Leeroy, lawful male redguardian Thalmor ------ ....$| |(...| .....| |....| |...@| ----@- [Leeroy the Concordate Agent] St9 Dx8 Co8 In11 Wi6 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: quad attacks You could not have this property intrinsically: drain resistance Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 27 Spellbook identification only worked 2 times out of 11 Wand drop chance was reduced to 65% Armor drop chance was reduced to 64% Tool drop chance was reduced to 97% Food drop chance was reduced to 98% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: mace (turn 6) The following skill became untrainable if you tried to train it too early: dart (turn 4704) The following skill became untrainable after a while: missile weapons (turn 18918) The following skill couldn't be trained before a certain turn number is reached: trident (turn 49164) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 24871 Monster spawn increase reached its maximum at turn 112288 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1952322 The monster class that cannot be genocided was gnome The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: naga pitmaster (freq bonus 8) The monster species that spawned more often: astral hound (freq bonus 5) The monster species that spawned more often: corrosludge golem (freq bonus 12) The monster species that spawned more often: integral force fungus (freq bonus 24) The monster species that spawned more often: viva golem (freq bonus 6) The monster species that spawned more often: package rat (freq bonus 16) The monster species that spawned more often: agate colony (freq bonus 8) The monster species that spawned more often: reinterred buncoing (freq bonus 48) The monster species that spawned more often: katchtain (freq bonus 42) The monster species that spawned more often: blue yeek (freq bonus 9) The monster species that spawned more often: 42 trove (freq bonus 18) The monster species that spawned more often: lavaland orc (freq bonus 18) The monster species that spawned more often: healer (freq bonus 9) The monster species that spawned more often: withdraw evoke (freq bonus 12) The monster species that spawned more often: barbarian (freq bonus 6) The monster species that spawned more often: radiant force patch (freq bonus 16) The monster species that spawned more often: animated prostitute shoe (freq bonus 8) The monster species that spawned more often: derp (freq bonus 21) The monster species that spawned more often: battlehorse (freq bonus 3) The monster species that spawned more often: forbidden arts centaur (freq bonus 36) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4) The monster trait that was more common: monsters whose attacks banish you (freq bonus 6) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 8) The monster species that never randomly spawned: former sergeant The monster species that never randomly spawned: Yasaman's wedge sandal The monster species that never randomly spawned: Seraph of the Atom The monster species that never randomly spawned: tonsillar blasphemously The monster species that never randomly spawned: Chelsea Rorec The monster species that never randomly spawned: subaverage afferent The monster species that never randomly spawned: alloy golem The monster species that never randomly spawned: Danielle's high-heeled sandal The monster species that never randomly spawned: dash deaf The monster species that never randomly spawned: overslept troll The monster class that always generated with extra speed: blob The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: andalusite (radiant) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: implant of prospering (realgar) The RNG hath decreed that this item was never generated: amulet of peace (inka) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 22) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 15) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 19) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 12) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 7) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 72) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 67) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: cheese ((null)) The RNG hath decreed that this item was always generated cursed: amulet of neck brace (nonvorpal) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 14) Trap randomization happened for 1 in 465 traps Next attribute increase check would have come at turn 1087 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (196) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (filtered helmet) * sedge hat (post-nuclear helmet) * skullcap (dark helmet) * flack helmet (celtic helmet) * crystal helm (less helmet) * mining helm (guzzle helmet) * field helm (cone-shaped helmet) * helm of safeguard (resounding helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (flower gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (uncanny gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (plof heels) * boots of safeguard (turbo boots) Scrolls scroll of healing (ZA WARUDO) scroll of mana (NOTHING IS FAKE) scroll of phase door (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of standard id (BOOBIE BLITZ) scroll of cure (CAN I BECOME A BEEFSTEAK) * scroll of extra healing (SWEETHEART BUNDLE) * scroll of greater mana restoration (NOISY STUNT NO EFFECTIVE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.