Leeroy, lawful male redguardian Thalmor ----- |...| ----- .|.|.-------------.|.| |...| |.,..<,.........|...|.| |.,.|.|.-------.---.|.|.---.| |.|`..,.^.|...|...|.|.|.|...| -.|------.|.|.|.---.|--.|.|.| ..|.. |.|.|.|.|.|...|..`|.|.| -------- |.|.|.|.|.|.|.|.|.---.--|.|.| |.......| |.... |.| |...,.|.|^.^|.|.|.......|.|.| |.-----.|.---------.,,-----.|.,.|.-----------.|.-----.-----------.|.| }.:@i.|......^......|`........,`..............|...................|.| -------------------- ------------------------------------------------ [Leeroy the Heretic Hunter] St12 Dx14 Co13 In10 Wi8 Ch7 ThaRedMalLaw Dlvl:7 $56 HP0(92) Pw56(56) AC9 Exp8 T6187 Ftg Hal Ssd Latest messages You go berserk and hit! The Rendtbar swings his fly swatter. The martian hits you! [-3 -> 20] The war spirit kicks you! [-7 -> 13] Warning: HP low! The tangle tree swings his bow named Silverswandir. The water seraphon hits you! You hear the howling of the CwnAnnwn... [-4 -> 9] Warning: HP low! You don't have enough stamina to move. The subjecting unbred swings his flail. The soft leather sneaker actually feels quite soothing. The Bull Gates hits you! [-3 -> 7] Warning: HP low! The green slime kicks you! You die... Your inventory Weapons a - an uncursed +2 elven broadsword {30} c - an uncursed +0 dark elven bow {12} v - an uncursed +0 wild blade (alternate weapon; not wielded) {12} L - an uncursed +0 athame {4} O - an uncursed +0 elven broadsword {30} Armor h - an uncursed +0 pair of gauntlets {4} j - an uncursed +0 elven mithril-coat {60} p - a blessed +0 helmet {20} q - an uncursed +0 small shield {12} r - an uncursed +0 pair of low boots {4} s - an uncursed +0 pair of leather gloves {4} t - an uncursed +0 ring mail {100} w - an uncursed +0 splint mail {160} A - the cursed -2 pair of low boots named Little Earthquakes {4} E - an uncursed +0 silk mail {45} K - a blessed +1 dwarvish iron helm {16} N - an uncursed +0 dwarvish cloak {4} U - an uncursed +0 pair of leather gloves {4} W - an uncursed +0 elven helm {12} Comestibles m - a blessed sprig of wolfsbane {0} Q - 3 blessed oranges {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} k - a blessed scroll of teleportation {0} l - an uncursed scroll of acquirement {0} o - an uncursed finalized scroll of inventory id {0} z - a blessed scroll of phase door {0} Spellbooks x - an uncursed spellbook of passwall (0:1) {0} Potions M - a blessed potion of paralysis {0} Rings R - a blessed +1 ring of gain dexterity (on left hand) {0} Wands n - an uncursed wand of locking (0:9) {0} C - an uncursed wand of magic missile (0:7) {0} D - an uncursed wand of enlightenment (0:2) {0} S - an uncursed wand of polymorph (0:0) {0} T - an uncursed wand of lightning (0:3) {0} X - an uncursed wand of punishment (0:11) {0} Tools P - the uncursed +3 pick-axe named Prick Rat Nest (weapon in hand) {32} V - an uncursed sack {336} Iron balls G - an uncursed +3 heavy iron ball {2400} Contents of the sack: an uncursed +0 dwarvish mattock {48} a blessed scroll of scare monster {0} an uncursed ring of warning {0} an uncursed ring of warning {0} a cursed -1 ring of adornment {0} a cursed scroll of taming {0} an uncursed +0 two-handed sword {60} 15 uncursed +3 crossbow bolts {0} an uncursed +0 elven dagger {4} 7 uncursed +0 arrows {0} 2 uncursed +0 orcish daggers {8} a sticky cursed -3 long sword {16} 279 gold pieces {0} an uncursed binning kit (0:48) {0} a * uncursed mirror {0} an uncursed ring of levitation {0} an uncursed ring of shock resistance {0} an uncursed spellbook of levitation (0:4) {0} an uncursed +0 pair of silver gauntlets {4} a cursed +0 elven dagger {4} an uncursed finalized spellbook of enlighten (7:2) {0} an uncursed +0 elven leather helm {2} an uncursed +0 bow {12} an uncursed poisoned +0 iron saber {12} 50 uncursed +0 bullets {1} 2 uncursed +0 elven spears {24} 3 uncursed +0 orcish spears {36} 42 uncursed +1 arrows {0} a sticky cursed -2 bow {12} 112 uncursed +0 shuriken {2} an uncursed +0 submachine gun {8} 50 uncursed +0 dark elven arrows {1} 160 uncursed +0 BFG ammos {5} 4 sticky cursed -4 darts {0} an uncursed +0 elven broadsword {30} 2 blessed +0 dwarvish spears {24} a blessed +0 long sword {16} 15 cursed -1 darts {0} an uncursed amulet of flying {0} Final attributes You have transgressed Your alignment was -15 Your max alignment was 35 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 22 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 82% Tool drop chance was reduced to 76% Monster death drops spawned with only 92% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: two-handed sword (turn 13) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 5390) The following skill became untrainable after a while: elemental spells (turn 69067) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 32667) Sticky curses were more common by 38% Number of artifacts generated was 4 Number of fake artifacts generated was 12 Monster spawn increase started at turn 54799 Monster spawn increase reached its maximum at turn 107476 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1083122 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: angelic being (freq bonus 9) The monster species that spawned more often: great wyrm of corruption (freq bonus 12) The monster species that spawned more often: night slinger (freq bonus 39) The monster species that spawned more often: golden monster (freq bonus 26) The monster species that spawned more often: wrathfire (freq bonus 48) The monster species that spawned more often: beige stalk (freq bonus 26) The monster species that spawned more often: barrowgrim soldier (freq bonus 96) The monster species that spawned more often: death orb (freq bonus 40) The monster species that spawned more often: psych orb (freq bonus 24) The monster species that spawned more often: sludge wall (freq bonus 48) The monster species that spawned more often: ferrous patch (freq bonus 22) The monster species that spawned more often: pink slime (freq bonus 108) The monster species that spawned more often: platinum warp patch (freq bonus 56) The monster species that spawned more often: visitorial licensure (freq bonus 66) The monster species that spawned more often: chuckling laser (freq bonus 24) The monster species that spawned