Leeroy, lawful male redguardian Thalmor --- --.------ |.........{.| |.......@...| .......@...$| ------------- [Leeroy the Concordate Agent] St15 Dx11 Co3 In12 Wi11 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: teleport control You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 195 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 34% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 93% Weapon drop chance was reduced to 62% Armor drop chance was reduced to 85% Tool drop chance was reduced to 81% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 33% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: shield (turn 399) The following skill became untrainable if you tried to train it too early: searching (turn 301) The following skill became untrainable after a while: javelin (turn 54964) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 4859) Heavy curses were more common by 58% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52239 Monster spawn increase reached its maximum at turn 133445 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 273771 The monster class that cannot be genocided was wall monster Today, this monster class was always generated invisible: elemental The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: eel golem (freq bonus 16) The monster species that spawned more often: jungle warrior shaman (freq bonus 6) The monster species that spawned more often: Mailie's beguiling sneaker (freq bonus 5) The monster species that spawned more often: wind force patch (freq bonus 2) The monster species that spawned more often: undead altmer (freq bonus 6) The monster species that spawned more often: dimensional access automaton (freq bonus 4) The monster species that spawned more often: kappa (freq bonus 6) The monster species that spawned more often: chasing soldier ant (freq bonus 6) The monster species that spawned more often: lavender patch (freq bonus 6) The monster species that spawned more often: mimic lizard (freq bonus 6) The monster species that spawned more often: umbra colony (freq bonus 8) The monster species that spawned more often: storm giant (freq bonus 12) The monster species that spawned more often: electro skeleton (freq bonus 12) The monster species that spawned more often: mining site dragon (freq bonus 4) The monster species that spawned more often: spoiling benumb (freq bonus 42) The monster species that spawned more often: eldritch growth (freq bonus 4) The monster species that spawned more often: wind mushroom (freq bonus 6) The monster species that spawned more often: Ahtu, Avatar of Nyarlathotep (freq bonus 6) The monster species that spawned more often: consumed ice boar (freq bonus 6) The monster species that spawned more often: control nurse (freq bonus 33) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 16) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 5) The monster species that never randomly spawned: special patch The monster species that never randomly spawned: whimlich The monster species that never randomly spawned: proceed circumcising The monster species that never randomly spawned: trap spore The monster species that never randomly spawned: mississippi furzy The monster species that never randomly spawned: tuneful temporization The monster species that never randomly spawned: aerologist misruling The monster species that never randomly spawned: Kiddy Kong The monster species that never randomly spawned: stricken severely The monster species that never randomly spawned: eastern tengu The monster class that more likely to generate with musable stuff: blob The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was never generated: sanemaker helmet (sages helmet) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 17) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 44) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 22) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 16) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 10) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 6) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 6) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 11) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 17) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 5) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 16) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 78) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: gain constitution (opal) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 4) Trap randomization happened for 1 in 725 traps Next attribute increase check would have come at turn 886 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (529) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi stone (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (aluminium helmet) * sedge hat (gray helmet) * skullcap (precious helmet) * flack helmet (viking helmet) * crystal helm (basin helmet) * mining helm (anachrononononaut helmet) * field helm (red helmet) * helm of safeguard (rotating helmet) * war hat (cloudy helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (concrete gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (persian boots) * boots of safeguard (orgasm pumps) Scrolls scroll of healing (YOU WILL DIE A SLOW SLOW DEATH) scroll of mana (RW NW PRT M HRW) scroll of phase door (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) scroll of standard id (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) scroll of cure (WHO CARES) * scroll of extra healing (FULL SMARTIE) * scroll of greater mana restoration (POKEMON GO KILLS PEOPLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.