Leeroy, lawful male redguardian Thalmor -+---- |....| |}.@.| +..@.| |.$..| ------ [Leeroy the Concordate Agent] St11 Dx16 Co15 In8 Wi11 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 14% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 73% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 29% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: matter spells (turn 178) The following skill became untrainable if you tried to train it too early: techniques (turn 1690) The following skill became untrainable after a while: chaos spells (turn 16447) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 46052) Heavy curses were more common by 16% Prime curses were more common by 7% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34167 Monster spawn increase reached its maximum at turn 136578 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 6321161 The monster class that cannot be genocided was worm The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: sherpa infallibly (freq bonus 12) The monster species that spawned more often: Spill Kop (freq bonus 12) The monster species that spawned more often: great wyrm of time and space (freq bonus 3) The monster species that spawned more often: grinding deity (freq bonus 14) The monster species that spawned more often: werevampire (freq bonus 12) The monster species that spawned more often: original japanese lord (freq bonus 14) The monster species that spawned more often: shan (freq bonus 5) The monster species that spawned more often: ill stalk (freq bonus 5) The monster species that spawned more often: real clear hound (freq bonus 30) The monster species that spawned more often: acolyte mummy (freq bonus 8) The monster species that spawned more often: gnomish psi-jic (freq bonus 4) The monster species that spawned more often: uber mind flayer (freq bonus 12) The monster species that spawned more often: berry crucified (freq bonus 4) The monster species that spawned more often: immobile warp fungus (freq bonus 108) The monster species that spawned more often: Emperor Sankis (freq bonus 3) The monster species that spawned more often: BDSM (freq bonus 3) The monster species that spawned more often: Radio Kommissioner (freq bonus 12) The monster species that spawned more often: ruby colony (freq bonus 12) The monster species that spawned more often: stalking shrieker (freq bonus 12) The monster species that spawned more often: orange mewlip (freq bonus 27) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 6) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster trait that was more common: monsters that eat stone (freq bonus 18) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 1) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 8) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster species that never randomly spawned: silver force fungus The monster species that never randomly spawned: reference vicissitude recalcitrance The monster species that never randomly spawned: butcher shaman The monster species that never randomly spawned: stegosaurus The monster species that never randomly spawned: rifed sephirah The monster species that never randomly spawned: flying piranha The monster species that never randomly spawned: neurotoxin fly The monster species that never randomly spawned: player mimic The monster species that never randomly spawned: submarine goblin The monster species that never randomly spawned: gremlin The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: turn limit stone (gray) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: drain life (velvet) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 34) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: completely bad part stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 13) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 60) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 13) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 5) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 92) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: sia boots (princess pumps) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this trap was always invisible: marlena trap The RNG hath decreed that this trap was generated more often: contamination trap (freq bonus 27) Trap randomization happened for 1 in 753 traps Trap difficulty was increased by 14 Next attribute increase check would have come at turn 1450 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (427) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (thinking helmet) * skullcap (water-pipe helmet) * flack helmet (long-hair helmet) * crystal helm (full helmet) * mining helm (ruined helmet) * field helm (strip bandana) * helm of safeguard (plumed helmet) * war hat (musical helmet) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (fencing gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (winter stilettos) * boots of safeguard (lolita boots) Scrolls scroll of healing (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) scroll of mana (ETADPU CIMOC) scroll of phase door (YTTOCS PU EM MAEB) scroll of standard id (CAR EMISSIONS ARE NOT NOXIOUS FOR APES OR HUMANS) scroll of cure (SCENTFUL PERFUME) * scroll of extra healing (GNIK SISI VLE) * scroll of greater mana restoration (HLY HLS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.