Leeroy, lawful male redguardian Thalmor } }}}} }}}}}}}}}}}}}}}}}} }} }}}}}}}} }}}}%}}}}} #.#.#.#.#.#.#.#.#.#.#.#.# # # # # #...#...#.....a....%.%........# #...............a@.#.#.#.#.............# # #.#...#...#.#.#aa.#.....#.# # # .# # #....#.#.#.#...#...#...#...#. # # #.........#.#...#...# .... #....#.#.#.......B...# #.#.# #.#.#...#.#.#.#.#.#.# . .. #............#.# . . # #...#.#...........# # #..#... .#.#.#.#. #.# ..# #...#...#. #. .#...........# # #.....#.#.#.# #.#.#.#...... .# #.#.#.# .. . #. ...#. }} } }} [Leeroy the Whitegold Ambassador] St9 Dx10 Co10 In11 Wi15 Ch8 ThaRedMalLaw Dlvl:4 $39 HP0(54) Pw21(21) AC3 Exp4 T641 Latest messages [-2 -> 22] The normal ant misses. You kill the normal ant! The metal black stings you! [-4 -> 20] Your elven mithril-coat blocks the soldier ant's attack. (2x) The metal black stings you! [-3 -> 17] The metal black blasts you! [-4 -> 13] You hit the soldier ant! The metal black misses. Your elven mithril-coat deflects the soldier ant's attack. The soldier ant stings you! [-8 -> 6] Warning: HP low! Your elven mithril-coat deflects the soldier ant's attack. (2x) The soldier ant bites you! You die... Go Team Ant! Your inventory Weapons a - the uncursed +3 elven broadsword named On the Origin of Species (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} j - an uncursed +0 bow {12} k - 9 uncursed greased +0 arrows {0} m - the uncursed +0 crossbow named Cannoneer {20} n - an uncursed +0 short sword {12} o - an uncursed +0 sling {2} Armor b - an uncursed +3 elven mithril-coat (being worn) {60} p - a heavily cursed -1 splint mail {160} q - an uncursed -1 dented pot {4} r - an uncursed +0 leather cloak {7} Scrolls e - 3 uncursed scrolls of healing {0} f - 6 uncursed scrolls of mana {0} g - an uncursed scroll of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Potions s - the uncursed potion of fruit juice named ',0g {0} Rings l - a blessed +1 ring of gain constitution {0} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 19 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: manaleech You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 55 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 141 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 61% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 27% Tool drop chance was reduced to 90% Food drop chance was reduced to 92% Monster death drops spawned with only 97% chance The following skill could not be trained at all: form I (Shii-Cho) The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: sexy flats (turn 204) The following skill became untrainable if you tried to train it too early: body spells (turn 4026) The following skill became untrainable after a while: enchantment spells (turn 41020) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 50183) Heavy curses were more common by 25% Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 18044 Monster spawn increase reached its maximum at turn 90968 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6734371 The monster class that cannot be genocided was naga The monster class that was spawned more often: ant or other insect (freq bonus 4) The monster species that spawned more often: magic light (freq bonus 18) The monster species that spawned more often: devious false friend (freq bonus 12) The monster species that spawned more often: ninetales (freq bonus 27) The monster species that spawned more often: iba (freq bonus 14) The monster species that spawned more often: pious dad (freq bonus 15) The monster species that spawned more often: barbazu (freq bonus 64) The monster species that spawned more often: diploma surefooted (freq bonus 36) The monster species that spawned more often: define defuze (freq bonus 12) The monster species that spawned more often: leather golem (freq bonus 12) The monster species that spawned more often: disdaining nictitation (freq bonus 16) The monster species that spawned more often: shadow orc (freq bonus 15) The monster species that spawned more often: biblicoh (freq bonus 6) The monster species that spawned more often: drain ghost (freq bonus 15) The monster species that spawned more often: black turret (freq bonus 5) The monster species that spawned more often: desert kobold (freq bonus 14) The monster species that spawned more often: deified rhubarb (freq bonus 42) The monster species that spawned more often: electric eel (freq bonus 24) The monster species that spawned more often: skulk blade (freq bonus 5) The monster species that spawned more often: winter wolf cub (freq bonus 16) The monster species that spawned more often: hellhole force patch (freq bonus 12) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters that originate from Elona (freq bonus 2) The monster species that never randomly spawned: +4 vl cutoff The monster species that never randomly spawned: porter army ant The monster species that never randomly spawned: Unveiled Grigori The monster species that never randomly spawned: stave troll The monster species that never randomly spawned: bone beetle The monster species that never randomly spawned: illimitably cumuli ask The monster species that never randomly spawned: magic-colored mold The monster species that never randomly spawned: Ruea's plateau boot The monster species that never randomly spawned: elder mantidragon The monster species that never randomly spawned: sabre-tooth tiger The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: egoism (ITS ALL MINE) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: gain energy (cloudy) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: blue spell helmet (bluy helmet) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was never generated: amulet of evil variant (voicer) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 8) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 69) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 6) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 5) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 25) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 11) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 46) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 10) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 4) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 4) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wing yellow stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 11) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: autoscooter heels (flipflops) The RNG hath decreed that this trap was always invisible: long screwup trap The RNG hath decreed that this trap was generated more often: not seen trap (freq bonus 1) Trap randomization happened for 1 in 508 traps Next attribute increase check would have come at turn 1240 Strength training was 2 Dexterity training was 7 Wisdom training was 1 Constitution training was 15 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having invisibility (0) You saw invisible You had infravision You had 980 points of nutrition remaining You aggravated monsters You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Reloading(280) invoke deity 4 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (round helmet) * sedge hat (red helmet) * skullcap (space helmet) * flack helmet (post-nuclear helmet) * crystal helm (rotating helmet) * mining helm (fish bowl) * field helm (eternal helmet) * helm of safeguard (crested helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (polnish gloves) * commander gloves (concrete gloves) * field gloves (rayductnay gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro sandals) * field boots (yellow sneakers) * boots of safeguard (nature boots) Scrolls scroll of healing (RAN NEVERTHELESS SO WELL) scroll of mana (EYEHACK LEVELPORT CHANGE IS BULLSHIT) scroll of phase door (BIEN TACHYMETRE GRESILLEMENT) scroll of standard id (LUXUS MODA) scroll of cure (HFR GUR SBEPR YHXR) * scroll of extra healing (LOREM IPSUM) * scroll of greater mana restoration (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) Potions potion called burning (fluorescent) potion of fruit juice (pink) Rings ring of gain constitution (uranium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 21 times You killed 16 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (24 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (4 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (41 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...