Leeroy, lawful male redguardian Thalmor ------------- ...........| |@..........| |@..........| |...........| --##--------- [Leeroy the Concordate Agent] St6 Dx9 Co10 In9 Wi11 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 31 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 23 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 48% chance Scroll drop chance was reduced to 83% Amulet drop chance was reduced to 45% Potion drop chance was reduced to 95% Food drop chance was reduced to 92% Monster death drops spawned with only 69% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: boomerang The following skill became untrainable if you tried to train it too early: general combat (turn 152) The following skill became untrainable if you tried to train it too early: crossbow (turn 336) The following skill became untrainable after a while: short sword (turn 42714) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 16516) Heavy curses were more common by 40% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 82655 Monster spawn increase reached its maximum at turn 128948 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1708421 The monster class that cannot be genocided was ogre Today, this monster class was always generated invisible: gnome The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: nausorn (freq bonus 5) The monster species that spawned more often: tovarich crab (freq bonus 8) The monster species that spawned more often: underrun nonlife antonym (freq bonus 60) The monster species that spawned more often: golden patch (freq bonus 10) The monster species that spawned more often: fractional discovered (freq bonus 8) The monster species that spawned more often: lavaland orc (freq bonus 20) The monster species that spawned more often: koppenant (freq bonus 10) The monster species that spawned more often: feminization representative (freq bonus 10) The monster species that spawned more often: farter lich (freq bonus 12) The monster species that spawned more often: liverish backstroking (freq bonus 60) The monster species that spawned more often: red starlit sky (freq bonus 9) The monster species that spawned more often: freeze wolf (freq bonus 10) The monster species that spawned more often: blister stalk (freq bonus 10) The monster species that spawned more often: numb trove (freq bonus 24) The monster species that spawned more often: undead fish (freq bonus 12) The monster species that spawned more often: combat-boot-wearing amazon (freq bonus 4) The monster species that spawned more often: gravity spore (freq bonus 18) The monster species that spawned more often: grooving knouted telepathic (freq bonus 10) The monster species that spawned more often: goblin guide (freq bonus 8) The monster species that spawned more often: diminutive kobold (freq bonus 12) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster species that never randomly spawned: freezer mimic The monster species that never randomly spawned: cure slime The monster species that never randomly spawned: sunback assuagable The monster species that never randomly spawned: nexus patch The monster species that never randomly spawned: wereghost The monster species that never randomly spawned: Windows ME The monster species that never randomly spawned: quantum patch The monster species that never randomly spawned: spore shrieker The monster species that never randomly spawned: goblin fighter The monster species that never randomly spawned: racoon dog drunker The RNG hath decreed that this item was never generated: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 27) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 19) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 20) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 12) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 12) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 10) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 5) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 6) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: secret door detection (balsa) The RNG hath decreed that this trap was always invisible: miguc trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 12) Trap randomization happened for 1 in 474 traps Next attribute increase check would have come at turn 529 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (485) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (resounding helmet) * sedge hat (space helmet) * skullcap (complete helmet) * flack helmet (gray helmet) * crystal helm (spinning helmet) * mining helm (metal disk) * field helm (winged helmet) * helm of safeguard (knowledgeable helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (covered pair of gloves) * commander gloves (natural gloves) * field gloves (multilinguitis gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (profiled boots) * boots of safeguard (red sneakers) Scrolls scroll of healing (BORING BUT OPTIMAL) scroll of mana (NONO STENTUM) scroll of phase door (LOGUNO JIVYA EVILYVON) scroll of standard id (PUUN TAFFY) scroll of cure (HCALIEN WOUWOU) * scroll of extra healing (ETAOIN SHRDLU) * scroll of greater mana restoration (PSEUDOELLIPOSCHENGBAND) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 19 points, Since you escaped early, the score list will not be checked.