Leeroy, lawful female redguardian Thalmor ..- .... |......- |.....%| |...@'.| |.<--h.- |..| ..) ---- [Leeroy the Heretic Hunter] St16 Dx10 Co11 In15 Wi10 Ch10 ThaRedFemLaw Min:4 $395 HP-1(77) Pw34(34) AC12 Exp7 T2369 Latest messages The deep one rips into your breast with maniacal fervor! [-6 -> 26] [-5 -> 21] The deep one claws you! [-5 -> 16] The deep one bites you! [-3 -> 13] Warning: HP low! You hit the gold golem! The gold golem claws you! [-3 -> 10] Warning: HP low! The gold golem claws you! [-2 -> 8] Warning: HP low! The deep one claws you! [-5 -> 3] Warning: HP low! The deep one claws you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} n - an uncursed +0 orcish dagger {4} q - 34 uncursed +0 darts {0} r - an uncursed +0 knife {2} w - 53 uncursed +0 crossbow bolts {1} x - an uncursed +0 orcish short sword {12} B - an uncursed +0 crossbow {20} H - 2 uncursed +1 daggers {8} Armor b - an uncursed +0 elven mithril-coat {60} t - an uncursed +0 helm of underwater action {20} C - a cursed +1 splint mail {160} Q - an uncursed +0 elven mithril-coat {60} Comestibles k - an uncursed food ration {0} p - 3 uncursed cream pies {0} P - a blessed cream pie {0} Scrolls e - 4 uncursed scrolls of healing {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} E - an uncursed scroll of identify {0} Spellbooks I - an uncursed spellbook of sleep (0:3) {0} Potions u - an uncursed potion of heroism {0} F - an uncursed potion of full healing {0} R - a blessed potion of vampire blood {0} Rings v - a blessed +2 ring of gain intelligence {0} G - a cursed -2 ring of increase accuracy {0} Wands j - an uncursed wand of create monster (0:18) {0} y - an uncursed wand of striking (0:7) {0} z - an uncursed wand of magic missile (0:8) {0} Tools m - an uncursed large box {500} A - a * uncursed mirror {0} The large box is empty. Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: cold resistance You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 162 Amulet drop chance was reduced to 53% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 72% Food drop chance was reduced to 91% Monster death drops spawned with only 98% chance The following skill could not be trained at all: form II (Makashi) The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: lance (turn 75) The following skill became untrainable if you tried to train it too early: protection spells (turn 155) The following skill became untrainable after a while: divination spells (turn 61438) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 72673) Heavy curses were more common by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 7 Monster spawn increase started at turn 57714 Monster spawn increase reached its maximum at turn 135448 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3458763 The monster class that cannot be genocided was vampire The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: Aggravation (freq bonus 8) The monster species that spawned more often: deep sea thieving fish (freq bonus 8) The monster species that spawned more often: sneaker (freq bonus 24) The monster species that spawned more often: giant cockatflayer eellich (freq bonus 8) The monster species that spawned more often: breakoff force patch (freq bonus 40) The monster species that spawned more often: undead cook (freq bonus 4) The monster species that spawned more often: albino force patch (freq bonus 7) The monster species that spawned more often: yahweh swimmer (freq bonus 6) The monster species that spawned more often: preference premixed (freq bonus 6) The monster species that spawned more often: rotated one (freq bonus 6) The monster species that spawned more often: hobbit speeder (freq bonus 16) The monster species that spawned more often: dark laser (freq bonus 48) The monster species that spawned more often: party colony (freq bonus 60) The monster species that spawned more often: blink mold (freq bonus 16) The monster species that spawned more often: orc shaman (freq bonus 18) The monster species that spawned more often: evil turret (freq bonus 36) The monster species that spawned more often: large wand trove (freq bonus 6) The monster species that spawned more often: warty mold (freq bonus 42) The monster species that spawned more often: weird spore (freq bonus 4) The monster species that spawned more often: cerulean mushroom (freq bonus 30) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 3) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 12) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 6) The monster trait that was more common: monsters that revive after death (freq bonus 9) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 2) The monster species that never randomly spawned: nine of clubs The monster species that never randomly spawned: elven archer The monster species that never randomly spawned: frock The monster species that never randomly spawned: fire engulfetal The monster species that never randomly spawned: counteracting housesitting transformation feat The monster species that never randomly spawned: cuke glassily The monster species that never randomly spawned: great shimmering dragon The monster species that never randomly spawned: Sabrina's cone-heeled combat boot The monster species that never randomly spawned: restoring hanger hosteling The monster species that never randomly spawned: light gold The RNG hath decreed that this item was never generated: implant of cremation (tireless) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: tidal wave (tolkienian) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 17) The RNG hath decreed that this item was generated more often: soundproof helmet (wok-shaped helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 6) The RNG hath decreed that this item was generated more often: wax candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 36) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 11) The RNG hath decreed that this item was generated more often: bad equipment (crumb, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 135) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 52) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 7) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: death (long, freq bonus 10) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 10) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 88) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: appearance shuffling stone (gray) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 1) Trap randomization happened for 1 in 357 traps Next attribute increase check would have come at turn 9743 Strength training was 31 Dexterity training was 43 Wisdom training was 11 Constitution training was 50 Your sanity was 0 The escalating chokhmah attack damage was 1 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having slow digestion (0) You saw invisible You had infravision You had 999 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - wizard lock 2 matter 0% 97% b - detect unseen 3 divine 78% 99% c - sleep 2 enchant 0% 99% Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Not Ready(2735) dazzle 3X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (formula one helmet) * skullcap (metal disk) * flack helmet (hydra helmet) * crystal helm (weeping helmet) * mining helm (poor helmet) * field helm (breath control helmet) * helm of safeguard (padded helmet) * war hat (engraved helmet) * plasteel gloves (white gloves) * leather gloves (riding gloves) * gauntlets of safeguard (multilinguitis gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (demolition gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (combat boots) * boots of safeguard (gentle boots) helm of underwater action (mechanical helmet) Scrolls scroll of healing (NONEXEMPT CONUNDRUM) scroll of mana (THAZI N EPIBATHA CHEOUCH CHA) scroll of phase door (ALTER USB WEISST DU NICHT WAS F2 IST) scroll of standard id (ASCEND WITH PURPLE RAIN TO GET INTO HDFS INNER CIRCLE) scroll of cure (SHENME SHIHOU TENGTONG FABU) * scroll of extra healing (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) * scroll of greater mana restoration (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of identify (GNAY GNIY) Spellbooks spellbook of wizard lock (vermilion) spellbook of detect unseen (dry) spellbook of sleep (legit) Potions potion of full healing (clotted blood) potion of heroism (mum) potion of vampire blood (blood-red) Rings ring of gain intelligence (nailbreak) ring of increase accuracy (gold) Wands wand of create monster (marble) wand of striking (mercury) wand of magic missile (wish parser) wand of speed monster (irregular) Tools large box (wooden box) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 4: <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 6 times You eaten meat 6 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 31 times You killed 43 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You changed form 2 times You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Basic] (max Expert) (26 of 160) devices [Unskilled] (max Expert) (9 of 20) searching [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (3 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (46 of 160) two-weapon combat [Unskilled] (max Expert) (29 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (44 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...