwnAnnwn... [-10 -> 3] Warning: HP low! The minor corpse Nexus hits you! You die... Your inventory Amulets z - an uncursed amulet of unchanging {0} Implants W - an uncursed implant of dawn {0} Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} n - 53 uncursed corroded +0 darts (in quiver) {1} s - 6 uncursed +0 orcish spears {72} t - 39 * uncursed +0 droven bolts {1} v - the blessed +2 bow named Taratol {12} w - 15 uncursed +0 arrows {0} y - the blessed +1 bow named Scorchwind {12} A - 2 blessed +2 orcish spears {24} B - 32 uncursed +0 ya {1} J - 10 blessed +1 darts {0} L - an uncursed +0 knife {2} O - an uncursed +0 partisan {32} P - an uncursed +0 axe {24} Q - an uncursed +0 silver short sword (wielded in other hand) {12} V - 34 uncursed +2 arrows {1} X - 28 cursed -2 darts {0} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} m - an uncursed +0 skullcap {20} u - an uncursed +0 dwarvish iron helm {16} N - an uncursed +0 gnomish suit {20} Comestibles C - 4 uncursed cream pies {0} Scrolls e - 8 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of cure {0} x - an uncursed scroll of charging {0} R - a blessed scroll of healing {0} Spellbooks D - an uncursed spellbook of finger of death (0:2) {0} G - an uncursed finalized spellbook of create familiar (0:-2) {0} Potions h - an uncursed potion of booze {0} j - an uncursed potion of object detection {0} H - a cursed finalized potion of ice {0} I - an uncursed potion of ESP {0} Rings T - an uncursed ring of polymorph control {0} Wands Z - an uncursed wand of healing (0:6) {0} Tools k - an uncursed wooden flute {0} l - a * uncursed mirror {0} q - a cursed towel {0} F - an uncursed leather saddle {0} K - a * uncursed mirror {0} U - a * uncursed mirror {0} Y - an invisible * uncursed mirror {0} Gems o - 2 uncursed +0 worthless pieces of yellow glass {2} S - an uncursed +0 worthless piece of yellowish brown glass {1} Iron balls E - an uncursed +0 quite heavy iron ball {1600} Final attributes You were piously aligned Your alignment was 33 Your max alignment was 33 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: poison resistance You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 130 Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 84% chance Wand drop chance was reduced to 94% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 93% Food drop chance was reduced to 97% The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: sexy flats (turn 18) The following skill became untrainable if you tried to train it too early: polymorphing (turn 208) The following skill became untrainable after a while: polearms (turn 45217) The following skill couldn't be trained before a certain turn number is reached: searching (turn 11084) Number of artifacts generated was 0 Number of fake artifacts generated was 6 Monster spawn increase started at turn 17450 Monster spawn increase reached its maximum at turn 50875 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1278585 The monster class that cannot be genocided was wraith The monster class that was spawned more often: pile of coins (freq bonus 8) The monster species that spawned more often: +3 nd barrier (freq bonus 18) The monster species that spawned more often: rod permamimic (freq bonus 40) The monster species that spawned more often: rocket turret (freq bonus 26) The monster species that spawned more often: farting queen (freq bonus 12) The monster species that spawned more often: grey icky thing (freq bonus 80) The monster species that spawned more often: snow monkey (freq bonus 20) The monster species that spawned more often: huge twen (freq bonus 78) The monster species that spawned more often: creeping silver coins (freq bonus 36) The monster species that spawned more often: toked anele coeducation (freq bonus 11) The monster species that spawned more often: potion permamimic (freq bonus 60) The monster species that spawned more often: weird mushroom (freq bonus 11) The monster species that spawned more often: ribaldry indianan (freq bonus 60) The monster species that spawned more often: magic star (freq bonus 10) The monster species that spawned more often: jynnie (freq bonus 10) The monster species that spawned more often: succubus (freq bonus 27) The monster species that spawned more often: monolith (freq bonus 15) The monster species that spawned more often: halberdier (freq bonus 72) The monster species that spawned more often: abnormal force fungus (freq bonus 51) The monster species that spawned more often: giant speckled tree frog (freq bonus 33) The monster species that spawned more often: Jueblex (freq bonus 60) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 3) The monster species that never randomly spawned: swayed kneed The monster species that never randomly spawned: undead eye The monster species that never randomly spawned: RNG Katcher The monster species that never randomly spawned: