Leeroy, lawful male redguardian Thalmor ----- ...| -.@.| |@..| -...| ...| ----- [Leeroy the Concordate Agent] St8 Dx8 Co3 In8 Wi10 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 192 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 9 Gem identification only worked 100 times out of 105 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 70% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 27% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 54% Tool drop chance was reduced to 95% Concealing monsters were spawned underneath items 66% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: techniques (turn 8) The following skill became untrainable if you tried to train it too early: hammer (turn 288) The following skill became untrainable after a while: matter spells (turn 54630) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 31115) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 61841 Monster spawn increase reached its maximum at turn 170055 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 8299893 The monster class that cannot be genocided was vampire The monster class that was spawned more often: piercer (freq bonus 4) The monster species that spawned more often: doter steal (freq bonus 64) The monster species that spawned more often: ettin (freq bonus 22) The monster species that spawned more often: Normalized Kop (freq bonus 20) The monster species that spawned more often: twen (freq bonus 8) The monster species that spawned more often: babbitting terrorist (freq bonus 24) The monster species that spawned more often: deadly ant (freq bonus 24) The monster species that spawned more often: pew-pew mind flayer (freq bonus 18) The monster species that spawned more often: Firingnir (freq bonus 72) The monster species that spawned more often: mess monster (freq bonus 24) The monster species that spawned more often: sprout angel (freq bonus 48) The monster species that spawned more often: small turret (freq bonus 36) The monster species that spawned more often: undead musician (freq bonus 26) The monster species that spawned more often: thematic astral elemental (freq bonus 36) The monster species that spawned more often: reorganization donate (freq bonus 16) The monster species that spawned more often: sucker patch (freq bonus 42) The monster species that spawned more often: sparkling warp patch (freq bonus 18) The monster species that spawned more often: stardust mold (freq bonus 7) The monster species that spawned more often: spore shrieker (freq bonus 10) The monster species that spawned more often: cross-eyed mage (freq bonus 21) The monster species that spawned more often: quantum fungus (freq bonus 14) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 8) The monster species that never randomly spawned: bey behove The monster species that never randomly spawned: circle clan The monster species that never randomly spawned: goblin The monster species that never randomly spawned: tenon impressionistic The monster species that never randomly spawned: brittling defoliation The monster species that never randomly spawned: welcomed dichromatic consomme The monster species that never randomly spawned: slumber sphere The monster species that never randomly spawned: hoplite halter The monster species that never randomly spawned: ascot inputting The monster species that never randomly spawned: falling mold The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: pokelie stone (gray) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 17) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 46) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 8) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 10) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 12) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 8) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 94) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this trap was always invisible: recurring spell loss trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 6) Trap randomization happened for 1 in 927 traps Next attribute increase check would have come at turn 467 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (60) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (green bowel) * sedge hat (cloudy helmet) * skullcap (masked helmet) * flack helmet (narrow helmet) * crystal helm (tight helmet) * mining helm (yellow helmet) * field helm (filtered helmet) * helm of safeguard (secret helmet) * war hat (hydra helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (velvet gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (riding boots) * boots of safeguard (cast iron boots) Scrolls scroll of healing (THE PIES OF THE OVERWORLD) scroll of mana (THX CHRIS FOR MAKING THE ELDER PRIEST) scroll of phase door (CUTME) scroll of standard id (OGRANICHENIYE SAPOGI) scroll of cure (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) * scroll of extra healing (I AM VERY DISGUSTED WITH THE TRASHY MAN) * scroll of greater mana restoration (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.