Leeroy, neutral male unicorn Transsylvanian -------+- | #......$| |h...@....| | #.@.....| --------- [Leeroy the Heel Wearer] St10 Dx13 Co9 In7 Wi13 Ch12 TrsUniMalNeu Dlvl:1 $0 HP15(15) Pw5(5) AC-8 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral male unicorn Transsylvanian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You're dressed like a frickin' hardrocker! The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Pick an object. @ a human or elf or you (unicorn transsylvanian called Leeroy, on a staircase) Accessing Pokedex entry for player unicorn... Base statistics of this monster type: Base level = 3, difficulty = 5, AC = 5, magic resistance = 20, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous, lithivorous. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical Don't be ridiculous! Your current form has enough trouble wielding ONE weapon! Don't be ridiculous! Your current form cannot realistically wield a weapon! Try anyway? [yn] (n) There is nothing here to pick up. (2x) Pick an object. @ a human or elf or you (unicorn transsylvanian called Leeroy, on a staircase) Accessing Pokedex entry for transsylvanian... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, kick - ordinary physical Pick an object. @ a human or elf or you (unicorn transsylvanian called Leeroy, on a staircase) Accessing Pokedex entry for transsylvanian... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, kick - ordinary physical Pick an object. @ a human or elf or you (unicorn transsylvanian called Leeroy, on a staircase) Accessing Pokedex entry for player unicorn... Base statistics of this monster type: Base level = 3, difficulty = 5, AC = 5, magic resistance = 20, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous, lithivorous. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: free action You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 51 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 94% Ring drop chance was reduced to 91% Wand drop chance was reduced to 90% Potion drop chance was reduced to 92% Armor drop chance was reduced to 73% Tool drop chance was reduced to 98% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 53% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: divination spells (turn 12) The following skill became untrainable if you tried to train it too early: searching (turn 874) The following skill became untrainable after a while: club (turn 21610) The following skill couldn't be trained before a certain turn number is reached: searching (turn 40199) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 27875 Monster spawn increase reached its maximum at turn 88428 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 693380 The monster class that cannot be genocided was xorn The monster class that was spawned more often: wraith (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 4) The monster species that spawned more often: crater force fungus (freq bonus 3) The monster species that spawned more often: track nebbish (freq bonus 30) The monster species that spawned more often: gun chick (freq bonus 12) The monster species that spawned more often: corpora ohmmeter (freq bonus 24) The monster species that spawned more often: beriberi abnegated (freq bonus 48) The monster species that spawned more often: vietnamese girl (freq bonus 9) The monster species that spawned more often: cerulean mushroom (freq bonus 4) The monster species that spawned more often: plague poppy (freq bonus 5) The monster species that spawned more often: entitling showery (freq bonus 20) The monster species that spawned more often: iron golem (freq bonus 6) The monster species that spawned more often: null patch (freq bonus 12) The monster species that spawned more often: Idiot Brain (freq bonus 12) The monster species that spawned more often: rose sentai (freq bonus 8) The monster species that spawned more often: blue force patch (freq bonus 12) The monster species that spawned more often: vlasta (freq bonus 4) The monster species that spawned more often: microcosm inoffensively (freq bonus 24) The monster species that spawned more often: staying bulb (freq bonus 12) The monster species that spawned more often: very old red dragon (freq bonus 12) The monster species that spawned more often: indigo mushroom (freq bonus 4) The monster species that spawned more often: elder water dragon (freq bonus 24) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 6) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 3) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 8) The monster species that never randomly spawned: caravaning distract The monster species that never randomly spawned: blood vortex The monster species that never randomly spawned: petty nupperibo The monster species that never randomly spawned: difficult ogre The monster species that never randomly spawned: kireihana The monster species that never randomly spawned: frost wall The monster species that never randomly spawned: Gheystone Kop The monster species that never randomly spawned: beautike The monster species that never randomly spawned: chaotic rat The monster species that never randomly spawned: domina The RNG hath decreed that this item was never generated: colossus blade ((null)) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: shield of peace ((null)) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: yellow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 15) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 9) The RNG hath decreed that this item was generated more often: dangerous terrain stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 10) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 7) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 9) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this trap was always invisible: nolite trap The RNG hath decreed that this trap was generated more often: anoxic pit (freq bonus 6) Trap randomization happened for 1 in 76 traps Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You resisted hallucinations You had the following problem: Some monster trait is more common than usual. (0) (monsters whose attacks badly poison you) You had not decided on your sexuality yet You were prevented from having keen memory (0) You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ligasa, Maja and Smokey Your deity was Maja The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (877) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) lucky gamble 1 R Prepared(0) Discoveries Armor hippie heels (red overknees) Scrolls scroll of healing (HHHHHHHHHHHHHHHHHHHHHHH) scroll of mana (SYMANTEC KILLS RANSOM ISDA) scroll of phase door (I BU BOLISHI KERAK NIMA YOQ TUSHUNCHASINI BOR) scroll of standard id (ONA DYSHIT BOLSHE VY UMERET) scroll of cure (I DONT NEED A FULL YES CONFIRMATION) * scroll of extra healing (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) * scroll of greater mana restoration (BLEEP BOOP BEEP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Transsylvanian... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.