Leeroy, lawful male redguardian Thalmor #-# $@# #@# #-# [Leeroy the Concordate Agent] St8 Dx16 Co7 In10 Wi8 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: corrosivity You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 90% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: body armor (turn 11) The following skill became untrainable if you tried to train it too early: hammer (turn 135) The following skill became untrainable after a while: elemental spells (turn 25825) The following skill couldn't be trained before a certain turn number is reached: sling (turn 50254) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31153 Monster spawn increase reached its maximum at turn 87773 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2923710 The monster class that cannot be genocided was ogre The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: giant sapphire frog (freq bonus 8) The monster species that spawned more often: bum beggar (freq bonus 10) The monster species that spawned more often: snugga (freq bonus 8) The monster species that spawned more often: tantalized restrictionism (freq bonus 40) The monster species that spawned more often: black hobbit (freq bonus 9) The monster species that spawned more often: amnesia spore (freq bonus 21) The monster species that spawned more often: spectre (freq bonus 6) The monster species that spawned more often: beige warp patch (freq bonus 15) The monster species that spawned more often: Terminal Illness (freq bonus 15) The monster species that spawned more often: Frankenstein's Monster (freq bonus 36) The monster species that spawned more often: Officer Natalia (freq bonus 6) The monster species that spawned more often: powered steam vortex (freq bonus 6) The monster species that spawned more often: sst boomer (freq bonus 3) The monster species that spawned more often: glibbery slime (freq bonus 3) The monster species that spawned more often: xenon pusillanimity (freq bonus 12) The monster species that spawned more often: thrum announcing (freq bonus 6) The monster species that spawned more often: insurmountable force patch (freq bonus 8) The monster species that spawned more often: Olog-hai spellcaster (freq bonus 6) The monster species that spawned more often: Mandarina (freq bonus 2) The monster species that spawned more often: wand atrium merchantry manifesto (freq bonus 12) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 3) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster species that never randomly spawned: Olog-hai The monster species that never randomly spawned: lord of worms The monster species that never randomly spawned: clay colony The monster species that never randomly spawned: swearing potato The monster species that never randomly spawned: topaz mushroom The monster species that never randomly spawned: freezer bot The monster species that never randomly spawned: large pseudodragon The monster species that never randomly spawned: arachnid The monster species that never randomly spawned: baby gryphon The monster species that never randomly spawned: marysue turret The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: silver spell stone (gray) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 33) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 15) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 17) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 5) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 4) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 3) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 19) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 9) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 14) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: rocket ((null)) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this trap was always invisible: techcap trap The RNG hath decreed that this trap was generated more often: fluctuating speed trap (freq bonus 4) Trap randomization happened for 1 in 807 traps Next attribute increase check would have come at turn 1710 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (342) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (inkcoat helmet) * sedge hat stone (rubynus helmet) * skullcap (round helmet) * flack helmet (gray helmet) * crystal helm (engraved helmet) * mining helm (yellow helmet) * field helm (radio helmet) * helm of safeguard (internet helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (old gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (black gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (radiant heels) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (SKYSCRAPER STORMY CRASHCRASHCRASHCRASHCRASH) scroll of mana (HILLARY RODHAM CLINTON WANTS TO BAN THE HOT COFFEE MOD) scroll of phase door (SMOKING KILLS) scroll of standard id (PROKLINJATI SVOJ ZIVOT) scroll of cure (NIOQUO TARGO) * scroll of extra healing (THX 1138) * scroll of greater mana restoration (LRF GUR NZL UNGRF LBH NAQ LBH JVYY ABG NFPRAQ) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.