Leeroy, lawful male redguardian Thalmor ----- +...| |@... |@..| |.... ----- [Leeroy the Concordate Agent] St12 Dx10 Co14 In10 Wi14 Ch4 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: burnopathy You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 66% Ring drop chance was reduced to 57% Amulet drop chance was reduced to 47% Potion drop chance was reduced to 91% Tool drop chance was reduced to 98% Monster death drops spawned with only 95% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: occult spells (turn 46) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 3510) The following skill became untrainable after a while: two-handed weapons (turn 37495) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 53423) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 53493 Monster spawn increase reached its maximum at turn 124016 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 8705892 The monster class that cannot be genocided was wraith The monster class that was spawned more often: apelike creature (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 21) The monster species that spawned more often: medicinally teleplay (freq bonus 18) The monster species that spawned more often: quadrennial sodden ratchet (freq bonus 12) The monster species that spawned more often: lava lord (freq bonus 12) The monster species that spawned more often: quaton (freq bonus 8) The monster species that spawned more often: recluse spider (freq bonus 16) The monster species that spawned more often: undead bloodseeker (freq bonus 5) The monster species that spawned more often: confusing turret (freq bonus 24) The monster species that spawned more often: emperor onsen penguin (freq bonus 6) The monster species that spawned more often: etiolate trothed theorization matriarchy (freq bonus 6) The monster species that spawned more often: specced horror (freq bonus 8) The monster species that spawned more often: giant louse (freq bonus 3) The monster species that spawned more often: Marian's persian boot (freq bonus 12) The monster species that spawned more often: plutonium imp (freq bonus 36) The monster species that spawned more often: salamander slave (freq bonus 6) The monster species that spawned more often: untiringly tubbiest repaid foreseeing (freq bonus 24) The monster species that spawned more often: Infernal Kop (freq bonus 4) The monster species that spawned more often: petty nupperibo (freq bonus 30) The monster species that spawned more often: wood wife (freq bonus 18) The monster species that spawned more often: blister colony (freq bonus 16) The monster species that spawned more often: agate warp fungus (freq bonus 8) The monster trait that was more common: monsters with shock resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster species that never randomly spawned: nonbending abasing The monster species that never randomly spawned: trainer The monster species that never randomly spawned: ten of spades The monster species that never randomly spawned: spirit naga hatchling The monster species that never randomly spawned: vividest corruptibility awaked penumbrae revocable The monster species that never randomly spawned: djinn elemental The monster species that never randomly spawned: negator The monster species that never randomly spawned: evangelically antinoise The monster species that never randomly spawned: cockatoo chick The monster species that never randomly spawned: nictitating goodyear hellebore The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was never generated: message suppression stone (gray) The RNG hath decreed that this item was never generated: oil candle (candle) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: implant of clumsiness (mnemonic) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 20) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 20) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 19) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 8) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 11) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 7) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 10) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 15) The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 80) The RNG hath decreed that this item was always generated cursed: ruby dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: pokelie stone (gray) The RNG hath decreed that this item was always generated cursed: implant of ire (paleocene) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: elm-et (cold-blooded helmet) The RNG hath decreed that this item was always generated cursed: satisfy hunger (cute) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of vulnerability (eating) The RNG hath decreed that this item was always generated cursed: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this trap was always invisible: nexus trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 9) Trap randomization happened for 1 in 268 traps Next attribute increase check would have come at turn 360 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (473) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (long-hair helmet) * sedge hat (rotating helmet) * skullcap (orange visored helmet) * flack helmet (deformed helmet) * crystal helm (water-pipe helmet) * mining helm (secret helmet) * field helm (dim colored helmet) * helm of safeguard (green bowel) * war hat (space helmet) * plasteel gloves (white gloves) * leather gloves (gameble gloves) * gauntlets of safeguard (cuddly gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (warped gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (hiking boots) * boots of safeguard (profiled boots) Scrolls scroll of healing (THERE IS NO SPOON) scroll of mana (SUCCOTASH EM EXTENDED LOONY TOON) scroll of phase door (AWAKED FASTLY) scroll of standard id (FALLOUT 4 IS DUMBED DOWN) scroll of cure (EN PHYSIC POINTS IS USEMORE) * scroll of extra healing (THIS KITTEN CORPSE IS DELICIOUS) * scroll of greater mana restoration (ABASH EM EXTENDED SOCIAL ANXIETY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.