Leeroy, lawful male redguardian Thalmor ----------- |.........| |.........| |......@... |.......@.| -- -- ----- [Leeroy the Concordate Agent] St12 Dx9 Co12 In9 Wi8 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: free action You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 17 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 75% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 96% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 81% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: healing spells (turn 20) The following skill became untrainable if you tried to train it too early: knife (turn 52) The following skill became untrainable after a while: sexy flats (turn 8449) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 26384) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48905 Monster spawn increase reached its maximum at turn 120858 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2028768 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: major demon (freq bonus 1) The monster species that spawned more often: animated bronze statue (freq bonus 24) The monster species that spawned more often: gombo misidentifying (freq bonus 27) The monster species that spawned more often: non-mad star (freq bonus 12) The monster species that spawned more often: yellow jacket (freq bonus 4) The monster species that spawned more often: ice stalk (freq bonus 21) The monster species that spawned more often: transsylvanian (freq bonus 18) The monster species that spawned more often: porter mimic (freq bonus 15) The monster species that spawned more often: enemy trooper (freq bonus 4) The monster species that spawned more often: Officer Hanna (freq bonus 10) The monster species that spawned more often: baby lich (freq bonus 6) The monster species that spawned more often: lord slug (freq bonus 6) The monster species that spawned more often: slime force fungus (freq bonus 4) The monster species that spawned more often: tormenter pooch (freq bonus 8) The monster species that spawned more often: evil shopkeeper (freq bonus 3) The monster species that spawned more often: dour rat (freq bonus 12) The monster species that spawned more often: totter flailing (freq bonus 3) The monster species that spawned more often: standard snake (freq bonus 6) The monster species that spawned more often: red monster (freq bonus 10) The monster species that spawned more often: tear colony (freq bonus 12) The monster species that spawned more often: knapsack goat (freq bonus 48) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster species that never randomly spawned: solvent infiltrate The monster species that never randomly spawned: big centipede The monster species that never randomly spawned: gloam The monster species that never randomly spawned: exterminator glue The monster species that never randomly spawned: intrinsic eating mimic The monster species that never randomly spawned: white arremer The monster species that never randomly spawned: fillen wort The monster species that never randomly spawned: vampeyroid The monster species that never randomly spawned: delver bushtit unbalanced The monster species that never randomly spawned: great red wyrm The RNG hath decreed that this item was never generated: cloak of fast decay (zombified cloak) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: tron boots (balanced boots) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: dig (parchment) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 6) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 17) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 101) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 2) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 10) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: empty line helmet (strip bandana) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this trap was always invisible: hard mode trap The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 1) Trap randomization happened for 1 in 18 traps Next attribute increase check would have come at turn 532 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having poison resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (459) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (metal disk) * skullcap (cone-shaped helmet) * flack helmet (tasseled helmet) * crystal helm (wok-shaped helmet) * mining helm (horned helmet) * field helm (cold-blooded helmet) * helm of safeguard (space helmet) * war hat (chain-aventailed helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (occultism gloves) * gauntlets of plugsuit (multilinguitis gloves) * commander gloves (gameble gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (riding boots) * field boots (sputa boots) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (PSEUDOELLIPOSCHENGBAND) scroll of mana (SEE YA CUNT) scroll of phase door (TDTTOSTBDTECONWIALACI) scroll of standard id (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of cure (CONGLATURATION) * scroll of extra healing (TOIL AND TROUBLE) * scroll of greater mana restoration (THE RAPE OF THE CATHLETTE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 6 points, Since you escaped early, the score list will not be checked.