more often: Natalje's plateau sandal (freq bonus 44) The monster species that spawned more often: big crow (freq bonus 40) The monster species that spawned more often: Chaska's leather pump (freq bonus 52) The monster species that spawned more often: fating friending (freq bonus 36) The monster species that spawned more often: gray unicorn (freq bonus 132) The monster species that spawned more often: dwarven wight (freq bonus 30) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 3) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster species that never randomly spawned: acid mage The monster species that never randomly spawned: chaotic spider The monster species that never randomly spawned: iceblock jelly The monster species that never randomly spawned: lesser daemon The monster species that never randomly spawned: void dragon The monster species that never randomly spawned: quoting materially The monster species that never randomly spawned: Sabrina's cone-heeled combat boot The monster species that never randomly spawned: grainy somebody The monster species that never randomly spawned: jargoned took The monster species that never randomly spawned: bang-bright light The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: cloak of gravation (fourchan cloak) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was never generated: amulet of weak magic (weaksauce) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 21) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 5) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 38) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 3) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 2) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 10) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 9) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: orange spell stone (gray) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this trap was always invisible: premature death trap The RNG hath decreed that this trap was generated more often: tron trap (freq bonus 2) Trap randomization happened for 1 in 93 traps Next attribute increase check would have come at turn 10562 Strength training was 50 Dexterity training was 31 Wisdom training was 33 Constitution training was 11 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were hallucinating (20) You were punished You were heterosexual You were being chased by the kops. (247) You were prevented from having clairvoyance (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had -467 points of nutrition remaining You regenerated mana You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kos, Selene and Unlimited Blade Works Your deity was Grumbar The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - levitation 4 body 90% 71% b - enlighten 4 body 90% 72% Techniques known in the end Name Level Status appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) dazzle 4X Prepared(0) Discoveries Amulets amulet of flying (guilded) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (hydra helmet) * skullcap (precious helmet) * flack helmet (great helmet) * crystal helm (dream helmet) * mining helm (wok-shaped helmet) * field helm (hacker helmet) * helm of safeguard (radio helmet) * war hat (radiant helmet) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (awesome gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (spooky boots) * boots of safeguard (balanced boots) gauntlets (transparent gloves) silver gauntlets (nonexistant gloves) Scrolls scroll of healing (MASS ABORTION CAMP) scroll of mana (C00000000000000000000000000005) scroll of phase door (PLAY THE VIOLIN DULY THE OPINION) scroll of standard id (SLEX PROTECTION IS 4K FLAT IE NETHACK FOURK) scroll of cure (NUMB IF HITTED SERIOUS IF HURT) * scroll of extra healing (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) * scroll of greater mana restoration (TIRACLE RAMICAL RELRAMI LUE) scroll of identify (MIS DES SBIL DE BRUNSEZEN) scroll of gold detection (REDUC ENEMY POWER BY COQUETRY) scroll of fountain building (ELF FIND HONEY SOMEWHERE) scroll of teleportation (REHASH EM EXTENDED HASH EM EXTENDED BREAKFAST) scroll of acquirement (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) scroll of inventory id (GRAB EM BY THE PUSSY) scroll of scare monster (SPLASH EM EXTENDED POOL PARTY) scroll of taming (THE ICE BLOCK TYPE TRASHED MY BEAUTIFUL VARIANT) Spellbooks spellbook of levitation (charcoal) spellbook of enlighten (defiled) spellbook of passwall (sparking) Potions potion of extra healing (amber) potion of object detection (bird's eye) potion called boozr (dimly-shining) potion of paralysis (black lily) Rings ring of adornment (conundrum) ring of gain dexterity (mithril) ring of warning (ridged) ring of levitation (fluorspar) ring of shock resistance (delayed) Wands wand of magic missile (lacquered) wand of punishment (silk) wand of lightning (lithic) wand of polymorph (floating) wand of enlightenment (poured) wand of digging (fiddly) wand of locking (spongy) Tools sack (bag) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 7 Level 7: <- You are here Voluntary challenges You eaten 32 times You eaten food with animal by-products 22 times You eaten meat 15 times You were an atheist You never prayed to the gods You hit with a wielded weapon 131 times You killed 88 monsters You read items or engraved 27 times You never genocided any monsters You polymorphed 5 items You changed form 1 time You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (11 slots left) Fighting Skills general combat [Basic] (max Master) (41 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (29 of 160) polymorphing [Unskilled] (max Expert) (7 of 20) devices [Basic] (max Expert) (23 of 160) searching [Unskilled] (max Expert) (10 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (3 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Basic] (max Expert) (64 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (3 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (57 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (51 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (2 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (9 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...