Leeroy, neutral female cockatrice Courier --+------- +..$.`...| |...{@r..| |........| ----.----- [Leeroy the Vault Dweller] St10 Dx11 Co9 In16 Wi12 Ch5 CouCocFemNeu Dlvl:1 $0 HP8(12) Pw3(3) AC9 Exp1 T10 Stn Latest messages The little dog picks up 5 gold pieces. The breeder mouse misses. In what direction? [hykulnjb><] The little dog drops 5 gold pieces. The breeder mouse misses. In what direction? [hykulnjb><] The little dog misses the breeder mouse. The little dog bites you! [-1 -> 11] The little dog turns to stone! You hear the rumble of distant thunder... The breeder mouse bites you! [-1 -> 10] The breeder mouse multiplies! The breeder mouse bites you! [-1 -> 9] The breeder mouse bites you! [-1 -> 8] The breeder mouse misses. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in foreclaw) {8} b - 16 uncursed +0 bullets (in quiver) {0} c - the uncursed +0 knife named Totila (alternate weapon; not wielded) {2} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Potions d - 2 uncursed potions of Jolt Cola {0} Final attributes You have transgressed Your alignment was -69 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: stealth You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 31 Implant identification only worked 1 times out of 28 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 255 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 76% Tool drop chance was reduced to 82% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: axe (turn 41) The following skill became untrainable if you tried to train it too early: matter spells (turn 120) The following skill became untrainable after a while: dagger (turn 24209) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 50025) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25564 Monster spawn increase reached its maximum at turn 506044 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 600656 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: centipede swarm (freq bonus 6) The monster species that spawned more often: arabesque woodwork (freq bonus 3) The monster species that spawned more often: coming thief (freq bonus 16) The monster species that spawned more often: uber pwnzor (freq bonus 3) The monster species that spawned more often: tear beam (freq bonus 9) The monster species that spawned more often: kronsokumaru (freq bonus 3) The monster species that spawned more often: maid (freq bonus 3) The monster species that spawned more often: prime cursed lizard (freq bonus 48) The monster species that spawned more often: dnethack horror (freq bonus 6) The monster species that spawned more often: mean force patch (freq bonus 16) The monster species that spawned more often: opossum hock (freq bonus 12) The monster species that spawned more often: tazer (freq bonus 4) The monster species that spawned more often: great hulk (freq bonus 6) The monster species that spawned more often: layout stereotype (freq bonus 3) The monster species that spawned more often: stardust mold (freq bonus 24) The monster species that spawned more often: sexy girl (freq bonus 12) The monster species that spawned more often: bollixing fracturing (freq bonus 18) The monster species that spawned more often: joy porn star (freq bonus 3) The monster species that spawned more often: fairy dragon (freq bonus 24) The monster species that spawned more often: up-throwing turret (freq bonus 36) The monster trait that was more common: monsters that boast (freq bonus 4) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster species that never randomly spawned: interchanging teeming The monster species that never randomly spawned: katchman The monster species that never randomly spawned: pestilent trove The monster species that never randomly spawned: Elif The monster species that never randomly spawned: orange monster The monster species that never randomly spawned: mime flayer The monster species that never randomly spawned: sophistry leaseholder The monster species that never randomly spawned: trisection posturing The monster species that never randomly spawned: red star The monster species that never randomly spawned: kobold chieftain The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: implant of inertia (gymnasic) The RNG hath decreed that this item was never generated: boots of swimming (fin boots) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 9) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 21) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 4) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 6) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 60) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: enthronization (LUXUS MODA, freq bonus 5) The RNG hath decreed that this item was generated more often: infofuck stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: detect armor enchantment (armored, freq bonus 4) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 14) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 50) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: starvation (underestimated) The RNG hath decreed that this item was always generated cursed: cloak of stability (heavy cloak) The RNG hath decreed that this item was always generated cursed: volt rock (mistranslated) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 1) Trap randomization happened for 1 in 524 traps Next attribute increase check would have come at turn 474 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to petrification You were stunned (28) You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You hungered rapidly You had 1473 points of nutrition remaining You aggravated monsters You caused conflict You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was Mr. House The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (110) You survived You didn't know any spells. Techniques known in the end Name Level Status egg bomb 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (AFKPU ZEJOTYDIN) scroll of mana (J00NETHACK) scroll of phase door (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of standard id (AVEZ VOUS DEJA LE FRANCAIS) scroll of cure (IMB AXES MUMMIES) * scroll of extra healing (DISLEXIAPATER 2017) * scroll of greater mana restoration (DAD AND BABY ATTACKING) Potions potion of Jolt Cola (hidden tea) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Courier... Youescaped from the dungeon with 44 points,