Leeroy, lawful male redguardian Thalmor ----- |...| |$..| |.F.| |...| |..@| |..@| ----- [Leeroy the Concordate Agent] St7 Dx9 Co8 In9 Wi6 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: cold resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 29 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 111 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 15% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 2% Wand drop chance was reduced to 90% Implant drop chance was reduced to 78% Weapon drop chance was reduced to 92% Tool drop chance was reduced to 80% Food drop chance was reduced to 79% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 2) The following skill became untrainable if you tried to train it too early: occult spells (turn 375) The following skill became untrainable after a while: crossbow (turn 22754) The following skill couldn't be trained before a certain turn number is reached: saber (turn 40022) Sticky curses were more common by 37% Items were more likely to be generated cursed by 32% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36790 Monster spawn increase reached its maximum at turn 187180 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1687554 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: undead padawan (freq bonus 21) The monster species that spawned more often: swamp giant (freq bonus 12) The monster species that spawned more often: agate warp fungus (freq bonus 28) The monster species that spawned more often: silver hawk (freq bonus 6) The monster species that spawned more often: defrocking upraise (freq bonus 78) The monster species that spawned more often: hell master (freq bonus 28) The monster species that spawned more often: apology vascular (freq bonus 9) The monster species that spawned more often: rusty mimic (freq bonus 12) The monster species that spawned more often: lurker (freq bonus 24) The monster species that spawned more often: toured pinhead (freq bonus 12) The monster species that spawned more often: zonkah sephirah (freq bonus 60) The monster species that spawned more often: Schrumpel (freq bonus 5) The monster species that spawned more often: blue centipede (freq bonus 18) The monster species that spawned more often: Sarah's mocassin (freq bonus 96) The monster species that spawned more often: ytterbium sleep (freq bonus 24) The monster species that spawned more often: former sergeant (freq bonus 10) The monster species that spawned more often: quaton (freq bonus 21) The monster species that spawned more often: raticlaw (freq bonus 18) The monster species that spawned more often: smoke hound (freq bonus 7) The monster species that spawned more often: bad hunter (freq bonus 56) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters that are breathless (freq bonus 4) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 8) The monster species that never randomly spawned: sextan freedman The monster species that never randomly spawned: multitudinously communalism The monster species that never randomly spawned: flingaur The monster species that never randomly spawned: oen sephirah The monster species that never randomly spawned: baby umber hulk The monster species that never randomly spawned: porter Mordor orc The monster species that never randomly spawned: wormwood The monster species that never randomly spawned: roaring fishtaur The monster species that never randomly spawned: door permamimic The monster species that never randomly spawned: translucent stalk The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 48) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 13) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 20) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 15) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 6) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 53) The RNG hath decreed that this item was always generated cursed: black dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: delight stone (gray) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: invis walkers (steel toed boots) The RNG hath decreed that this item was always generated cursed: paranoia stone (gray) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: superscroller trap (freq bonus 1) Trap randomization happened for 1 in 765 traps Next attribute increase check would have come at turn 408 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (743) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wok-shaped helmet) * sedge hat (cloudy helmet) * skullcap (gas mask) * flack helmet (grunter helmet) * crystal helm (RNG helmet) * mining helm (dream helmet) * field helm (gray helmet) * helm of safeguard (fish bowl) * war hat (guzzle helmet) * plasteel gloves (white gloves) * leather gloves (awesome gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (boxing gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (imaginary heels) * field boots (thick-soled boots) * boots of safeguard (steel toed boots) Scrolls scroll of healing (TORIPIRU MAXIMIZE MAGIK) scroll of mana (SEXY SLYTHERIN SLUTS) scroll of phase door (BUEYUE BRIGITTE) scroll of standard id (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of cure (PETENNABOUTHI PEPTOU BASI) * scroll of extra healing (ADA ILIKET) * scroll of greater mana restoration (EDGE PROTECTION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 15 points, Since you escaped early, the score list will not be checked.