notated bar The monster species that never randomly spawned: orange icky thing The monster species that never randomly spawned: delimited fudge The monster species that never randomly spawned: kantian wile The monster species that never randomly spawned: bugbear chieftain The monster species that never randomly spawned: agglomeration editorialist The monster species that never randomly spawned: terrier The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: cloak of nonfollowing (erudite cloak) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: implant of suffering (compact) The RNG hath decreed that this item was never generated: autocursing (gentle) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 122) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 22) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 11) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 7) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 4) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 7) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: pokelie gloves (rayductnay gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of bad part (old-fashioned cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 15) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 8) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: burrow (beautiful) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this trap was always invisible: shaft The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 2) Trap randomization happened for 1 in 760 traps Next attribute increase check would have come at turn 5544 Strength training was 13 Dexterity training was 50 Wisdom training was 13 Constitution training was 12 Your sanity was 0 You were fire resistant You were sleep resistant You were poison resistant You were immune to sickness You were punished You had the following amount of cash stored in the bank: 405 You had not decided on your sexuality yet You were suffering from very slight contamination. (10) You were prevented from having discount action (0) You saw invisible You had infravision You had 1770 points of nutrition remaining You regenerated mana You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 71% b - detect monsters 4 divine 90% 98% c - create familiar 7 occult 99% 99% Techniques known in the end Name Level Status appraisal 8 R LIMIT(30) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(895) invoke deity 8 R LIMIT(0) dazzle 4X LIMIT(0) Discoveries Amulets amulet of unchanging (ringwraith) Implants implant of dawn (festering) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat stone (rubynus helmet) * skullcap (narrow helmet) * flack helmet (tasseled helmet) * crystal helm (metal disk) * mining helm (knowledgeable helmet) * field helm (post-nuclear helmet) * helm of safeguard (winged helmet) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (failuncap gloves) * field gloves (demolition gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (weapon light boots) * boots of safeguard (femmy boots) speed boots (worn-out sneakers) Scrolls scroll of healing (MEMELIKE) scroll of mana (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of phase door (OBI WAN CANOPY) scroll of standard id (BLEEP BOOP BEEP) scroll of cure (HEAL A WOUND BY CALLING MANSERVENT) * scroll of extra healing (FOCUS SASH EM EXTENDED STURDY) * scroll of greater mana restoration (DOGO FUTSF) scroll called remove curse (GET SLEX TODAY) scroll of trap creation (KTTDLWRGT) scroll of charging (MEGASUPEROMEGAGIANT GAY LEGACY) Spellbooks spellbook of finger of death (tattered) spellbook of detect monsters (cute) spellbook of create familiar (moaning) Potions potion of gain level (venomous) potion of booze (squirting) potion of object detection (flammable) potion of ice (creepy) potion of ESP (brown) Rings ring of polymorph control (shiny) Wands wand of healing (veggy) Tools chemistry set (box of obscure-looking glass devices) wooden flute (flute) mirror (looking glass) leather saddle (saddle) Gems worthless piece of yellow glass (yellow) worthless piece of yellowish brown glass (yellowish brown) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Voluntary challenges You eaten 31 times You eaten food with animal by-products 22 times You eaten meat 16 times You were an atheist You never prayed to the gods You hit with a wielded weapon 59 times You killed 96 monsters You read items or engraved 19 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (39 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (4 of 20) sexy flats [Unskilled] (max Expert) (3 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (85 of 160) two-weapon combat [Basic] (max Expert) (95 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (24 of 160) broadsword [Basic] (max Expert) (30 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (1 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...